Breachway cover
Breachway screenshot
Genre: Strategy, Indie

Breachway

Patch #2 - Fixing store soft-locks

Hi everyone, we're here with a hotfix for an issue that was preventing people playing in Chinese from entering any stores in the game.

We are going to post more hotfixes throughout today, all solving various issues reported by our players.

Thank you for your patience as we work through the issues and get Breachway into a stable state for you to enjoy as quickly as possible.
All reviews and suggestions are enormously appreciated, and we will use your advice to help improve the game together!

Patch #1 - Bug and Crash Fixes

Day 1 Patch nodes


This patch addresses some of the most glaring issues we've come across during the first 24 hours of the game after launch. We have focused on improving the game's stability, especially when playing from 2 separate devices through cloud saves.

If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum.

Change list



  • Added an achievement checker for cases where people had previously unlocked ships in the demo, and were thus unable to get achievements for it
  • Made stores be able to be visited multiple times
  • Fixed soft lock if quitting on the enemy's turn
  • Fixed data mismatch issues that could result in soft locks from playing the game from 2 different devices using cloud saves (still some edge cases left we need to figure out tomorrow)
  • Fixed an issue with the player ship status and faction relations UI disappearing in the cluster map.
  • Removed black rectangle that would show up in some events (Pirate Ambush and Solarii tade security mission - if you were allied with the Deadweights)
  • Fixed Superposition giving tons of resources on turn end and having the wrong card art
  • Fixed Uranium Slug dealing damage to destroyed equipment edgecase
  • Fixed Impetus Support Card not getting the support cost discount from Blueprint
  • Fixed Blueprint not resetting the mass cost discount properly
  • Fixed Capacitor Upgrade not being playable under certain conditions not defined to the player
  • Reduced Catalyst pulse cost from 3 ordnance 2 energy to 2 ordnance, 2 energy
  • Fixed some minor typos


As we have made some sizeable changes to the way the data is saved to address some of the soft locks, please note that run progress will be lost after the update.

Thank you so much for all your support in trying the game!


We are hard at work on additional patches, which will cover the reported issues, and we are also working on improving the game's balance and adding more significant meta-progression elements. -- all reviews and suggestions are enormously appreciated, and we will use your advice to help improve the game together!

Hotfix 1.30.1.1


  • ]Fixed possible soft lock in a smuggling event when trying to evade combat
  • Fixed possible soft lock in merchant ship event when contacting the ship via a transponder but not having enough money to afford their wares

Breachway Early Access is Available Now!

The wait is over, Captains!



Breachway is out now in Early Access! You can get Breachway now with a 25% off launch discount.



Command your crew, customize your ship, and navigate a galaxy of danger, opportunity, and morally gray choices. With every run, you’ll encounter new challenges, unlock powerful upgrades, and forge alliances (or rivalries) with factions like the militaristic Solarii and the fiercely independent Free-roamers.

Breachway combines intense, turn-based card battles with deep strategic ship customization, giving you countless ways to synergize your crew and equipment. The galaxy is vast, and each journey brings fresh discoveries, unpredictable battles, and tough decisions that will shape the fate of your crew and the galaxy itself.

Early Access Features



  • Four Playable Ships: Each with unique layouts, synergies, and faction bonuses.
  • Diverse Combat Systems: Lasers, missiles, railguns, flak, and hacking—all in strategic, turn-based combat.
  • Over 300 Cards: Customize your ship’s loadout with a vast array of equipment.
  • 60+ Submodules: Enhance your ship with submodules that unlock synergies and power boosts.
  • 6 Recruitable Crew Members: Each with special abilities for combat.
  • Challenging Enemies: Battle 40 regular enemies, 16 elites, and two bosses.
  • 2 Star Systems: Explore unique systems with their events, enemies, and bosses.
  • Meta Progression: Unlock and combine bonuses across runs for evolving gameplay.
  • Escalation System: Master the mechanics and increase the difficulty for more significant challenges.
  • Faction Events & Allegiances: Interact with 4 fully developed factions with unique events.
  • Space Stations & Random Events: Discover new missions, items, and surprises.
  • Epic Soundtrack: Immerse yourself in 19 space-themed tracks as you explore and battle.


Thank You!


Today, as we launch into Early Access, we want to extend our deepest gratitude to all the players who have joined us on this journey. Your feedback, suggestions, and support have been invaluable in helping us shape Breachway. Every piece of input, from testing different ship load-outs to giving us thoughts on faction balance, has made the game what it is today.

With your help, we’ve added new equipment, refined mechanics, balanced factions, and even expanded storylines. We can’t wait for you to experience all the changes and embark on even more spacefaring adventures!

Hooded Horse Publisher Sale!


While you're gearing up for your journey in Breachway, take advantage of the Hooded Horse Publisher Sale happening now until October 10. Enjoy up to 90% off on all Hooded Horse titles, and explore even more epic strategy and simulation games to add to your collection.



Share Your Journey!


We’d love to hear your thoughts! Please keep letting us know your feedback — all reviews and suggestions are incredibly helpful, and we will use your advice to improve the game together.

See you soon, Space Cowboys!
Victor & the Edgeflow team

https://store.steampowered.com/app/2118810/Breachway/

Breachway EA release times + a word from the developer

Hello everyone,

Breachway is releasing into early access tomorrow! It’s been a long road to get here, with a few delays along the way, but the wait will come to an end soon! For everyone who is curious, here is a handy graphic that shows the release time in your region:



We also wanted to take a moment to share what the game will feature on release, and what the general directions are that we are going to expand on throughout early access.

Early Access Launch



Breachway’s initial early access offering will feature:

  • Four playable ships, each with their own layouts, synergies, specific bonuses, and initial faction standings.
  • Multiple types of combat systems to wield in tense turn-based combat, from lasers and missiles to flak and railguns, and even hacking!
  • A large collection of over 300 cards to discover for your equipment allowing you to fine-tune your loadout.
  • Over 60 submodules with a wide variety of effects. Add them to your equipment to further increase their power, and unlock more synergies and possible combos.
  • 6 unique crewmembers to recruit along the way, each bringing their own special ability to deploy in combat.
  • 40 regular enemies, 16 elite enemies, and 2 boss enemies.
  • Two star systems to traverse, with their own events, enemy types, and boss encounters. Use the fuel system to reach difficult areas, and navigate on the optimal path to your target!
  • Meta progression between runs – a wide variety of bonuses you can unlock and then mix and match.
  • An escalation system that make runs progressively more challenging as you master the game’s mechanics.
  • Four fully fleshed-out factions, each with their own associated events and allegiances.
  • Space stations, missions, items, random events, and more!
  • A soundtrack of 19 space-themed tracks to accompany you as you chill in space stations, explore, and fight other ships.

Our main focus for the early access release was to have the game be as close to a complete experience as we could manage. This meant eliminating hundreds of bugs, adding extra music, sound effects, a polish pass on everything graphical, etc.

However, because of this, we had to put a pause on creating content, and ensuring what already is there, is as enjoyable as a team of 4 developers working on such a complex project can make it.

Early Access Roadmap - the general plan



Our main focus going forward is going to be content. We want players to be able to experience a full run as soon as possible, that means traversing three sectors, gaining more powerful equipment and cards, encountering new events, and facing more challenging enemies.

Some features, such as items players can find and use, still offer a lot of untapped design space. We have some interesting plans for them, and we’ll share more details soon.

The same is true of the crewmembers, we have a crew leveling system that we we want to flesh out more before bringing it to players, that will also be one of our focus points going forward. We also plan to have special events for how each crewmember you find along your journeys joins you.

Another major part of our focus going forward will also be expanding on the universe of Breachway. Besides further fleshing out the main motive for each ship to get to the source of the signal, you will also find some small pockets of exposition— on defeating the first sector boss, on reaching the second sector, and so on. These narrative moments will be unique based on your crew and ship, and they’ll only appear once to avoid disrupting gameplay. We plan to add many more of these small slices of world-building, triggered by in-game events and conditions, and tailored to your ship and crew composition.

Early Access updates


Speaking of which, we should outline what our plans are for updates.

Initially, we’ll likely need to patch the game frequently, as thousands of players will find bugs that our smaller group of testers missed. Sadly this is the nature of games with such interdependent systems with some crazy edge-cases.

After the initial flurry of hotfixes, we plan to settle into a rhythm of smaller updates every few weeks where we do balance changes, add new events here and there possibly, and polish and further develop out visual effects.

Then once every couple of months, we are going to release larger updates, that will feature things like new ships, new enemies, new regions, missions, crewmembers, and more—possibly even some surprises we haven’t thought of yet. We already have a new ship we’re working on for the first big update. This ship is all about missiles and blowing enemy ships to (space)dust.

That’s all for now. Back to work—just one more day until we can finally share the game with you.

See you soon, space cowboys!
Victor & the Edgeflow team

Breachway Demo update

Hello everyone!

We are happy to release another update to our demo, and look forward to getting your feedback and suggestions as the Early Access launch approaches.

We've added some major new features to Breachway since the last update, including a meta-progression system and an incrementally scaling difficulty system.
Along with these, there are numerous smaller changes and new content additions—too many to list individually. Here's a breakdown of the key updates:

Main Changes and Additions:



  • Persistent progression - As you play, you will unlock perks you can add to your ship on starting a new run, giving you some much-needed assistance in tackling all the challenges you'll face.
  • Escalation levels - On completing the demo, you will unlock Escalation levels that add more and more challenges to your run.
  • The Lancer - You've seen it in the hangar a few times, and now you can unlock it by defeating the first system boss on Escalation level 5.
  • Longer runs - We've increased the number of nodes you can visit before facing the first boss, giving you more options to upgrade your ship and find better gear.
  • Boss rebalancing - The boss should now be easier to beat, reflecting his status as a first system boss.
  • Cheaper equipment and repairs - allowing you to experiment more with different equipment builds and reactor power without being punished too harshly for taking damage in combat. (this is just the first system after all :) )
  • Card balance changes and additions - We've done a significant amount of balance changes to cards and cost and added some new cards since the last build.
  • Reworked the waypoint node system - You can now discover new events on the map as you travel, potentially changing your route through the system.
  • Drafting changes - We've made some changes to the way drafting works; you will now only draft once every 2 fights against regular enemies, but you have 2 options to pick from per piece of equipment. We're still playing around with various setups for drafting cards.
  • More crewmembers and events for you to discover. Each crewmember will have their own event eventually, but for now there’s a generic placeholder event when you come across them.
  • A LOT of bug fixes (we lost count , but somewhere around a couple hundred), this should result in a smoother play experience.


Any Escalation levels or meta-progression perks you unlock in the demo will carry over to the full game.


We hope you enjoy the update, and we look forward to discussing the game with you in the Steam forums and on our Discord.

Victor

Breachway News: Important Announcement

Hello everyone!

We want to share some significant development updates with you:

Breachway will now launch on September 26, 2024.

I understand that repeated delays are tough and can raise questions. It's certainly been tough on us as developers, as we've worked so hard on this game and want to release it in the best state possible.
While it wasn't an easy choice, we ultimately decided together with our publisher that the additional time was better for the project and better for you, the players.

I sincerely hope you understand. Rest assured that the new date is locked in tighter than an airlock.

In addition to bug-fixing and polishing, the extra time has allowed us to add and refine features such as the meta-progression, an Ascension-style progressive difficulty system and a persistent ship damage system.

The Firebrand


We've also added a new ship, the Firebrand. Check it out in the screenshots below:


Say hello to the Firebrand. It starts with Radiators cause it's packing some HEAT.


Join Us at Gamescom


In addition, Breachway will be showcased at Gamescom, where you can play the latest version of the Breachway demo.

If you’re attending, visit us at Hall 10.2, booth nr. F010g - E019 to play some Breachway and say hi to the developer team.

Thanks for sticking with us through the cosmic dust. September 26th can't come soon enough.

See you then, Space Cowboys,

Victor

Breachway Early Access

Hi friends,

We’re excited to announce that Breachway is finally ready for its Early Access launch, scheduled for August 30th.

While this is a month later than we initially planned, and we apologize for the delay, rest assured that the extra time has has gone into adding more content, bug-fixing and polishing everything up. (It also allowed us to add things that are just plain cool, like having battle damage persist between fights until repaired at a hangar.)

Check out our latest trailer for a glimpse of some of the new things we've added recently.


What’s Coming in Early Access?



  • 4 playable ships, each with its own flavor and play-style.
    Start your journey with the versatile Arbalest, and later unlock the aggressive no-holds-barred Marauder, the precise Railgun-wielding Lancer, and something to bring the heat to both yourself and (especially) your enemies, the Firebrand.
  • Multiple equipment classes: pulse lasers, beam weapons, heavy blasters, missiles, flak, railguns, hacking, point defense cannons, shields, engineering bays, and resource bays. Customization is key, with dozens of modules and subsystems available to tailor your ship.
  • Explore and utilize space stations for repairs, stores, and events. Build your strategy with a vast collection of cards, and navigate the complex politics of four fully fleshed-out factions, each with their events and allegiances.
  • The fuel system will challenge you to navigate difficult-to-reach areas while events and missions add depth to your adventure.
  • Manage your crew, each with their combat abilities, specialization, and the power to influence events, creating a rich tapestry of gameplay experiences.
  • Unlock new permanent bonuses, modules, and (eventually) ship variants as you progress. With (currently) two regions packed with unique events, enemies, and bosses, there’s plenty of space for exploration, customization and conquest.


Community Involvement and why we chose Early Access


We've tried to create a game that goes beyond a typical deck-builder, and fully embraces its space theme and setting.

So far our focus was on implementing the core elements of a solid entry into the deck-building genre, and your response to our work has been more than we could have hoped for. However, there's still a lot of untapped potential in our design.

We've laid the groundwork for various features such as different factions and how your standing with them unlocks new events or changes interaction options with existing ones, a crew ability and morale system, crew levels, missions, special events that can trigger in combat and lead to different outcomes and rewards, items you can trade and use in various ways in events, and much more.

Exploring all of these systems with your involvement will open up possibilities we wouldn't have considered on our own, and harnessing the creativity and feedback of our players as we develop the game further will not only make the journey more enjoyable, but ultimately result in a better game.

See you on the launch pad, Space Cowboy

Victor

PS: Breachway will have a stand in the Indie area at Gamescom, and the whole developer team will be there so come say hi if you're attending!