Controler vibration can now be disabled in the gameplay settings
You can now set the number of bots with a slider
Bots getting stuck under bridge fix
Fixes
OSX now uses a universal 32/64bit build.
Fix for scores no resetting at end of round
Fix for 'small health bars' toggle
Build 68 (Early Access RC1)
What's new
Loot crates now drop randomly when a player is killed.
Bots will chase the flag carrier as team support.
Bots are better at hitting the ball toward goal.
Repawn FX
Fixes
Gameplay length and respawn time now honour settings from game creation panel
Bot's done attack players on the same team
Controller support in main menu fixes
Suspension height of vehicles was too short, cars would get stuck on ledges
Fixed a missing score announcement to the player who captures a flag
Fixed the scoring for CTF (player score)
Certain FX triggers would crash if a player randomly quit in the middle of an FX sequence
Networking fix for score syncronisation
Networking fix for weapon glitch
Networking fix for vehicle rotation speed
If a player quits, another player takes over hosting dutes without disturbing the game (experimental, please don't quit games halfway through)
Known Issues
Split-screen player can't choose their team with a controller, requires a mouse click
In rare circumstances with unstable internet connection, game may never leave warmup mode
Brawlerz Nitro is live!
Lock and load, and start your engines, Brawlerz Nitro is now available. Capture the flag, soccer, deathmatch and general carnage await!
Over the next week we're going to be primarily on bug cleanup (it is Early Access, after all), but then we're going to start on our laundry list of new content. We've got a lot of things we want to see in-game, but we want your feedback!
We're on the forums all the time, or you can catch up with us on Twitter. See you in the arena!