We have an important update regarding the future of Boundary. After careful consideration, Skystone has decided to relinquish the publishing rights for Boundary, effective at the end of June.
Over the past few months, there have been significant delays and a noticeable absence of content updates for Boundary. Despite our best efforts and support, the developer has been unable to deliver the necessary updates and improvements to keep the game thriving. This has led to growing concerns within our community, and we share your frustration.
Starting at the end of June, the developer will resume the publishing rights for Boundary. Unfortunately, the developer has made the difficult decision to cease all services for the game instead of continuing to run it in its current state.
We understand this news is disappointing for many of our dedicated players who have supported Boundary through its journey, and we are as sad as you are that Boundary will not see its full potential.
We want to thank each of you for your passion and patience. Your support has been invaluable, and we are deeply grateful for the community we have built together.
Thank you for your understanding and support.
Sincerely, The Skystone Games Team
Boundary - PS5 Build Update
🚀 Attention Astroperators! 🌌
We extend our sincerest apologies for the delay in communication.
Here's a quick status update on the development of Boundary for PS5:
We're thrilled to announce that we've completed the PS5 build of Boundary and are currently in the certification phase. 🎮✨
As it stands, we anticipate the certification process to be started by mid-April. Once that's done, we'll be able to provide more concrete details regarding the launch timing of Boundary on PS5. Stay tuned for updates!
The teams at SkyStone Games and Surgical Scalpels are incredibly excited to introduce the Boundary Project to a brand-new console audience. Get ready for an unparalleled space experience like never before! 🛰️💫
Update, February 1, 0:00 - 2:00 AM PST
Greetings Astroperators, thank you for your patience as we continue working through our Early Access launch.
As a token of our appreciation and to celebrate the Chinese New Year, we're giving everyone (for a limited time) a new set of cosmetics for Doc and Spike. This includes an Astroperator Skin, Arm Badge, Head Ornament, and Weapon Ornament.
BUG FIXES
Fixed a problem where ADS wasn't able to be used during the PvE game mode
Fixed several network timeout errors that players were encountering
Fixed a display problem for the art book and customization interface.
GAME MODES
PVE Mode (Beta)
a. Added new map to Simple difficulty: Data Center.
Team Deathmatch Mode
a.New map added: Data Center
UI/MISC
Added an additional section in the Career page, "Medals", for players to view how many times they've earned each medal.
Year End Major Update!
Greetings Astroperators, thank you for your patience and support of Boundary Early Access!
We'll be performing server maintenance from 0:00 - 3:00 AM PST on December 28th, please make sure you're not logged in during this time to avoid complications.
Gallery Addition
Added a Gallery Page for players that have purchased the Ultimate and Deluxe editions of Boundary. The Gallery section is where you'll find your OST and Artbook
For all players who have purchased the Artbook, you'll be granted an exclusive weapon ornament
Main Menu Adjustments
Added a "Home" function to let players access frequently used menus through a single page
Added "PvP" and "PvE" mode options to the Main Menu to allow quick access to either game mode
Quick Match Adjustments
Added a "Quick Match" function to allow players to start matchmaking from the home screen
When using Quick Match, players will be put into the first available match possible
When using Quick Match, matchmaking rules are relaxed in order to have the battle start as soon as possible
Game Mode Adjustments
PvE Mode (Beta/WIP)
Currently provides 3 difficult options: Easy, Normal, Hard
Rush mode is the only offered game mode for the time being
One player can start the game but up to 5 players can play together
Difficulty mode selection affects how much XP a player receives
Invasion Mode
Increased the tempo of the game mode to create a faster pace experience
Improved the attacking side game play experience
The initial timer for the attacking side has been decreased, but the bonus time awarded after capping has been increased
Domination Mode
Increased the pace of the game mode to create a faster pace experience
Decreased the total score requirements for the round
Character Adjustments
Decreased the AC of Leeway and Orlan
Increased the HP of Leeway and Orlan
All characters must repair their armour before automatic HP recovery starts
Decreased the automatic HP recovery rate
Character Backpack Adjustments
Based on player feedback, we've removed the HP of the backpacks from the game, and canceled the damage reduction that backpacks granted
Players will no longer be at a disadvantage when attacking an enemy from behind, and players will no longer gain any benefit from using their backpack as a shield[/list
Weapon Adjustments
The hip shot spread of the TK47, GSW-AR, and PCC has been decreased
Decreased the amount of spare Magazines SMGs have
Increased the amount of spare magazines MGs have
SMGs bullet spread when aiming has been decreased
MGs bullet spread when aiming has been decreased
MGs bullet damage has been increased
Pod Adjustments
Some pod attachments now fire automatically instead of needing to be fired manually. This change affects the HE Grenade, EMP Grenade, Impulse Grenade, and Snapshot Sensor
HE Grenade Changes
HE Grenades now fire automatically towards enemies within sight with one button press
Damage radius has been increased
Damage has been increased
The flight speed of HE grenades has been reduced
The amount of prepared grenades has been reduced
EMP Grenade Changes
EMP Grenades now fire automatically towards enemies within sight with one button press
The damage of EMP grenades has been increased
Effect radius has been increased
Impulse Grenade Changes
Impulse grenades will now automatically launch and be deployed in front of the player after a single button press. Deployed grenades will automatically detonate after a short period of time
Snapshot Sensor Changes
The Snapshot Sensor will now automatically deploy in front of the player with a single button press. It will then begin scanning for a short amount of time
Movement Adjustments
Ability Changes
The Cooldowns of all Mobility based abilities has been increased
Decreased the amount of the charges for the Maneuverability Device
Increased the duration of Afterburner
Increased the range of the Grapple Hook
FOV Change
An FOV stretching effect has been added at the edges of the player's view during high speed movements
Aiming Adjustment
Players will no longer be able to aim while moving at high speeds with their movement abilities
Players will still be able to hip-fire their weapon
UI Adjustments
Removed Excessive and Redundant UI Elements
In Domination, UI showing interactive elements such as doors, pressurized units, ammo crates, etc., have been removed. The UI will only show enemies and teammates
Removed horizontal lines between the player and other enemies on the map to make the mini-map clearer
The distance of the radar proximity alert has been shortened
The duration a player is "Marked" for has been reduced, players can remove the "Marked" status by hiding
Misc
When using a gamepad, players can use the hotkeys in the deployment UI to create a smoother gameplay experience
Fixed various bugs and glitches
Various performance improvements
Whew, that was a lot! We hope you enjoy the update and have a happy holidays! We appreciate everyone's support and patience as the team works hard on making Boundary the best it can be.
Server Migration and Upgrades - Nov 30 to Dec 14
Greetings Astroperators!
In preparation for upcoming content updates (next one tentatively scheduled before the end of the year) the team will be performing server upgrades and migrating hosts to offer the best experience we possibly can.
This will occur from November 30th 9AM PST, to December 14th 9AM PST.
During this time, you may encounter some instability in matchmaking and networking. We are working to minimize any interruptions as we move through this process.
We apologize for any inconvenience this causes in the interim and appreciate your understanding and patience.
Thank you for all your support!
November 7 Server Maintenance (Midnight to 2am PST)
Game Version: 118454
Greetings Astroperators! We will be performing server maintenance at Midnight PST - 2:00 PST to further optimize servers and networking systems. We appreciate your patience while the team continues working on providing improvements to Boundary.
Stay tuned for further news shortly!
Minor Update, Oct 19 0:00 - 2:00 AM PST
Dear Astroperators, thank you for supporting our Early Access launch!
We will be having a short maintenance from 0:00 - 2:00 AM PST to update the signature for our anti-cheat system. Please note, that you will not be able to play during this period.
We will have more news on what's to come with Boundary soon, stay tuned!
Thank you all for your support!
Update August 31st, 0:00 - 4:00 AM PST, V:118454
Version: 118454 Maintenance: August 31st 0:00~4:00 PST
Dear Astroperators, we appreciate your continued support and patience as we work our way through Early Access!
This update is to make improvements to the server and backend systems of Boundary, further content updates are being worked on as well as improvements to the core gameplay systems.
Thank you all for your support, and stay tuned for further updates!
July 24 Content Update Version 118454
New Version after update: 118454 Maintenance: July 24th 0:00~2:00 PST
Dear Astroperators, thank you for your support during our Early Access release! We'll be releasing a new update on July 24th that will require a downtime that's expected to last 2 hours. This will occur at Midnight PST!
GENERAL 1. Added a limited-time Arm Badge and Weapon Ornament for China Joy 2023. Don't forget to claim yours!
WEAPON BALANCING 1. Vertical recoil of the GSW-MG has been decreased from 1.5 to 1.3 2. Bullet velocity of the GSW-PSR has been increased from 780m/s to 850m/s
CHARACTER 1. Doctor's HP has been increased from 75 to 80 2. Probe's armor has been decreased from 100 to 80
PODS 1.EMP Improvements
Decrease in animation before launch from 0.7s to 0.2s
Increased the range of Strong EMP from 1.5m to 2m
Weak EMP range increased from 5m to 6m
2. 40mm Cannon Improvements
Damage increased from 30 to 40
3. HE Grenade Adjustments
Adjusted the number of spare rounds from 6 total rounds to 4
Damage increased from 75 to 85
Reduced reload time from 18s to 6s
Decreased the after-launch animation from 0.7s to 0.2s
Explosion range increased from 1m to 1.5m
4. Smoke Launcher Adjustment
Adjusted the number of spare rounds from 6 total rounds to 4
Smoke Launcher can now be detonated early by using right-click
Reduced reload time from 15s to 5s
CONTROLER IMPROVEMENTS 1. Optimized the intensity of aim assist 2. Vibration Feedback has been adjusted so each weapon now has it's own unique experience 3. Added vibration feedback when using PODS and Maneuver systems 4. Added vibration feedback when using Melee Attacks 5. Added vibration feedback for Armour being destroyed, EMP effects, Explosive Impacts, and character death
BUG FIXES 1. Fixed an issue that reversed the Vertical Sensitivity and Horizontal Sensitivity Multipliers when using a controller 2. Minor bug fixes and stability fixes
Update June 29, New Gun, Map, and Gamemode!
Due to a server complication, the team is needing to delay the update until the issue is resolved, an update on when the update will happen will be posted in Discord. discord.gg/boundary
Update is live!
Dear Astroperators, thank you for your continuing support of our Early Access launch! There will be an update on June 29th @ Midnight PST which will require an approximately 2-hour downtime. Please be sure to log out prior to maintenance to avoid any potential complications!
Thank you all for your support!
GENERAL 1. Further optimized matchmaking systems to match players of similar skill levels 2. Players will now be prompted to select a Server Region if they haven't done so already
WEAPON 1. Added the JUG-12 Shotgun. The JUG-12 is an automatic shotgun for Astroperator Doc, featuring high damage but with one heck of a kick.
GAME MODE 1. A new limited game mode has been added that will give players a much different experience than normal game modes.
The rule set is based around the Invasion Game Mode but with additional respawn time as well as capture time. There will be multiple objective points that the defending team has to protect, will the attacking side has to capture as many as possible. After one set of objectives is captured, a new set will become available.
Players will no longer be equipped with a jetpack. Player movement will be more strategic as multi-directional jumping and gun recoil play a much bigger role. Directional jumping can be activated by double tapping W (forward), S (backwards), SPACE (vertical up), or CTRL (vertical down).
Climbing along surface objects will help players avoid being sent off into the depths of space.
Gun recoil and the new speed indicator will help players maneuver around the battlefield in short bursts. Careful not to shoot yourself off into space though!
You can still use the grappling hook, it's incredibly effective and the best way at moving around the map quickly.
There will be 3 customized Astroperators for this game mode. Support
Can use machine guns to help suppress enemies or to mow down anyone that dares to risk advancing.
Can deploy a static shield that will block incoming fire for a limited time, or deploy their own personal shield to advance against the defending team.
Recon
Can use sniper rifles to deliver high damage from long ranges, staying hidden from enemy fire.
Can use a snapshot sensors to detect enemies, while HIVE pods keep enemies hidden in cover to avoid death.
Assault
Uses assault rifles to defeat enemies from close range.
Can use Smoke Launchers to cover their advance or help flank an enemy position, EMP launchers to gain an opening to exploit, or the good old Grenade Launcher to clear out enemies.
MAP 1. Added the new map "Dusty" which is a complex and constantly changing astroid field, giving a new experience each match.
BUG FIXES 1. Fixed an issue that caused some missions to display repeatedly in the end of match menus. 2. Fixed an issue when using ADS that caused firing and aiming behaviors to act abnormally.