New Weapon Ornament, New Arm Badge 1. Added new weapon ornament - Koi. 2. Added new arm badge - Koi
BUG FIXES 1. Fixed a bug that prevented users from exiting the settings interface. 2. Fixed a bug that caused the HUD to not be displayed properly during Map Intros. 3. Fixed the issue that caused the after-match summary to not save properly. 4. Fixed some bugs that caused the game to crash 5. Fixed a bug that prevented teammates from matchmaking correctly when entering a game.
Shoot for the moon, Boundary is live now!
Greetings Astroperators!
It's that time, the time you've all been waiting for! Boundary is on it's way to the moon with Early Access!
Grab your copy, jump in game and start zooming through space in epic 5v5 battles.
Before we get into those goodies we all want to look at, we have two important things to mention.
First, we are working on critical bugs and server issues that have been reported to us, we should have some of the resolved within a few hours which will make the experience smoother.
Secondly, regarding the delay in the Bundle Releases and lack of language support, please see this notice Here.
Now, about those special Founders Bundles and the extra goodies you get for supporting us during EA!
Here is the breakdown of what you receive when purchasing the Base Game, the Deluxe Supporter Edition, and the Ultimate Supporter Edition.
Basic Edition - $24.99
One copy of Boundary
Unicorn Head Ornament
Frontrunner Arm Badge
Sun Weapon Ornament
Deluxe Supporter Edition - $34.99
Everything in Tier 1
The Electroplated Red (Custom) Spacesuit for all Astroperators
The Electroplated Red (Custom) Weapon Skin for all Weapons
“Nanshan Security Group” Arm Badge
Season 1 Battle Pass (when released)
Ultimate Supporter Edition - $44.99
Everything in Tier 1 and Tier 2
The "Engineer Yellow (Master)" Spacesuit for Astroperator "Fort"
The "Engineer (Master)" Head Ornament for Astroperator "Fort"
The "Neland Energy (Master)" Arm Badge for Astroperator "Fort"
The "Engineer Yellow (Master)" Weapon Skin for the GSW-MG
The "R.T.E.S" Weapon Ornament for the GSW-MG
The "Self-Reactive Torque Screwdriver" Melee Weapon
Early access and credit for first new Astroperator.
The Boundary Digital Artbook (to be delivered at a later date)
The Boundary Digital Soundtrack (to be delivered at a later date)
As well, we have released the Year of the Tiger Cosmetics to everyone, go ahead and grab it after picking up Boundary!
We can't wait to see you in-game Astroperator, suit up and join the fight. Most importantly, have fun!
Game is Live, Important Announcement!
Greetings Astroperators!
Well release isn’t without it’s issues they say and today we have a few last minute ones that are going to have an effect.
1st up the Deleuxe and Ultimate packages are still in Steams Review process but we are hoping that they will be approved later today by mid-afternoon.
We know that is frustrating as many of you would like to start out the game looking your best!
Soon as they are available, you can easily upgrade form the base game, enable the packages and get back into action.
This also means the various FREE DLC is waiting for this all to get approved.
As many of you will have noticed by now, the languages Boundary supports has changed to just English and Chinese. Unfortunately, we could not get the rest of the languages we want to support to a quality we wanted in time for Early Access release.
The positive to this is simply that localization is a top priority for us post launch, supporting as many languages as we can so players can experience the game in their native language.
We will keep everyone up to date on this process and hope to have this resolved ASAP.
We want everyone to know that this was not intended and we will have it fixed as soon as possible.
We will be gifting everyone a free cosmetic in light of this, stay tuned!
Thank you all for your support and patience!
Sincerly,
~Team Skystone Darkis, Head of Community Aquila, SR CM
Boundary Enters Early Access April 13!
Greetings Astroperators!
We’re incredibly excited to announce that Boundary is launching officially on Steam Early Access this April 13th.
Boundary will also be powered by AMD FidelityFX™ Super Resolution 2, along with other leading technologies which we are incredibly excited for!
We also like to share with you all that we will be having a Standard Edition of the game available for purchase on the Early Access launch in addition to two unique founders packs that offer limited edition cosmetics and bonuses.
On our page you can see the updated breakdown of why we are doing Early Access but to keep it short, there’s much more we need to work on and we need your support to make this the game ‘YOU’ want to play!
We look forward to having you all join us on this incredible journey!
Thanks,
Team Skystone and Team Surgical Scalpels
Important update on SNF Re-feature Demo.
Hey Astroperators,
Due to the limited nature of this demo and the last minute nature of this promotion from Valve, please note you will probably run into various issues connecting and matching.
We apologize for this, but we wanted to keep the game up for all to enjoy!
Our team will continue to monitor and make adjustments as necessary.
Last Chance, Astropertors! Limited Demo Available Now!
Greetings Astroperators!
Due to popular demand (and also a need for a bit more testing), we’ve reactivated the demo and it is now LIVE!
From now until Monday at 11 am PDT, the demo will be playable for everyone so be sure to join while you can, and as always, join our Discord and leave us some feedback!
A few things to note with this build:
First, we've gotten some major bug fixes implemented that were reported to us from Steam Next Fest, this should make the gameplay experience smoother.
Next, up, no need to unlock anything! That's right, pick whatever skins, attachments, weapons, or Astroperators (the same 3) to customize your gameplay experience. Try all sorts of new builds and designs to see your favorite!
Lastly, no more spam! text chat and voice chat are disabled for this build so you can just enjoy the game without having to worry about anything else. We understand this may make teamwork a bit more complicated, we apologize for this inconvenience.
There is Gamepad support but please be warned this is still a WIP.
So suit up, grab your weapon of choice, and jump in!
SNF Demo Ends at 10 AM PT!
Hey Astroperators!
It's that time, unfortunately; the Steam Next Fest Demo for 2023 ends at 10 am PT today!
Get those last few games in while you can, and thank you all so much for participating in the event.
We hope you had a blast!
SNF 2023 Demo Extended!
Greetings Astroperators!
We want to say thank you for your participation in the Steam Next Festival and the incredible support you have shown us during the event.
With that in mind and due to popular demand, we will be keeping the servers online for those to continue playing or to try the game out in case they missed it.
Please feel free to join us in Discord to share feedback about the game or any cool stories you might have from the event!
Again, thank you for all the support!
SNF Demo February 10th Update Notes!
Here is the changelog for the February 10th Update!
*New Content*
Game Modes
1. Added a special game mode- ‘Naval Boarding’, where players can only use the new double-barrel shotgun-TP82 with a 0-cooldown grapple for fast movement. In addition, in this mode, side-pods have unlimited spare bullets.
Maps
1. Added a new map, ‘Warehouse No.128’, in the TDM mode. In addition, for players who want to experience fast-paced indoor battles, we provide a unique filter setting for this map. 2. Added an exclusive map- ‘Space Museum’ to the new mode ‘Naval Boarding’, please note that this map is still a WIP.
Weapons
1. Added a new weapon, TP82, which is limited to the Naval Boarding game mode. (Some attachments may be unavailable)
*Bug Fixes*
Stability
1. Fixed various issues that caused the game to crash.
Optimization
1. Optimized the performance of the map OSS. 2. Optimized performance when loading visual effects.
Network
1. Optimized the network for when players are logging in. 2. Fixed some progression tracking issues.
Visuals
1. Fixed various visual issues on some weapons. 2. Fixed various collision issues of some models in the map OSS.
Changelog for February 8th
Here are the fixes and improvements that were made with the February 8th update!
* Gameplay * 1. Fixed issues where the score summary debriefs weren't performed after a match ended. 2. Fixed issues where the progression in challenges wasn't counted correctly 3. Fixed issues with mission progression display abnormalities 4. Fixed damage issues that some GSW-SG accessories experienced 5. Improved the Observer Cam view in Purge mode.
* Game Settings * 1. Added a "Content Filter" mode to the main menu with options to disable text chat and assign virtual names to players to prevent issues when live streaming or recording content 2. The "F" Key can be swapped with a different key now within the "Mouse & Keyboard" settings 3. Disabled voice chat within the client (instead of server-side) to allow it to be re-enabled at a later date 4. Expanded the "Depth of Field" settings under "Graphics Quality" allowing players to switch on/off the weapon shadow casting
* Game System * 1. Fixed various crash-related issues.
* Customization * 1. Fixed the incorrect camera position issue in the “HR & ARMORY” menu that causes unusual dark shadows. 2. Fixed various render issues found in some 3D assets. 3. Fixed a problem where weapon skins couldn't be successfully equipped in some cases
* VFX * 1. Optimized the invulnerability overlay on spawning/respawning (The green-doted overlay). 2. Fixed an issue where the bullet hole effect is not cleared after a player respawns. 3. Optimized the loading time for some visual effects.