Box Party cover
Box Party screenshot
Genre: Shooter, Adventure, Indie

Box Party

Demo Update v1.5

Hi there. It's been a minute. Today is the start of Steam FPS Fest, so with that in mind, here's Box Party Demo v1.5.

This update's purpose is to bring a bunch of features in the game to my 2024 standards, this may range from small tweaks to complete rewrites. Also, there's some new hats. :)

Alright so here's the changelog


NEW STUFF:

  • Added a brand new NewGameMenu, complete with new graphics, support for unlockable characters/levels, and even high score tracking for every individual character/level.
  • Added 3 new hats, plus 1 secret hat. You must beat the levels without killing any foods to unlock the 3 new hats. The secret hat is part of a pre-existing easter egg found "somewhere" in Level 3.
  • Replaced most fonts in the game with a new HD font, to improve text readability. Will add back the old font as an option later.
  • Removed the Difficulty Select Level, as this has been superseded by the new newgamemenu.
  • Replaced the demo end screen with a better one.
  • Replaced the old achievement popups with my own custom unlock popups.
  • Streamlined the Side Quest UI a bit.

smaller changes:

  • Added shameless ingame advertisements for the other game im making. I am not sorry.
  • Increased score bonus for completing side quests.
  • Fixed the incorrect Y-scaling of all weapons. (finally)
  • The beach ball no longer deals damage. (sorry)
  • The minimum version of gzdoom required is now v4.11.3.
  • Improved performance of many particles.
  • Some small improvements to how Hats are handled.
  • Prevent the player from getting 1 million points from using cheats to kill monsters.
  • You can no longer access gameplay modifiers until you beat the demo at least once.
  • If you attempt to use the old side quest keybind, you'll get a message informing you to use the automap instead.
  • Fixed the death message being offset incorrectly.
  • Added a couple teasers for upcoming Full Version content.


Hope you enjoy the new demo version. This will probably be the last large update to Box Party Demo until I work on the full version content. There's sure to be a bug or two in this new update, so don't be afraid to report any issues you have while playing.

In the meantime, if you want more content from me, you should go check out my other game that I'm currently making, DI: Debt is Inevitable. Here's a link to go wishlist it on steam. My plan is to release DI later this year, and finish Box Party next year. Not making any promises though.

Minor Update v1.4.1

Your saves from v1.4 are NOT compatible. Your hats and settings should be fine, though.

New Stuff:
-Paintings got reworked a bit. 25 new paintings were added. Some paintings only spawn in specific levels. It's much easier to add new paintings now.
-Added 3 new secret hats. Added a new way to unlock the monthly secret hats.
-Added a sound to jumppads and for when bosses get mad.
-Added a new secret mechanic to the game. (hint: try not murdering stuff this time) (also: you can disable this mechanic via console commands.)

Smaller Changes:

-Fixed Pepper Boss not losing rage effects upon death, again.
-Certain scaling effects can now also change the hitboxes for actors. (Large/small objects should now have more accurate hitboxes.)
-Reduced performance by 90%.
-Nerfed bonus points given via enabling the Enemy HP Multiplier.
-You can no longer change the new difficulty modifiers via menus/console commands, without enabling cheats.
-Fixed rare cases where you could pick up specific items but not get any of it's associated score points due to differences in hitboxes.
-Changed the demo endscreen.
-Added some new obituaries.
-You can no longer carry trash bags across levels.
-Fixed the boss hp bar fade CVAR not being ON by default.
-The game now knows if you are playing on the demo version or not.

Demo Update v1.4


Well, this update's a little overdue at this point, wouldn't you agree?

The last update to this game was in March, 5 months ago!
But enough about that. I've made a lot of changes to the game recently, I think you're going to like a few of em.

Let's go through some of the big changes real quick:

-Added new Side Quests to Level 3. Included with these new quests is a new area to explore as well. This may or may not include some kind of fishing minigame. My sources haven't been able to confirm this one yet...

-Replaced the Options Menu with a new one, which includes new tooltips to explain what every option does, and (hopefully) less confusion!

-Added the 2 remaining hats for page 1 of the Hat Menu. Now every hat on page 1 is unlockable! (Also added 2 new secret hats as well.)

-Added new difficulty options/modifiers to the game. You now have finer control over how easy/difficult your Box Partying will be. (Choosing modifiers that make the game easier will cause your score to drain over time.)

And now here's the rest of the changelog, in no particular order:
-Enabled Discord Rich Presence. (Box Party now requires GZDOOM v4.8.1 or above.)
-Your glowstick now changes color everytime you use the altfire.
-Added a new end screen when you beat a level that shows you some stats and whatnot. (Includes special support for multiplayer as well)
-Added that neat little animated transition to some of the menus.
-Replaced one of the fonts with a nicer looking one.
-The game now autosaves upon defeating a boss.
-Added some new visuals to all the onion enemies.
-Added some brightmaps to some textures.
-Replaced some signs in level 3 with a new flat version of the signs that can be put on a wall.
-NPC's can wear more types of hats.
-All enemies have a 1/1000 chance of wearing a hat.
-Improved the Metal Detector quest a bit.
-All "temporary" weapons from Side Quests now use a purple ammo bar to better differentiate them from regular weapons.
-Changed some icons in the hat menu.
-Burn Status Effect now burns faster.
-Burn Status Effect will now quickly dissipate if the subject is submerged in water.
-Enemies now take 25% more lightning damage when submerged in water.
-Reduced particles spawned by certain enemy attacks.
-Pizza Projectiles will no longer cause enemies to bleed.
-THE HAMMER's dashing attack was tweaked a bit to try to prevent them getting stuck on terrain.
-Your health/armor doesn't get reset each level anymore.
-Added inventory bar to the HUD. (Useless, unless a mod adds inventory items) (Imported from another mod I'm working on)
-Fixed some visibility issues with the oxygen meter and score meter.
-Added the libtooltipmenu library, used for the new option menu tooltips.
-Added pink text color.
-Replaced some default keybinds. (Only applies to new players.)
-Replaced the "RESET ALL HATS" script with a new one made in ZScript that's a lot more flexible.
-Added new functionality to BOXHAT to also give "RESET ALL HATS" a list of extra CVARs that should also be reset with the hats.
-Nerfed Bell Pepper's walking flamethrower attack. (Can no longer randomly switch directions while attacking.)
-Pizza projectiles are no longer random, they're instead based on the current rotation of the pizza enemy.
-Added new water explosions (for use with the onion enemies.)
-Added a wet floor sign.
-Inverted the Boss Exhaust bar.
-Optimized the boss code a little bit by making all bosses inherit from a new "BoxBoss" actor.
-Added 4 different types of fish. This may or may not be related to the ever elusive fishing minigame.
-Added new bullet trails to big exploding projectiles.
-Added option to not fade boss's HP bar.
-Added 2 new types of melons.
-Added a new sound for completing a quest.
-Added 2 new secrets to Level 3.
-Added 5 more fun.

Box Party has been delayed.

Box Party's release has been delayed. It will not be releasing in 2022. I will not be specifying a new release date at this time. I will release the game when it is ready, and not a moment sooner.

The reason for the delay is that I have been too busy to work on the game throughout the summer.
However, I am now able to continue working on the game at this time.

As a form of compensation to anyone who was looking forward to playing the full release of Box Party this year, I plan on starting a beta test for the full version content at the end of this year.

If you go to the game's store page, you'll notice that the Developer and Publisher has changed. Don't worry, it's still me, I am just retiring my old username, "idiotbitz". I have used this username ever since teenage me came up with it in 2013, but I should probably stop using a username that could be viewed as an insult.

As for the upcoming v1.4 update for the Demo, most of the originally planned content is done, however, I have a few new features that I would like to add, like a revamped main menu and options menu. Long story short, v1.4 will be the biggest update to the Demo so far.

Stay tuned for more info regarding the v1.4 update and the upcoming beta test later this year.

Minor Update v1.3.2

Your saves from v1.3.1 are NOT compatible. Your hats and settings are fine, though.

New Features:
-You can now type "secret" into the console to get hints for how to find secrets and secret hats in the current level.

Fixes/Changes:
-Fixed side quest UI bugging out in multiplayer again, but in a different new fun way.
-Fixed Boss Melon getting stuck in falling animation if an invincible entity gets under the boss while it is jumping.
-Fixed hat unlock script sometimes not giving hats to players under certain conditions.
-Fixed getting softlocked inside of the Fridge of Death in level 2.
-Fixed some texture misalignments in the difficulty select level and level 1.
-Improved compatibility with the Corruption Cards mod.