:: ENG: PATCH v1.4 Released! :: More animals, Insects, Enemy cover and more!::
Hello friends. If you see any Bug, help and please report to us on the forum:
http://steamcommunity.com/app/809500/discussions/5/
If you missed any "Save Game" due to upgrade. Get in touch with us so we can send to you. Thanks!
See the list of what was deployed or fixed in this Patch v1.4:
General
- Added new animals
- Added insects (cockroaches, spiders, etc.)
- Added cover system for enemies (From this update enemies may or may not seek cover on some large object or walls)
- Changed ironsight of some rifles allowing the player to fill better when in zoom mode
- Built surfaces to cover enemies at all levels
- Fixed bug in HMG audio when it is removed from the pedestal (Thanks to the player NaturalGlitch for the feedback!)
- Created new BehaviorTree for some enemies
- Changed persistence of enemies
- Fixed reflection of the red dot sight glass
- Fixed bug in container material
- Added more animations to enemies using shotguns
- Made some changes in the artificial intelligence of the enemies
- Fixed small bug in Muzzle Flash from Fixed Machine Gun
- Performed update on animal scritps
- Fixed small bug in one of the models of the shotguns (small hole)
- Fixed small bug in animal models
- Fixed textures of some animals
- Added insect textures
- Some corrections of "holes" in the levels
- Changed BehaviorTrees according to enemy
- Changed text in the start video
- Added small delay to the sound of one of the rifles
Level specific
- Added insects/animals at the Tutorial level
- Added music in the Tutorial level
- Reduced volume of the ambient sound in the Tutorial level
- Added insects and animals in Morro da Agulha level
- Created cover areas for enemies on the Morro da Agulha level
- Changed Z-axis decal in some decals at the Morro da Agulha level
- Changed location of the civilian woman praying next to the bench at the Morro da agulha level
- Corrected bug in which the dialogues remained after the player dies early in the Morro da Agulha level
- Changed objects of the house with furniture at the Morro da agulha level
- Alter Spawn trigger of enemies in the area of ??the soccer field at the Morro da Agulha level
- Changed layers of some enemies at the Morro da Agulha level
- Added group system for all enemies at the Morro da Agulha level
- Removed some objects to facilitate the enemies to better transit at the Morro da Agulha level
- Small general changes made to several objects at the Morro da agulha level
- Some changes have been made to the location of objects in the Depósito bala level.
- Created cover areas for enemies in the Depósito bala level
- Changed spawn location of some enemies in the Depósito bala level
- Changed invisible wall bug near the bridge at the Depósito bala level
- Changed location of some enemy in the area of ??the bridge in the Depósito bala level
- Changed position of some enemies near the boss (Cinara) in the Depósito bala level
- Added insects / animals on the Floresta do sapoti level
- Create cover areas for enemies in the Floresta do sapoti level
- Made several changes in the Floresta do sapoti level
- Added insects / animals in the Floresta do sapoti level
- Created cover areas for enemies in the Boite Rio Nightclub level
- Added insects / animals at Boite Rio Nightclub level
- Corrected main wall spacing at Boite River Nightclub level (Thanks to the player Albert Einstein for feedback!)
- Built cover areas for enemies on the junkyard Pomba Negra level
- Added insects / animals on the junkyard Pomba Negra level
- Created cover areas for enemies on the Cais do porto Cariru level
- Add insects / animals to Cais do porto Cariru level
- Built cover areas for enemies in the Refinaria Botucatu level
- General changes made at the Refinaria Botucatu level
- Added insects / animals in the Refinaria Botucatu level
- Created cover areas for enemies in the Mansão do Odisseu level
- Some general changes have been made to the Mansão do Odisseu level
- Added insects / animals in the Mansão do Odisseu level
We love you!
Thanks for the support and strength you have given us!
Patria Games
:: PATCH v1.3 Released! :: Enemies variations, Civilians, New cars and more! ::
Hello friends. The game is in Early Access. So, if you see any Bug, help and please report to us on the forum:
http://steamcommunity.com/app/809500/discussions/5/
If you missed any "Save Game" due to upgrade. Get in touch with us so we can send to you. Thanks!
See the list of what was deployed or fixed in this Patch v1.3:
General
- Added more enemies variations
- Added civilians to the game
- Added new cars
- Added civilian animations to the game
- Added accessories to the enemies (gold necklace, radio, gold / silver rings, gold watch, etc)
- Added hair to enemies
- Added tattoos to enemies
- Fixed bug where enemies, when they died in the stairs, fall with torsions in the feet (of ragdoll).
- Fixed bug in skinning of enemies when they died. Causing "stretching" of the textures in the upper body.
- Fixed bug at the end of the game after the final credits where the player was in "limbo" instead of going to the main menu. (Thanks 3K for the feedback!)
- Bug fixes in the eyes texture
- Added message "Will erase your save" when clicking to play the tutorial level
- Changed some characteristics in the enemies AI
- Changed skeletons of some enemies
- Changed Primary FOV on all enemies
- Changed Secondary FOV on all enemies
- Changed listening system in some enemies
- Changed texture of the clothes of the National Police
- Added mask to the soldiers of the National Police
- Fixed helmet of the soldiers of the National Police
- Changed message coordinates "Press F to ..." on HUD
- Created object to complement cars
- Reprogrammed the factions of all enemies
- Solved bug in the layers of some cars
- Changed the colors of some cars
- Fixed grid material
- Fixed Time of Day code (TOD)
- Modified animations table to include civilians
- Changed maximum ammunition capacity on some rifles
- Changed localization file to include new messages in the HUD
Level specific
- Added decal of National Police in the Tutorial level
- Solved problem in the iron plate material in the Tutorial level
- Added more varieties of enemies in Morro da Agulha
- Changed spawn of multiple enemies in Morro da Agulha
- Fixed material on the grids of Morro da Agulha
- Added locations to civilians in Morro da Agulha
- Fixed dead civilian proxy in front of soda machine on Morro da Agulha
- Added blue arrow to assist the player in the upper area of Morro da Agulha
- Changed truck bucket material in Morro da Agulha
- Added more varieties of enemies in Deposito Bala level
- Added more varieties of enemies in the floresta do Sapoti level
- Added more varieties of enemies Boite Rio Night club level
- Added more varieties of enemies in the Ferro-velho Pomba Negra level
- Added more varieties of enemies in Cais do Porto Cariru level
- Fixed grids that now allow to shoot through the Refinaria Botucatu level
- Added more varieties of enemies in Refinaria Botucatu level
- Added more varieties of enemies in Mansao do Odisseu level
We love you!
Thanks for the support and strength you have given us!
Patria Games
:: PATCH v1.2 Released! :: Resolution, Tutorial, More menu options and more! ::
:: ENG: PATCH v1.2 Released! :: Resolution, Tutorial, More menu options and more!::
Hello friends. The game is in Early Access. So, if you see any Bug, help and please report to us on the forum:
http://steamcommunity.com/app/809500/discussions/5/
If you missed any "Save Game" due to upgrade. Get in touch with us at:
so we can send to you. Thanks!
See the list of what was deployed or fixed in this Patch v1.2:
General
- Created a new level called Tutorial
- Added support for dozens of monitor resolutions
- Refactured general options in the main menu
- Fixed bug that did not save player settings in main menu
- Fixed bug that did not save the player's Screen resolution in the main menu
- Fixed bug that did not save the Fullscreen option in the main menu
- Fixed bug that did not save the mouse sensitivity in the main menu
- Fixed bug in main menu that did not save the invert mouse option
- Added option to play the tutorial in the main menu
- Reduced physical(melee) damage on all weapons.
- Deployed unload on layers if the player exits the menu after death
- Corrected distances from the weapons sounds that sometimes did not play when the enemy was too far from the player
- Added mission informational dialogue at the end of all levels
- Added sound on mission completed dialogue at the end of all levels
- Added reference sound in all existing informative dialogs
- Fixed bug in which enemies still fired despite the Boss being dead
- Created archetype of the national police
- Fixed bug in which the sound was still playing during the death menu
- Changed ENG-US locatization files to include new menu options
- Changed PT-BR localization files to include new menu options
Level specified
- Deployed a Time trial at the Tutorial level
- Refactored objects in the Tutorial level
- Fixed the gate in the Tutorial level
- Removed wood post next to the skateboard in Morro da Agulha
- Placed informational dialogue near the boss in the Floresta do Sapoti level
- Increased size of the protective crates on the bridge of the Floresta do Sapoti level
- Reallocated vegetation near the bridge in the Floresta do Sapoti level
- Added locator to the gate switch of the Cais do Porto Cariru
- Added locators for the HMGs in the upper part of the Refinaria Botucatu
- Improved boxes locations in Mansao do Odisseu level
- Fixed some soldier´s helmet material in the Mansao do Odisseu level
- Fixed pyramid door in the Mansao do Odisseu level
- Fixed trigger and effect removing weapons near the pyramid in the Mansao do Odisseu level
We love you!
Thanks for the support and strength you have given us!
Cheers,
Patria games
Hello friends!
The game is in Early Access. So, if you see any Bug, help and please report to us on the forum:
http://steamcommunity.com/app/809500/discussions/5/
We ask for the patience because we are still testing the manual resolution button in the menu and saving the customized settings.
We are currently working to resolve these issues.
If you missed any "Save Game" due to upgrade. Get in touch with us at our forums at Steam so we can send to you. Thanks!
See the list of what was deployed or fixed in this Patch v1.1:
General
- Added optional HUD (Disable by pressing H)
- Added Check points system for all levels
- Added Headshot Detection System
- Added Insta-kill when enemy is hit in the head (Headshot)
- Added Tracking System for objective in HUD
- Added distance measurement system for the HUD
- Added Tracking System for Boss in the HUD
- Added Mission system at the beginning of the levels
- Added impulse in dropped enemy weapons
- Added damage system by body area
- Changed Serialization system to include checkpoints
- Enhanced Bullet drop system
- Fixed fatal error DBA / CAF mismatch
- Added message "Press F to pick up weapon" when approaching a fallen weapon on the ground
- Changed total Health of Bosses
- Changed total Health of enemies in general
- Fixed bug in which the ambient sound stopped after loading an old Save Game file
- Removed Single shot option on rifles
- Removed the option Single shot in the controls image
- Added Hud option in the controls image
- Added Skip Cutscene option in the controls image
- Added "H" button bind to HUD switch (On / Off)
- Changed HUD Prefab
- Changed option Bob Hud
- Increased rifle damage
- Fixed vector appearing on specific rifles
- Changed font used in skip cutscene phrase
- Changed display name
- Changed "Pick up Gun" position on HUD
- HUD hide/show reminders created at the start of all levels
- Removed specific dialogue line from one of the enemies
- Changed main layer to include HUD
- Added modified Fade-out
- Changed some general customization options
- Created dialogues for the first level/beginning game (Crouching, Changing of weapon, etc.)
Level specified
- Refactored Boss Area in Morro da Agulha
- Created new grids that allow bullets in the area of ??the football field at Morro da Agulha
- Added way to contain fall of Trabuco in Morro da Agulha
- Added option to destroy sound box in Morro da Agulha (Stopping the sound)
- Solved problem of the "Burst" decal in Morro da Agulha
- Solved problem of enemies crowding in the pre-boss part of Morro da Agulha
- Changed textures of barrels in Morro da Agulha
- Changed enemy at the beginning of the stage in Morro da Agulha
- Fixed invisible wall on the main staircase of Morro da Agulha
- Changed logo from Deposito Bala
- Changed grids in the Deposito bala
- Solved problem of the trees in which the bullet crossed in the Floresta do Sapoti (Reported by a player here in the forum. Thank you very much for helping us!)
- Add suitcase with weapons in the pre-bridge area of the Floresta do Sapoti
- Changed big bridge area in floresta do Sapoti level
- Changed cargo area in the Ferro-velho Pomba Negra
- Changed navigation in the right are of the Cais do porto Cariru
- Changed entrance area in Refinaria Botucatu
Remember that the game is in Early Access, so please contribute to us!
Suggestions and ideas here: http://steamcommunity.com/app/809500/discussions/4/
We love you!
Thanks for the support and strength you have given us!
That's awesome! This is perfect! Thanks!
Best Regards
Patria Games
:: PATCH v1.0 Released! Release Notes::
Hello friends!
The game is in Early Access. So, if you see any Bug, help and please report to us on the forum:
http://steamcommunity.com/app/809500/discussions/5/
If you missed any "Save Game" due to the Patch, get in touch with us at our Steam forums so we can send to you. Thanks!
- Manual resolution. We are aware that some players are asking for a manual resolution button on the menu. We are currently working on this to fix on the next update.
- Some players have reported that some settings are not being saved in the menu. We are aware and working on a correction.
See the list of what was deployed or fixed in this Patch v1.0:
- Implemented a key to skip the cutscenes.
- Implemented a key to skip the videos.
- Set the key ("Y") to skip the cutscenes.
- Set the key ("Y") to skip the videos.
- Initial warnings (This is a work of fiction, Recommended for over 18, etc.) total reduced to 15 seconds only and shown in both languages at once.
- Loading bar before the video logos.
- Loading bar in the initial intro.
- Input screens now have the warning "After this loading screen, the screen will turn black for some ..."
- Other languages have been temporarily removed from the menu. Maintained Portuguese and English only.
- Implanted small delay at the beginning of the levels to help in faster loading of the textures.
- Changed final game credits.
- Changed position where the player "is born" in Morro da Agulha
- Resolved animation of Benjamin´s hand in the Cutscene of Morro da Agulha (Pre confrontation with Trabuco)
- Changed monolith of the Deposito Bala that was with the wrong text. It is now correct with the word "Aluminum" at the beginning.
- Added pickable weapons at locations in the Deposito Bala.
- We removed the static weapons that had only decorative function in the Deposito Bala.
- Changed video of Benjamin's interrogation with Cinara in the Deposito Bala. It was shortened in a few seconds.
- Bug solved in one of the rocks of the Floresta do Sapoti (Reported by a player here in the forum. Thank you very much for participating!)
- Changed sound of the track Boite Rio Night club. Now it is no longer "bursting".
- Solved problem of the texture of the floor "disappearing" in the Ferro-velho Pomba Negra.
- Removed sound of the man trapped in the trunk of the car in the Ferro-velho Pomba Negra.
- Sound of the Damiao Helicopter's machine gun at the Refinaria Botucatu is now fixed.
- Added structure to protect the player in defense of the helicopter attack at the Refinaria Botucatu.
- Created loading bar after the cutscene of the Boss of the Refinaria Botucatu.
Remember that the game is in Early Access, so please help us if you see any bug at: http://steamcommunity.com/app/809500/discussions/5/
Suggestions and ideas here: http://steamcommunity.com/app/809500/discussions/4/
We love you! Thanks for the feedback and support you are giving to us!
Best Regards
Patria Games