We are very excited to announce that we have updated our public Beta to add a multiplayer mode. You should be able to create or join a lobby of upto 6 people to workout together or compete with each other. You will also be able to invite your steam friends too.
We look forward to your feedback as we continue to work on this mode to make it a great social experience.
For a more fun experience, use Pluto to add avatars, voice and rich presence to the multiplayer mode.
-The FitXR Team
New Public Beta (v0.17) - Playlists for Train Mode
We have released a new public Beta with improvements to Train mode and a much requested feature - Playlists.
We would appreciate your feedback as we continue to work on Train mode this week.
- The FitXR Team
Competition Time
Do you want to win a Garmin FreeRunner 35 Watch?!
Tweet to @WeareFitXR with the hashtag #boxvr, with a screenshot of your score from our new workout ‘Squat Till You Drop’.
Winner will be randomly selected from those who have tweeted in!
Competition ends on the 16th of March!
2 New workouts and a new scoring system (v0.16)
Hello!
We are pleased to bring this update out of public beta
Here is the list of features added/updated
Autoheight Cue - Cue height is automatically generated from users head/HMD height at start of workout
Hit Targets turn red when missed
New Scoring system
Each punch is scored by intensity (1-60)
Multiplier increases after 50 consecutive hits (First one is at 25).
Multiplier goes down by one if a target is missed(vs down to 1 previously when a target is missed)
Multiplier is capped at 10x
Calorie counter includes a ramp up over time to reflect increased burn as heart rate increases
2 new power workouts - Quads on Fire and Squat Till You Drop
Please note that due to the new scoring system, we have reset all leaderboards and are retiring old beta builds.
We hope that the improvements will make your BOXVR experience better and look forward to hearing your feedback.
-The FitXR Team
Public Beta launched for v0.16
We have launched a beta build for our next update. The build has been pinned here. We would appreciate your feedback as we continue to ready these features for release next week. The list of features are on the pinned thread.
-The FitXR Team
Refinements to hit and calorie counter (patch for v0.15)
We are pleased to announce a patch to v0.15, with revisions to both hit detection and dynamic calorie counter.
We would like to apologise for any issues that some of our users have been experiencing since the last update. We believe that these new systems will work significantly better as we continue to refine them, and all BOXVR players will enjoy them.
As always we really appreciate your continued support and feedback to help make BOXVR as awesome as it can be. We wouldn't be here without you all.
-The FitXR team
Dynamic Calorie Counter and more (v0.15)
Hello!
We are introducing a new dynamic calorie counter in this update. The counter is based on movement of your arm and body and is calibrated to your weight. We will be working with a research institution to verify and calibrate the counter to make it more efficient.
The update also has several bug fixes and small new features that we hope will improve your experience.
We hope you are enjoying the workouts. We look forward to your continued feedback.
Support for multiple languages (v0.14)
Hello!
We are pleased to release this update with support for the following languages
Simplified Chinese
Traditional Chinese
German
French
Italian
Spanish
Korean
Russian
Dutch
Portuguese (Brazilian)
Please report any bugs and language requests in the Language Support discussion thread.
Your feedback and reviews regularly inspire us so please keep them coming. You can also join the conversation on our social media sites.
We have reenabled the tutorial after disabling it in the previous build to update the hit feedback. Please let us know if you have any issues.
Thanks!
- the FitXR Team
Hit Feedback Update (v0.11.6586)
Happy new year 2018!
We have been working hard on a fix for the hit detection issues that some of our users had faced. This update should provide a consistent hit feedback experience across a wide range of hardware configurations.
We have disabled the tutorial in this build while we rework it for the updated hit system. We will release a patch early next week to renable the tutorial mode.
To everyone who had hit issues - please try this release and let us know how it's working out.
Thank you for your comments and reviews over the holiday period. We are very glad to see the positive impact BOXVR has had on so many people. We look forward to bringing improvements and updates regularly.