We know how much you want to play Breach. We want you to play too.
We want to see what sorts of crazy Hero and Veil Demon builds all of you put together. Soon™ that will become a reality, but first we need a little more time with internal testing, which is part of the reason we've been a little quiet here. Today though, we have news arriving in three differing flavors:
While you wait, feel free to join us on our Official Discord Server, as we chat with all of you while development of Breach continues. Did you also see our run-through of a bunch of classes on our official Instagram?
This is a super exciting time for Breach, and we’re thankful for everyone’s patience while we get these final steps in place to bring the Technical Alpha to life. Oh, and we may just be at a certain convention in October located in San Jose, but more on that next week.
Technical Alpha Testing Timeline
Before we get to the news, all of us here at QC Games want to extend a HUGE “Thank You” to everyone that either came to play Breach at Gamescom / PAX West, talked to us on our varioussocialchannels, or helped spread the word of Breach. As a new independent studio with a new IP, it means so much, and we’re excited to share Breach with the world.
Which brings us to the question of “Well, when can I play???”
Below is our plan for the Technical Alpha stage, and beyond. If you’ve never been involved in a Technical Alpha before, it means that we are mostly testing backend systems and infrastructure to ensure stability.
Our goal is to be as transparent as we can with all of you as we move forward, but all of these timeframes are subject to change as we work through the development process. Our final goal for release is to come out of Early Access in early 2019 as a free-to-play title, and we hope all of you will come along with us for the adventure.
Finally, one last “Thank You!” in advance for all of your patience as we continue to develop Breach, and joining our community this early in the process. Make sure to join our official Discord to chat not only with our dev team, but also with other players. We look forward to seeing all of you inside the Library of Alexandria soon!
Going to PAX West? Come play Breach!
For everyone going to PAX West, you'll be able to play Breach at GameWorks right across the street from the convention center from 5-8 PM on Friday, Saturday, and Sunday nights. More details here >> https://www.playbreach.com/news/article/5/gamescom-pax-future-details
No PAX badge required, all you need to do is show up, head towards the second floor, and we'll get you seated and ready to play. We hope to see all of you there!
If you can't make it out, be sure to register for our upcoming Technical Alpha at https://www.playbreach.com, and we'll have more information soon on when the first tests will begin.
Welcome to Breach!
Welcome to Breach.
Wait…. Have you signed up to join the Technical Alpha? If you haven’t signed up yet, do that first at http://www.playbreach.com , then come back and read this article. Go ahead, we’ll wait for you. There’s also our announce trailer below to get you even more excited about what we have in store.
https://www.youtube.com/watch?v=Si_9mpi89BY
OK, all signed up, yes? Ready to learn even more? Good, let’s begin.
Breach is a fast-paced third person action co-op RPG. You create your own character, choose from dozens of classes with endless customization options, and can switch to any class between battles.
Want to launch your enemies in the air and juggle them with rapid attacks? DO IT.
Want to play a classic support healer? You can.
Want to sit on the edge of the action and snipe away from a distance? We got it.
You then take your character onto Missions across the globe. These Missions can be played Solo or in Co-op with any number of other players up to 4. You will fight your way through mythological monsters in several areas toward the final area where you will face a giant boss monster. Along the way you will be challenged by the Veil Demon, a smoke-like spirit that can possess and empower any monster and create breaches, pulling in environmental hazards from the parallel, Mythological Earth.
In addition to playing as a Hero, you can also play as the Veil Demon in Solo or Versus modes! Breach also has a Custom mode where you can play with any number of friends up to 5 playing as either a Hero or Veil Demon.
Breach is more than just the core game, however. Breach is also about you, our community. We want to get off on the right foot here, and focus on two key words:
FEEDBACK GATHERING
Within the gathering of feedback, please remember constructive criticism. This means whether you like or dislike something about our game, you at least tell us why. Everyone likes to hear the good things, and get showered with praise, but we’re also going to be starting with an early Alpha build, and there are going to be a few things that don’t feel right, and maybe even a few parts that are broken or imbalanced along the way. The more forthcoming and open you can be with us about it, the better, and the quicker we can move forward and find the most fun for everyone involved.
For instance, saying “This stinks” is not good feedback for our team. But if you say “This stinks because of reasoning that goes here”, then we can actually have an insightful conversation and maybe discover what the root cause of the issue is. Feedback is one of the most important loops, and it can start and end with every player and every fan along the way. Our goal is to remain open and honest with you throughout development, into Beta, to our eventual launch and beyond, but we need to receive that in return.
Over the coming months, we’re going to be adding new classes to the game, a new map or two, and potentially trying out a few things that seem quite different. We’ll provide some developmental roadmaps along the way, but for these first few sessions, we’re aiming to kick the tires, light the fires, and get this goose off the ground.
Last in this article, but certainly not least, if you’d like to learn more about QC Games (that’s us!), feel free to check out our website, as we have a handful of open careers inside our studio in Austin, TX. You can also follow our various social channels for more fun from inside and around the office: