Genre: Fighting, Real Time Strategy (RTS), Simulator, Sport, Strategy, Tactical, Indie
Boxing Club Manager
Update
Many improvements have been made to the 3D engine.
KO results are now accurately reported.
AI behaviour has been rewritten.
To make low level 3D fights more interesting, AI now boosts stats for punches cardio speed and footwork by 20.
Punches are now more likely to register as landed hits.
Scaled the speed of ring movement by an average of cardio,speed and footwork.
Scaled cardio decrease rate by punch average difference and cardio average difference so that increased punch rates are not handicapped for fighters with higher cardio
Durabiity decrease rate is now based on power, weight class and durability attribute,
Knockdowns can no longer occur on torso shots, this should help to stop fighters going out of the ring.
Knockdowns are now more likely to occur as fight durability gets low.
Update
We're being told KO results are being reported incorrectly in the fight and that the fix has not worked. We've therefore made the decision to temporarily revert back to the more stable 3rd March update while we look into this.
Update Fix
When skipping time in the 3D fight, the KO result now registers and shows correctly rather than saying Decision Win.
Update
Hi,
We are continually working with your feedback on improvements. Thank you for your continued support.
This update includes the following :-
Bruising has been introduced.
Changed pro-fights which are not title fights to 10 rounds.
Fight fixes and improvements in fight balancing. This will continue to be improved and worked on.
Replaced the speed controls with a skip 30 seconds button as the speed up controls caused issues in the physics.
Update
Skin Colour added to the editor.
New Create a Fighter screen in Scouting.
Cardo level now affects fighting style.
Improved handling of fighter model graphics leading to slightly faster pre-fight and fight load times and to greater stability on a Mac at higher graphics settings.
Your fighter model for your gym will now be consistent. Please note, the CPU fighter will not be consistent and his shorts colour will change so as to not be the same as your fighter model.
Improved punch timing between fighters.
Skip round and fight buttons will now only activate after 1min 30secs. This is so that there is enough current round data to be included in the score.
Speed controls have been added in increments of 0.5x to a maximum of 2.5x. Please note. Beyond this causes physics and collision problems.
Additional Update
Added speed control buttons in increments of 0.5x up to 2.5x.
Update
Skin Colour added to the editor.
New Create a Fighter screen in Scouting.
Cardo level now affects fighting style.
Improved handling of fighter model graphics leading to slightly faster pre-fight and fight load times and to greater stability on Macs with lower memory at higher graphics settings.
Fighter model now remains the same fighter throughout.
Improved punch timing between fighters.
Skip round and fight buttons will now only activate after 1min 30secs. This is so that there is enough current round data to be included in the score.
Update
Skin Colour added to the editor.
New Create a Fighter screen in Scouting.
Cardo level now affects fighting style. [
Improved handling of fighter model graphics leading to slightly faster pre-fight and fight load times and to greater stability on Macs with lower memory at higher graphics settings.
Fighter model now remains the same fighter throughout.
Improved punch timing between fighters.
Skip round and fight buttons will now only activate after 1min 30secs. This is so that there is enough current round data to be included in the score.
Update
Thanks for your support. Here are the latest improvements as a result of your valuable feedback.
Ranking added to the Roster screen
Ranking added to the Pre-fight screen
Attribute increase rate in General Training doubled
Recruitment Drive reset fixed
Issues with scoring as a result of the skip fight and skip next round button should now be fixed. This may have also fixed other issues with wrong score results being displayed.
Both fighters now have their durability boosted on a knockdown
Update
Thank you for your support. Your feedback is valuable.
Problems with loading a game have been fixed.
We have removed the durability boost for when a fighter is knocked down.
Use of the simulated data straight KO has now been removed from the 3D fight, to prevent confusing sudden knockouts that seem to come from nowhere.