Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Bound By Blades
Bound By Blades is featured at the DevGAMM!
We are once again featured at the amazing DevGAMM! The physical event will take place in Gdańsk, Poland, this year and will give devs and publisher a playground to network. Among other great opportunities, from March 1-2, a conference will be held, gathering game industry professionals for top-notch sessions to show off their projects!
For a full program, and all details about this year's DevGAMM in Gdańsk, head to the DevGAMM homepage:https://devgamm.com/gdansk2023/
But this is just the beginning! Besides new projects being showed off, DevGAMM! will also have it’s very own Steam event! Enjoy and discover lots of amazing indie devs, outstanding indie games, play free demos, get your favorite games with discounts & fill up your steam wishlist with many new games coming along!
Bound By Blades is also featured! Enjoy the free demo and get Bound By Blades, as it is already fully released!
Bound By Blades is featured in Friendship Games Week 2023!
Don't play alone on Valentine's Day - We are thrilled to join many outstanding indie gems, gathered in the Friendship Games Week 2023, thanks to our dear friends Frogsong Studios, who are presenting this event! https://store.steampowered.com/sale/friendshipgamesweek
Frogsong Studio’s Friendship Games Week 2023 is dedicated to all local multiplayer indie games! And we have joined with three games of our own!
'Restart Battles' functionality added in battle pause menu, in both solo and in Story/Ex battles
Adjustments
Kota's attack combo is now clearly represented by the color of the shadow trail following it (purple, yellow, red for max)
Kota will now absorb enemy attacks while charging his strong attack at the cost of his shield energy - running out of shield energy will let him take damage again
Kota is now fully invincible when launching the strong attack
Bug Fixes
Input field no longer auto closes upon pressing E
Difficulty modifiers now properly working for story and Ex battles when solo
(More) Loc fixes and updates
Thank you for your support, Young Bounds! Please keep it up!
-Your Teams of Zeth & Assemble Entertainment-
Nominate Bound By Blades for the ‚Better With Friends‘ Steam Award 2022!
Young Bounds! Are you enjoying our Indie-RPG Bound By Blades? Because, we need your support!
If you appreciate the cozy game, but also the tough, but rewarding challenge of boss-fights, we'd be happy if you nominate our Bound By Blades for the ‘Better With Friends' Steam Award 2022!
And here's how you can vote for us:
Either you simply use the nomination format above
Or, simply head over to the Bound By Blades Steam Store Page
Click on 'Nominate this Game for an Award'
Choose the ‘Better With Friends’-Award
Hit 'Save' and you have nominated us for this year's ‘Better With Friends’!
Wish us luck! 🤞
Thank you for your ongoing support!
- Your teams from Zeth & Assemble Entertainment
Not playing Bound By Blades, yet?
Grab a friend, both of you get it now, with the time-limited launch-discount of 10% off (until November 29), that you can experience, why it deserves this year's 'Better With Friends' Steam Award! https://store.steampowered.com/app/973070/Bound_By_Blades/
Hotfix Patch - Fixing Tower and Materials Disappearing
Hotfix Patch
- Fixed Tower levels being incompletable - Fixed pet missions removing materials from players
Please let us know if you experience anymore issues and we'll work on them asap!
New Bound By Blades Patch available! - Your Pets will become stronger!
Young Bounds! A new week has begun and kicking off this week, we have a new patch available! Shoutout and big thanks to everybody, for the ongoing support and feedback, helping us to improve the game further!
Mouse clicking now only affects attacking while in battle (no more accidental movement or blocking/dodging clicks)
Mawrakor jump attack reworked to have better visuals on the attack (no longer hurts when landing, and instead shoots out projectile thorns)
Enchantress enchanting speed is now faster
Controller support for more controllers added
Merchant items now have increased descriptions for easier understanding
Music now changes to that of the first boss of each new wave in Endless Dungeon
Balancing
Pets have been massively buffed, increasing base attack power from 5 to 25 and power increase to +5 per level from +3. (Please feed your pet!)
Mawrakor 5-piece set bonus now increases pet power from x2 to x5 (Time to put your pets to work!)
Necromata (Extreme version) nerfed via cooldowns (time between attacks)
Talys (Extreme version) buffed (her easier attack to avoid is now on longer cooldown)
Tower 24 greatly buffed (good luck!)
Fixes
Controller input now correctly works on game start up
Controller navigation issues fixed through all menus
Controller vibration now works again if enabled and if screen shake is disabled
Screen shake & controller vibration no longer occurs when the 2nd player in multiplayer is hit by an attack
Many more localization bugs have been fixed
OriKara bug when killing both at the same time in a tower level would cause multiple bosses afterwards has been fixed
The thicc lamgi at the bottom of the city now finishes his jump animation
Upgrading an item will show the proper increased bonus value in the Upgrade success panel.
Thank you for your support, Young Bounds! Please keep it up!
-Your Teams of Zeth & Assemble Entertainment-
Bound By Blades - First Patch already available!
Young Bounds! We were already able to provide the first small patch for our game, also thanks to your feedback across all channels so far.
Without further ado, find below all fixes and small additions:
Fixes
[Coop] The known multiplayer issue, impacting mostly Chinese players, where the online-multiplayer might not properly work, when one player is trying to start a game with a boss, that the other player has not unlocked, yet, has been tackled.
[Loca] Now, English words should not appear any longer in other localizations.
[Coop] Multiplayer name is now properly fitting in the UI
[Coop] invisible projectiles bug while in multiplayer
Improvements
[General] Increased amount of materials spawned after killing a boss (2 > 4), and added 2 materials spawned + pet hunger reset even when losing to a boss
Additions
We have added options to enable/disable "Screen shake" and "Controller Vibration" (those have been added in the ingame Video settings).
Thank you for your support, Young Bounds! Please keep it up!
-Your Teams of Zeth & Assemble Entertainment-
Slay, Loot & Craft - Cozy Boss Rush indie RPG Bound by Blades is Now Available!
Young Bound! Vanquishing evil has never been this wholesome. Today, together with developer Zeth, we are pleased to announce our cozy boss rush RPG Bound by Blades, which is now available on Windows PC here on Steam, with a launch on Nintendo Switch and mobile via iOS & Android planned for 2023.
In this boss rush comfy crafting RPG mash-up, you choose one of three main characters, determine whether you’ll brave the evil foes alone or with a friend in online 2-player co-op, and embark on an intense-yet-charming adventure to save the land of Ashmyr and its tribes from a rising evil.
Watch the Bound by Blades launch trailer now:
About Bound By Blades
Bound by Blades’ high fantasy setting is complemented by charming characters and lovingly detailed environments, curious and friendly NPCs, and an enchanting digital artbook sketch style. Balancing the game’s cozy vibe, Bound by Blades features traditional RPG gameplay elements focused on crafting, looting, leveling gear, and enchanting weapons and armor for maximum damage in the onslaught of progressively challenging boss rush battles.
Designed to be a more approachable entry point to boss rush RPGs, developer Zeth added some valuable features for those seeking a forgiving experience, including the ability to change the difficulty setting mid-battle no matter the circumstance. Additionally, players can utilize various tools to help lock in boss attack sequences, making even the most challenging encounters less intimidating and purely satisfying.
Features of Bound by Blades
Beast Tamer: Slay colossal monsters through perilous combat, learn their maneuvers, and come out top with your chosen play style. Harvest their remains and craft sweet new gear, which can be used in the transmog system.
Intuitive Controls and Unique Combat: Bound By Blades is designed for players of all skill levels, allowing any adventurer to embark on this challenging journey. Employ a variety of maneuvers like Quick and Strong Attacks, Combos, and Unique Combo Finishers, and enjoy over 30 craftable sets of armor and 30 unique weapons.
Never Alone: Enlist the help of loyal companion pets to handle your fetch quests or join your side in battle. Feed them to become more powerful and use special items found on your quest to help them evolve.
The Challenge is Yours: Stuck on a boss, despite memorizing their unique attack pattern? Simply change the settings on the go and select from three different difficulties. Remember, each encounter increases in difficulty with each defeated foe!
Choose your Fighter: There is no “one size fits all” playstyle in Bound by Blades. Acknowledging this, select and swap between the game’s three main characters, each with their unique battle styles and gear: Teo the Kuza cat, Guren the Fangorian bunny, and Kotathe Oxbourne the ox.
Bound by Blades is available now here on Steam with a 10% launch discount, with a planned Nintendo Switch and iOS & Android mobile device released in 2023.
Bound by Blades, the boss-rush-adventure gets a Release Date and a new Trailer!
Hey everyone, Together with solo-developer Zeth, we are proud to reveal the release date for the buss-rush-styled adventure Bound by Blades, along with a new dev commentary trailer, where Zeth narrates the games' emphasis on challenging combat, crafting and coop!
Your journey will begin on PC (Steam) on November 15, 2022. Bound by Blades is an action-RPG where intense boss rush-style battles take a front and center seat. Journey through the realm of Ashmyr, confront ferocious foes, collect loot, and craft new epic gear to fortify yourself for the challenges ahead. This “simple to learn, hard to master” RPG features optional two-player co-op for optimal combat strategizing. After all, slaying monsters is more fun together!
If you want to learn more about what Zeth wants to share with you, watch the Trailer here:
In the slay-and-conquer style of Monster Hunter and Eldest Souls, players defeat powerful enemies, harvest their loot, and use these materials to craft better and stronger equipment. However, Bound by Blades revamps this formula in a way that makes it more approachable and for the casual player. The story of Bound by Blades is set in a high fantasy world where players can choose from three different characters, each featuring their own unique playstyle. Master the game’s unique combat system, battle the evil forces of the Ilcyon and save the land of Ashmry from certain doom.
Key Features of Bound by Blades
Beast Tamer: Slay colossal monsters through perilous combat, and learn their maneuvers in order to survive the battles and come out ahead. Harvest their remains and utilize them to craft a sweet new set of gear!
Intuitive Controls and Unique Combat: Bound By Blades is designed for players of all skill levels, allowing any adventurer to embark on this challenging journey. Employ a variety of maneuvers like Quick and Strong Attacks, Combos, and Unique Combo Finishers, and enjoy over 30 craftable sets of armor and 30 unique weapons.
Sit, Stay, Quest!: Enlist the help of pets as your reliable companions to handle your fetch quests or join your side in battle. Feed them to become more powerful, and use special items found on your quest to help them evolve.
The Challenge is Yours: Stuck on a boss, despite memorizing their unique attack pattern? Simply change the settings on the go and select from three different difficulties. Remember, each encounter increases in difficulty with each defeated foe!
Choose your Fighter: There is no such thing as a “one size fits all” playstyle in Bound by Blades. Acknowledging this, select and swap between the game’s three main characters, each with their own unique battle styles and gear: Teo the Kuza cat, Guren the Fangorian bunny, and Kotathe Oxbourne ox.
In this post our community manager Knufte asks Zeth, the game creator some questions, I hope you guys enjoy!
Please tell us about Bound By Blades
Bound by Blades is a cute indie adventure full of epic boss rush battles.
The focus in Bound by Blades is on the bosses, what makes the battles special?
A: As one of the first things people see is the unique grid system, which ties into the real action combat. Every boss has their own style and attacks and many utilize this grid system to their advantage, requiring you to master your own actions in order to survive.
So players not only have to keep an eye on the Boss, but also on the environment?
A: Right, some bosses will not only send out direct attacks, but also block either line of your path with damaging flames, or fully block off one of your standpoints, limiting your movement options.
Is this your first game you’ve made, what inspired you to do Bound by Blades?
A: Bound by Blades is my first indie game, and largely my own project I’ve made. Before BBB, I worked on at a small game studio, Tic Toc Games (sorry, not that TikTok!). At TTG, we were a third party studio, so we worked primarily on other company’s games and their IP’s.
Since I have a lot of passion for gaming and game development, I had a strong desire to make something to give back to players, while being something I would make for myself to have fun with too. And thus Bound by Blades was designed to tie the good parts of what I knew about making games and what I loved to play. I love to grind hours for great equipment and min-maxing my stats, thats why I put a strong emphasis on Slaying, Looting & Crafting as the main gameplay pillars of the game. Sort of like the gameplay loop we came to know from Monster Hunter, just toned down a notch to be playable for casual players and on more than just PC/Console.
In Bound by Blades you can choose between 3 main characters, can you tell us a little bit about them?
A: First there's Teo, the Kuza cat warrior who wields a massive sword. Teo was our first character, and he ties into your all out style of offense, with spamming quick attacks to provide a flurry of endless stabs, or time your strong attacks into a special dash attack combo finisher that dashes you across the screen.
And there’s Guren the Fangorian bunny archer, wielding a bow and having a pet wisp accompany her. She is my personal favorite as she is a good mix between offense and defense while still being greatly agile. Her quick attack combo actually powers up her wisp, which lets her use that power in her charged up strong attacks releasing it into great damage.
And then you have Kota, the Oxbourne ox defender, using a shield and a large shuriken like disc. Kota’s disc weapon works like a boomerang, tossing it out and having it return, and by attacking again right on retrieval, it combos and increases the damage it deals. And where his defense truly comes into play is his shield, when he blocks or reflects attacks, his shield gains power and glows immensely. Using his strong attack while its charged will unleash a large amount of projectiles at the boss dealing great damage.
What is your favorite part of the game overall, development and in the game itself?
A: My favorite part through development by far, has been the team. I started alone, and while I enjoyed working on BBB, it wasn’t until Lam (the artist) first joined that things went from a small glimmer of hope into a dream coming true. After Lam joined and brought his amazing art, more people were quickly interested in coming on board, and the team we made together has been an experience I will never forget.
My favorite part of the game would be the bosses (although I do really like the equipment and gearing up too!). Bound by Blades is the first game I’ve gotten to design combat and bosses for, and both of those are a core passion to me so I put a lot of work into them to make them feel unique. I’d take months on a single boss before I was happy with even the core idea of them, to come up with a series of attacks, an idea for their visual design, and how the battle would flow in my head. And then finally getting to see these bosses come to life with beautiful art and animations was a great feeling.
Thank you everyone for taking the time to read the interview!
Bound by Blades is releasing very soon, please add it to your wishlist, as this helps us a lot and keep your eyes peeled!