While continuing to work towards our next major update, we decided to have a little fun on April Fool's Day, bringing a new method of PvP combat to the Library of Alexandria, Dance Fighting!
https://www.youtube.com/watch?v=34t9lCdAT7g
To battle, just go up near other players and initiate a dance in the Library. As long as they dance back, you'll be engaged in a flurry of combat. Yes, multiple Heroes can dance fight at the same time (and heal).
Available until April 9th.
NEW Shadow Master Class, Challenges, and more - 0.2 Update Arrives!
The time has come for our next major monthly update, 0.2 is nearly here and it arrives with some heavily requested features as we continue to work through our Roadmap.
Fun stuff time - first out of the gate, a new Veil Demon that many of you have known about since the Invitational, Shadow Master. Clone your enemy and utilize deployable buff stations to enhance your possessed minions as a Shadow Master. It's your choice how you want to utilize the clones you create, either offensively or defensively, enabling a whole new world of strategies for the Veil Demon and challenges for the Heroes.
https://www.youtube.com/watch?v=2rX7JcCifDo
In addition, don't forget about the Twitch Prime promotion that started last week, and will run for 4 months. You'll receive QC Points and Boosts every month, with some special rewards along the way just for linking your Twitch account to your QC Games account. More details on that as we move forward.
Another major roadmap item we're debuting with 0.2 is the long-awaited Challenge System. Challenges are achievements players can accomplish and earn rewards for throughout the game. In 0.2 we've added the first set of Challenges, which includes rewards for every level earned in every class up to level 30. These rewards are varied and include things like equipment items with brand new talents, gold, emotes, hats, prestige class names, and outfits. Additionally, at levels 16 and 18 you will unlock the ability to use general and ultimate spells from any other owned class in the same school of magic without having to level up those classes.
We've got even more coming in this update in the form of bug fixes and optimizations, which you can see in the lovely bullet points below.
Updates and Changes:
General
Classes and Combat
Veil Demon
Arcane
Battle
Dark
Shadow
Tech
Maps and NPCs
Objectives
Equipment Talents and Gems
Miscellaneous
Known Issues:
Twitch Prime Loot for Breach!
Today we're excited to reveal that Breach has teamed up with En Masse Entertainment to bring the Action RPG Pack to Twitch Prime! If you're already a Twitch Prime subscriber, you can access this new pack via their official page. If you're not already, you can sign up right now and get these benefits!
This will be a multi-month pack, and we're starting out of the gate with an easy to understand offer to all Twitch Prime members. You'll get access to Breach, along with 2,000 QC Points and a 30-day Boost added to your account. If you're already playing Breach, you too can redeem this offer and add the QC Points / Boost to your account as well. Make sure to check back when we announce next month's addition to the Action RPG Pack as well, which will contain something new!
If you already own Breach, you can redeem this for the QC Points / Boost as well!
Common Issues
A: En Masse will be hosting a series of special Twitch-exclusive loot boxes between March 21 2019 and July 24 2019. Head over to the Twitch Prime En Masse: Action RPG Pack for more general information about when the drops will happen and how to set up your Twitch Prime Account.
A: If you got Breach Early Access through the Action RPG loot box you'll be able to access Breach Early Access through the En Masse Launcher.
Once you're signed into the En Masse Launcher (making sure to sign in using the account you claimed your Twitch Prime Loot with) click on Breach Early Access. You'll be prompted to create or sign into a QC Games Account. The En Mass Launcher can then automatically tell QC Games that you have an Early Access Account.
You'll then be able to press Play from the En Masse launcher and get into Breach. In Breach you'll have a single character who can change classes and abilities on a per encounter level. So make sure you pick a name and appearance that you'll be happy to follow through your adventures.
A: If you got an item from your Twitch Prime En Masse: Action RPG Pack you'll get a popup when you go into the game where you can click to redeem your loot. Any QC Points will be applied to your in-game wallet, any gold or XP boosts or costumes will be applied your character.
To access Hero costumes, press "C" to open your Character screen, select "Wardrobe", followed by "Hero". You can set your costumes, hats, and sprays by clicking on icons under Visuals.
Keep an eye on the time!
You must log into Twitch Prime to claim your Loot for the months listed. The Loot will then wait for you until January 1, 2020 in game. Make sure you press Play on the game you scored loot for sometime in 2019!
Where the En Masse Action RPG Pack can be accessed
The Action RPG Pack will be available in Twitch Prime North America, LATAM (including Brazil) and Japan. To meet various licensing restrictions and commitments not all content may be available in all regions, you can read here about Why Some Country IP Addresses Are Blocked.
Weekly Update - March 12th, 2019
Our goal this week was optimizations and corrections, and as you may have heard on our most recent Developer Stream, we're mostly focused on ensuring Hero attacks actually hit their intended target with the correct amount of force, and improving FPS through such things such as a haircut to the Onryo. We know it may sound weird, but we all know how much better we all feel after a haircut, even enemies from another timeline.
Here's a little more specifics as to what we're adjusting this week, including our St Patty's Week bundle. Remember to purchase the new Headgear for just 1 gold!
Oh also, we revealed our next upcoming class, the Shadow Master!
https://www.youtube.com/watch?v=2rX7JcCifDo
This week may be a little light on bullet points, but we're working behind the scenes on some additional optimization fixes and improvements to make Breach run better as a whole. Yes, we are in Early Access, but we are committed to improving performance as we continue forward with development. We're also going to be taking an updated look at our Early Access Roadmap shortly and provide everyone with an update on what we've accomplished so far, and what's coming in the months ahead.
Friend Keys + Early Access Maintenance - Feb 27th @ 8AM Central
Earlier today, for all current players on Steam, we gave every one of you that purchased a copy of Breach, 4 additional keys for Breach to hand out to friends! Just check your Inventory (you may have to log out and log back in), and you'll see them waiting for you. Hand those out to whomever you want to play Breach with, and get them started on the tutorials while providing some helpful tips along the way.
In addition, while we may have just had our weekly downtime and update yesterday, we're going to run another quick maintenance on the morning of February 27th in order to correct a small issue we found with QC Points. We have a few cases where some individuals that purchased our largest QC Points Pack were receiving 500 points less than what they should've been. Due to this, we're correcting the issue with this maintenance so it won't occur again, while making good for those individuals. Anyone directly impacted by this will receive an automatic 500 QC Point addition to their account once maintenance is complete.
There are no other direct changes during this maintenance. Here's a countdown timer for those in other time zones.
As always, please remember to exit out of the game and launcher fully during this downtime. Sitting inside the game and waiting for the light to switch from red to green can potentially cause an issue, requiring a game restart anyway.
Weekly Maintenance + Patch --- Feb 26 @ 8AM Central: An Update Before the Invitational
We're extremely pleased with the response to our 0.1 update last week which not only added a new map (Valley of Kings) and a new class (Medic), and of course the VD/Hero queuing, but it also corrected a lot of smaller issues from player feedback that we were able to address. This week, our team will continue to adjust core gameplay aspects based on feedback post-patch, as we prepare for the Breach Invitational, pitting 40 players on 8 teams against each other for a share of $10,000! Don't forget that just by watching, you too can win prizes from a t-shirt, to a NVIDIA GTX 1080, or even an Alienware Aurora PC! We can't wait to stream all the action on March 2nd, starting at 3PM Central on Twitch, Mixer, and Facebook.
Now, let's get to the update this week. Here's the timing for the upcoming downtime, and the usual countdown clock for all of you in various timezones across the world.
As always, please remember to exit out of the game and launcher fully during this downtime. Sitting inside the game and waiting for the light to switch from red to green can potentially cause an issue, requiring a game restart anyway.
Updates and Changes:
Known Issues:
Patch 0.1: Valley of Kings, Queue Options, New Class & MORE!
Our first major monthly update since Early Access began is nearly here! As we've discussed in previous blog posts, our goal is one major update a month, combined with a weekly update / bug fix moving forward. Some of those weekly updates will contain (and have contained) large new features, such as Pyromancer a few weeks back, so not all updates are created equal. This Tuesday however, the bullet points are going to be MASSIVE to cover all the major updates and adjustments coming to Breach, including a bunch of community-requested features including the long-awaited specific queues for Heroes and Veil Demons. Did we mention we're also adding an optional Ranked System to go along with it to really show off your chops?
Here's the timing for the upcoming downtime, and the usual countdown clock for all of you in various timezones across the world.
Now, the bullet points!
https://www.youtube.com/watch?v=DttR9L3NaeQ
Highlights:
An icy Breach erupts at an ancient ruin in Egypt - frosty catacombs and dusty sands exist side by side as monsters cross the Veil. A mysterious opponent unleashes a strange ritual, but is he trying to destroy the Mana Anchor... or something worse? This new map is accessible in all game modes.
The Egyptian goddess of war uses a combination of regal magic and feral rage to carve Academy mages apart. Beware the ritual of Sacrifice – batter down one of the two obelisks to free your captured teammate!
Bolster your team with a new style of run and gun healing, part of the Tech school of magic.
You can now choose to queue to play as only a Veil Demon or Hero!
You can opt in to track your wins and losses while playing Co-op vs Player matches. In this first pass your nameplate will change based on Ranks achieved, with more rewards yet to come!
Bug Fixes and Iterations:
Mage Classes
The number of health potions a Hero Mage starts a mission with is now based on a passive attribute in their class' Signature spell.
The number of health potion crates that spawn during a mission is now based on the sum of Heal Potion Crate passive attribute on Hero team member's Ultimate spells.
Combust. Fixed an issue where damage was incorrectly multiplying per character instead of applying the base damage to each character.
Firebolt. Fixed an issue causing the burn from firebolt to sometimes not apply to targets hit.
Purification All Allies Talent. No longer requires a target in order to use. Once this talent has been taken, simply executing the ability will apply it to all allies.
Guardian Sprite All Allies Talent. No longer requires a target in order to use. Once this talent has been taken, simply executing the ability will apply it to all allies.
Glacial Armor. Cooldown has been reduced from 15s to 10s. Cooldown no longer resets on consumption. Duration of the shield has increased from 5s to 10s. Shield value has been decreased from 1000 to 600.
Aqueous Globe. Reduced the cast time from 2s to 1.5s.
Quake. Reduced the cast time from 1.65s to 1.15s. Slightly increased the impact dealt, and slightly lowered the total damage dealt.
Meteor. Reduced the cast time from 2s to 1s. No longer deals impact. Increased the damage from 250 fire damage to 400 fire damage. Now an enemy target area of effect instead of ground target area of effect.
Mana Strike. No longer provides damage reduction and CC immunity while executing.
Cleave. Fixed an issue with how the damage bonus from both Taunt and Prismatic gem were factored.
Resolute Block. Fixed an issue where damage taken while in Resolute Block was not granting Bastard Cleave stacks when Bastard Cleave was slotted.
Bastard Cleave. Fixed an issue where you would not gain Bastard Cleave stacks if you were Guarded by an ally.
Guard. Fixed an instance where applying Guard to another ally was keeping the icon above the previous ally.
Death Touch. Fixed an issue where the Lich wouldn't teleport to a target on a ledge.
Overwhelming Power. Fixed an issue where Overwhelming Power would consume a charge of Arcane Siphon.
Arcane Siphon. Fixed several issues where the damage bonus was not applying properly.
Command Minion. Shamblers damage will now apply to owner's score and killing blows will count toward objectives. Will no longer consume a charge of Arcane Siphon.
Sacrifice Minion. Fixed an issue where Sacrifice Minion did not get the damage bonus from Arcane Siphon.
Frenzied Shambler. Fixed an issue where Frenzied Shambler did not get the damage bonus from Arcane Siphon.
Death's Beckon. Fixed an issue where Death's Beckon did not get the damage bonus from Arcane Siphon.
Banishing Relic. Fixed issues with the cooldown application. The Veil Demon can no longer target a Banished creature.
Projectile Ward. Fixed an issue in which more than ranged damage was adjusted to zero.
Hellfire. Fixed an issue that caused the VFXs to be misaligned when using Hellfire while moving.
Exorcism. Fixed bug that caused the preview field for Exorcism to be misaligned.
Mob of Ravens. Various improvements to their AI. They now properly factor into their owner's score and objectives. Fixed an issue allowing the Permanent Mob of Ravens talent to appear on secondary equipment. It will now correctly only ever appear on the Weapon equipment.
Talon Frenzy. Fixed an issue where both the caster and target of Talon Frenzy would continually hang in the air if the target dodged out of Talon Frenzy.
Fleeting Talon. Fixed an issue where re-applying Fleeting Talon to the same enemy would appear to remove the Root debuff from the target.
Bird of Prey. Fixed an issue where launching Togors and other large enemies into the air was preventing the usage of Talon Frenzy or other melee range required abilities.
Mass Ambush. Using Mass Ambush on aerial launched targets now correctly keeps the primary target in the air.
Cursed Strike. Fixed a bug where in certain instances the Cursed Strike mark would not properly apply.
Kinetic Absorption Field / Charged Shot. Fixed an issue with the VFXs being misaligned when using ability. Fixed a bug that would cause Kinetic Charged Shot to have 0 charges and not switch back to Kinetic Absorption Field.
Turret. Now despawns if the caster and the turret are not in the same room.
Veil Demon Classes:
Possession. Fixed an issue causing Veil Demons to fly through the world sometimes when possessing.
Soul Infusion. No longer grants immunity, haste, lifesteal, or grunt cooldown reduction. Damage and healing buff now stacks to 100% (up from 15%), but at a slower rate. Possessed creature will now receive double health. Health increase is removed on depossess and cannot be applied again on same target for 30s. Ability cooldown lowered from 20s to 10s, but begins on depossess.
Burning Soul. Fixed an issue in which the aura would scale with the model of the character.
Chronos Gem. Increased base Health. Now despawns if the target and Chronos Gem are no longer considered in the same room.
Watcher. Increased base Health.
Pain Conduit. Secondary aura effect will now trigger if target is below 20% health OR 100 health. Buff duration is reduced on Boss mobs by 50%.
Translocate. Secondary heal effect will now trigger if target is below 20% health OR 100 health.
Sheaths of Sorrow. Will now impale enemies after it has spawned if that enemy is considered falling from a ledge or jump. It will not impale those being pulled into it after nor will it impale those that walk in after it has spawned. Fixed an issue where players that were dodging were adding to the tally of caught enemies.
Veil Sight Curse. Affected player can now be identified with a VFX.
NPCs and AI
Maps
Downtown Kiev
Library of Alexandria
Pyramid of Giza - Avatar of Ra
Tokyo Breach
The Onryo, a new enemy faction, replace the Satyr's in Tokyo.
Oni
Other
Known Issues:
Founder’s Packs Offers Ending Soon
We are so grateful to everyone that supported us in our first month of Early Access! As a token of our appreciation, everyone who owns Breach before February 19 at 8:00AM CT will get 3,000 QC Points and at that moment, the Founder’s Packs will no longer be available. This $30 value is our way of saying thank you for being a part of Breach as we continue to develop the game through this Early Access / Beta period as we look towards Free to Play.
Beginning at 8:01 AM CT on February 19, there will be a new offer called Early Access Pass. The $10 digital package will include access to Breach, a 30-day boost, and 2,000 QC Points (a $20 value). Existing players can also purchase the pack, as it's a great value for anyone who wants to play Breach.
We also have an exciting update coming on February 19, “Patch 0.1: Valley of Kings” will include:
A new Map with new Boss Monster
A new Medic hero class
New Veil Demon and Hero queue system
A Ranking system, new monsters on the Tokyo map
Several graphics and performance improvements, along with additional options
We can’t wait for you to experience it and will have more details to share about it soon.
As a reminder, this update follows our goal during Early Access: to provide a large update once a month, with smaller updates and hot fixes each week as necessary. We’re still on track with the content roadmap below.
We hope you’ll stay on this journey with us as we continue to bring exciting new content and improvements to the game. Thanks so much for playing.
ELO Adjustment + Grael Cage Update & MORE! Early Access Update: February 7, 2019
Did you get your Pyromancer? Today, February 6th, if the FINAL DAY, so make sure to enter "FREEPYRO" into the launcher before this offer has expired at 11:59 PM Central tonight.
Now, onto business. February may be the shortest month of the year, but we have some big plans during this tiny month as we continue to add to and improve Breach during our Early Access phase. For those that missed our most recent livestream, we're continuing forward through our Early Access roadmap, and pleased that we've been able to start checking things off. Speaking of, did you see us tease the next map coming to Breach? More details soon...
In this week's patch, we're continuing our spell adjustments from last week by re-aligning some to be how they were originally intended. A handful of these changes, like those for the Grael cages, have been mentioned quite often by our community, but we also didn't want to just make the Grael Cage an unusable spell.
Here's the timing for the upcoming downtime, and the usual countdown clock for all of you in various timezones across the world.
As a reminder, our goal for Breach during Early Access is to provide a large update once a month,with smaller updates and hot fixes each week as necessary. That large update is nearing completion, and we hope you're all looking forward to it.