- Improved audio immersion. - Better Discord integration. - Better fire effect - Many other additions detailed below
More details below.
Note
As a result of the ongoing code restructuring, some features may be temporarily removed. Also, do not hesitate to report any problem or observation on our Discord server or on our Steam page .
Update details
Additions / Changes
- The crossbow now load and shoot a real arrow, instead of a fake one. There is now an animation for the arrow loading system. - Stamina effect has been reworked a bit. - The first time you starts the game, Steam loads it with your current selected language instead of english by default. It can still be changed in the options menu. - I conpletely reworked the discord system, so it can be used for a possible Mac version of the game. - The fire powerup now makes fire sounds when we approach it. - A fire arrow now makes a fire sound when shot, and when we approach it. - The Temple now have a better lighting. - New images in the menu selection window. - There is a Drum in the Temple which makes shounds when we shot arrows on it. - Main menu buttons now change with the selected language instead of being always in english. - Better tree in the main scene. - New arrow system (might bring new awesome features in the next versions). - A normal arrow become a fire arrow when colliding with a fire (Effect visible in the Temple).
Bugs fixes :
- 3D Models placement was not right in some spots in the Temple. - In the Temple, there were some miscellaneous effects between all the 3D models . - The sound spatialization was inverted.
Let's play, crossbowmen!!
v1.3.8.22 Update : Money money money
Overview
- When the enemies die, you get rich! - Improved audio immersion. - Stats display at the end of the game. - Added medals according to the score of each level. - Many other additions detailed below
More details below.
Note
As a result of the ongoing code restructuring, some features may be temporarily removed. Also, do not hesitate to report any problem or observation on our Discord server or on our Steam page .
Once this update is done, you won't be able to go back to a previous version. Indeed, the sound management system (volume among other things) has been rebuilt from 0, and then going back to an old version of the game can cause sounds with a very high sound level.
Update details
Additions / Changes
- Slightly brighter main menu. - No more "Score sent" message in the endgame menu. - Improved source code in the management of points earned in game / money to spend. - Improvement of the customization menu. - Added icons in the controls setup menus (Joystick and Keyboard / Mouse). - Display of stats at the end of the game. Among others:
Number of waves survived
Name of the level played
Damage received
Damage sent
Shots in the head
Money won during the game
Number of recovered special objects
Playing time
- Pieces do not stay indefinitely once dropped, and an effect is played before they disappear. - Several types of pieces exist:
Gold coins
Rubies
The bags of gold coins
- Improvement of the source code of the achievement system - Changing the sound scale to logarithmic in the game options. - Sound effects when pieces are picked up. - Added animations in the endgame menu. - Sound effect when attacking from body to body. - Sound effect when displaying the endgame menu. - Added a medal system for the levels. - The Friends Scoreboard replaces the monthly scoreboard. - Total overhaul of the Steam system (Steam connection scoreboard, saving scores, ...) - Sound effect when the player uses the special object that gives life back.
Bugs fixes :
- The leaderboard was not displaying the right scores. - Setting a min/max for the sound volume to avoid audio issues. - Zombies were able to spawn in inaccessible places. - The music was playing even when the sound was muted. - The mage kept the burning effect even after death. - Zombies spawning by the wizard don't give money (otherwise, money forever!). - Yellow zombies keep a nice color instead of changing to a "weird" color. - The buttons in the menu are put back in the right order with the joystick controls. - Improved joystick controls
Let's play, crossbowmen!!
v1.3.8.22 Update : Better visuals, new ennemi, new level
Overview
- Addition of a new enemy in the temple - Improvement of the global game graphics (levels, menus, VFX, ...) - Many other additions detailed below
More details below.
Note
As a result of the ongoing code restructuring, some features may be temporarily removed. Also, do not hesitate to report any problem or remark on our Discord server or on our Steam page .
Update details
Additions / Changes
- Improvement of the score backup management. If the player is not connected, the score will be sent on the next connection to the server. - Added a new character, code name: Swordman. He can be found in the temple and his shield allows him to protect himself more easily from arrows. - Total visual redesign of the map of the Graveyard. The ambiance is completely redesigned, from a night scene to a sunset scene, in orange shades. - Upgrade to Unity 2019.4.4f1 and change of rendering pipeline for the URP system, which brings visual improvements while reducing the resource demands on the computer. - Enemy damage will be played when the animation hits the player (on the first attack) instead of just a timer. This improves realism. - Improved visual when the player is out of breath. - Improved arrow trails. - Added the Y-axis inversion system for camera ( mouse and joystick ) in the game options. - Improvement of the level loading system for better fluidity (and better sound transition management) - Display of a message when the player is not connected to Steam / internet in the scoreboard. - The notification system adapts its size according to the text to be displayed. - The player can now gain life again when killing an ennemi. - Code upgrade linked with achievements, enemie's attacks and the arrows system.
Bugs fixes :
- The blur remained visible when leaving the game while the player is out of breath. - Fixed a bug in the Discord linking system. - Fixed a visual bug related to a specific type of stairs in the temple. - Fixed a visual problem when changing world too fast from the menu. - Level name in the leaderboard set to the right dimension according to the text (It was too small)
Let's play, crossbowmen!!
v1.3.8.20 Update : Global update and refactoring
Overview
- Total game size divided by 2. - A new physics system for the arrows. - A restructuration of the enemies’ code in order to have more fluidity and the ability to evolve afterwards.
More details below.
Note
As a result of the ongoing code restructuring, some features may be temporarily removed. Also, do not hesitate to report any problem or remark on our Discord server or on our Steam page .
Update details
Additions / Changes
- Changed the notification system so that it is also accessible in the menus. - Redesign of the enemy system for a better possibility of evolution and a better fluidity in game. - Added the blood effect when hitting an enemy. - Arrows are better fixed on enemies. - Arrows are now affected by the environment: depending on which material is touched, the orientation and the speed, the arrow will be able to fix itself in the environment, bounce... Damages caused by these arrows are now more or less affected by these collisions. - Flames now make light (with intensity and color varying over time) when an enemy is on fire, on the flaming arrows, but also in the temple. - The arrows now describe a beautiful curve, unlike previously when they were keeping the same orientation in mid-air. - Steam achievements are now translated into the player's language. - Redesigned the Steam page with the addition of new visuals and better descriptions. - Translations are now complete in French. - Redesign of the enemies appearance system to have a more efficient way to add enemies, to modify the probability of apparition, the different types of enemies that can appear depending on the map... - Donation of 500 coins at the start of the game to give the player the possibility to buy upgrades, or effects on the arrow from the beginning. - Zombies are easier to kill. - More than half of the enemies have a hitbox closest to their bodies: This means that it won't be possible to hit the enemy by shooting right next to him, you'll have to aim better now! - ALL the enemies' sounds have been redone and are better managed, you will be able to recognize which enemies are close to you! - The arrow shooting strength has been slightly modified. - UI menu animations has been modified.
Bugs fixes :
- Problem in the notification system that could display in a loop continuously. - The sound of enemies is now considered when you want to change the volume of the sound effects. - Problem when launching the same level several times which crashed the game. - Problem when displaying the player name and image. - Problem with the display when the boss appear every 5 waves. - Display the real name of the boss every 5 waves. - Limited resolution formats that prevented playing in full screen on some devices. - Enemies were able to move / teleport at the speed of light when they were in front of the player. Problem solved!
Let's play, crossbowmen!!
v1.3.8.17 Update : Controller support
Here are all the updates for this version: - Christmas theme and the Christmas success are not available anymore. - Controller support added (more details below). - The focused button is more visible (UI). - There is a focused button by default on each menu. - [BUG] Fixed: Show the in-game menu while in the main menu in some cases. - [BUG] Fixed: Start the game in AZERTY instead of QWERTY. - [BUG] Click the Quit button while in the main menu will no leave the game instead of reloading the main menu. - -> Unity 2019.3.2f1. - Better visuals on the main menu. - Better images on the customization menu. - Better code for optimization and for next updates.
Controller support: About the controller support, it is a first version and I would like to have all your feedbacks about it. Can it be personalized enough? Does it work?
For now, the camera sensibility isn't perfect, and you can change controller inputs only with a mouse (Everything else, including all the menus is accessible with a controller).
Please give me a feedback if you have any problems, questions, or if you find a bug.
Halloween Update
Don't be scared with our new Halloween Update! In addition to our major bug fix and updates, we made a special event for Halloween!
Halloween Update:
Special objects on our Cemetery map.
New success! Unlock it when playing one game during the event!
Bug Fix and Updates:
New sounds when you shoot with the crossbow.
Update to Unity 2019.2.9f1 (It means more fluidity)
Update to the visuals (Mainly post processing effects)
New main 3D menu with visual effects and sounds!
No more crash when you are at the 30+ round.
The "Play one game" success can now be unlocked.
The ennemies (Zombies) play a sound when dying.
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CHR15TM45 patch Release
HO HO HO ! MERRY CHRISTMAS AND AN HAPPY NEW YEAR BOWMEN !
A small game update came to you for this winter and this happy moment !
Moreover, we will organize our first Community Event next Month. So, follow us on our social netwoks, come to our Discord and be ready for the Hunt !
So here are some changes for this patch :
PERMANENTS UPDATE
- Some bugs are now fixed.
TEMPORARY UPDATE
- Some Christmas assets added
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H4L0W33N patch Release
Hey hey ! Well... Yes. We know we are late for this patch :'(.
But it's time for us to give you a first Patch on our game... And celebrate for the first time Haloween with you !
So here are some changes coming for the 11/11/2018 at 06:00 pm [GMT +1] :
PERMANENTS UPDATE
- Graphic update for the Skybox to get a better ambiance.
- Graphic update for the Forest to get a better ambiance.
- New MONTHLY Leader Board ! Community Events ARE COMING !
TEMPORARY UPDATE
- Some pumpkins added in Cemtery
- The Boss get a nice Pumpkin Head