We are happy to announce that a whole selection of Playism titles are on sale this week!
Check out our catalog of fantastic indie games up to 80% off!!
Discover all the sales on our games in our Sale List!
View our Sales now!
Strange Telephone Out Now
We are really excited to announce that Strange Telephone has been released and translated into English, Simplified Chinese and Traditional Chinese.
Strange Telephone Strange Telephone delves into the multi-ending 2D adventure game, developed by HZ3 Software. Travel around a strange pixel world, automatically generated by a 6-digit phone number. https://store.steampowered.com/app/705290/Strange_Telephone/
Its that time of year again, and we have set our games on sale to join in with the Winter Sales!
Check out our catalog with fantastic indie games up to 80% off!!
Discover all the sales on our games in our Sale List!
On top of the amazing sales, we have some great updates for our games too:
La-Mulana 2: 1.4.4.x Update
La-Mulana 2 has just had a major update, improving the game.
Dive into the ruins of Eg-Lana as Lumisa Kosugi as she desperately searches for the cause of the recent slew of monsters. A thrilling sequel to the well-lived metroidvania-style La-Mulana.
Learn More about the updates here:
https://steamcommunity.com/games/835430/announcements/detail/1719708631739956907
https://store.steampowered.com/app/835430/LaMulana_2/
Hakoniwa Explorer Plus and A Healer Lives Twice Chinese Releases
We are really excited to announce that two more Playism games have been translated into Simplified Chinese.
Hakiniwa Explorer Plus Explore the Voxel world of Hakoniwa Explorer Plus which boasts freedom, adventure and monster girls!
In this game, you can explore the far reaches of the world, hunting for treasure, glory and more. Containing a healthy mix of comedy, action and sexy, Hakoniwa Explorer Plus is just a quest waiting to be completed!
https://store.steampowered.com/app/705280/Hakoniwa_Explorer_Plus/
A Healer Only Lives Twice This is a command-select strategy game where you play as a healer. Quickly choose the skill you need in order to revive your ally's HP, raise the effectiveness of their abilities, and dictate the flow of battle in real time.
https://store.steampowered.com/app/453300/A_Healer_Only_Lives_Twice/
Pixel Game Maker MV
Always wanted to build your own game, but didn't know where to begin?
Pixel Game Maker MV offers a solution to that!
Enter our contest now for the chance to win 1 of 10 copies of Pixel Game Maker MV!
The world of game dev is at your fingertips!
Giveaway ends 7AM 26th November 2018 PST
We are happy to announce that this week, we'll be offering Pixel Game Maker MV - the latest entry in the Maker series, currently being distributed by Playism - at a 20% off discount for our Weekly Sale.
Pixel Game Maker MV allows you to create all sorts of original games without any programming ability required whatsoever. For example, you could even create your own version of La-Mulana 2!
*This image features a boss battle created using Pixel Game Maker MV.
Pixel Game Maker MV is currently in Early Access, and we're in the process of gathering feedback and requests from many of our players. Don't miss this opportunity to give the title a spin!
Playism has kicked off the week with an exciting collection of Playism Games on sale!
Dive into and explore new worlds full of wonder, galore and more!
We have also set a lot of our new games on sale, including La-Mulana 2, Hakoniwa Explorer Plus and Ark Noir, which opens up to new, unexplored areas and exciting discoveries.
Greetings, artists!
Today we’ve got some Break Arts II update information.
The big addition this time is the new online battle Spectator Feature!
We’d been discussing implementing this since before release, and now we’ve finally got it ready to go.
This was made possible thanks to everyone who has helped support Break Arts II all this time.
Thank you all so much!
[Ver 1.4.0 Update Content]
◆Additions
・Added Spectator Feature to online battle
・Added a function for setting the number of participants allowed in a race when creating rooms for online battle
・Added left/right attack stances for when checking machine design poses
◆Changes
・When there are discrepancies between weapons and body parts, instead of individually initializing each part, the body is now fully swapped out with its initial version
・Changed so that machine design cannot suddenly be customized upon first play
・Changed value at which cruising speed decrease occurs from 190 to 180
・Slightly relaxed detection for scope shot attacks to become fully guided
◆Bug fixes
・Fixed bug causing unnecessary animation processing in online lobby
・Fixed bug causing lock-on marker to disappear for the next race after finishing a race in attack stance
・Fixed bug allowing use of weapons with capacity errors in races
・Fixed bug causing data for CPU machine (Comet/Orbis) to transfer to other machines
・Fixed bug causing game speed to drop after breaking down just before finishing a race
・Fixed bug causing unnecessary sync processing to occur during some online scenes
・Improved general sync accuracy and smoothness
・Fixed bug causing frequent network errors during online GP race results
・Fixed bug preventing racers using self-destruct from incurring damage when using self-destruct under certain conditions apart from override
・The Mercury is now able to fire off all assist-equipped missiles
・Fixed bug causing actual cruising speed to be slightly higher than that displayed on the machine design screen
Tokyo Game Show has started!
Playism is not only exhibiting some awesome games, but we are also joining up with Steam to hold some Tokyo Game Show Sales for everyone worldwide to join in!
(Japanese Only)
Cyberpunk Bartender Action N1RV Ann-A (pronounced simply as Nirvana) is a booze em' up about waifus, technology, and life in the dystopian economic bubble.
Coming soon to PC, Nintendo Switch (JP), PlayStation 4 (JP)
Currently on show at TGS @ Hall 9 Indie Game Corner 9-B60 https://store.steampowered.com/app/914210/N1RV_AnnA_Cyberpunk_Bartender_Action/
VA-11 Hall-A
(Japanese Only)
You are a bartender at VA-11 HALL-A, affectionately nicknamed "Valhalla." Although it is just a small bar downtown, it attracts the most fascinating people this side of dystopia. Keep your clients lubricated and you will be made privy to the most interesting stories.
Coming soon to Nintendo Switch (JP), PlayStation 4 (JP)
https://store.steampowered.com/app/447530/VA11_HallA_Cyberpunk_Bartender_Action/
Night in the Woods
(Japanese Only)
College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren't the same. Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades.
Coming soon to PC (JP), Nintendo Switch (JP), PlayStation 4 (JP), Xbox One (JP)
Currently on show at TGS @ Hall 9 Indie Game Corner 9-B43 https://store.steampowered.com/app/481510/Night_in_the_Woods/
Astebreed
Climb into the cockpit of an otherworldly war machine and fly into battle against a horrifying alien race bent on eradicating humanity to preserve their own civilization.
Coming soon to Nintendo Switch.
Croixleur Sigma
Wielding magic blades, four girls fight back successive waves of monsters in this exhilarating hack-and-slash action game!
Coming soon to Nintendo Switch.
Will -A Wonderful World-
(Japanese Only)
A young girl wakes up, groggy in an unknown room. A talking dog appears before her and she becomes startled by the revelation he tells her: They are gods and it is their duty to change the fate of any humans that ask for their help. Letters appear in the mail and with pen in hand she begins her job.
Coming soon to Nintendo Switch (JP) and PlayStation 4 (JP)
https://store.steampowered.com/app/588040/WILL_A_Wonderful_World__WILL/
Greetings, artists!
Thank you very much for your feedback on the ver. 1.3.0 Beta build.
We’ve fixed some bugs and made some changes and additions based on your feedback, and are now ready to roll out ver. 1.3.0!
Our apologies for the super long wait!
We hope to continue to enjoy Break Arts II.
[1.3.0 Additions/updates to the official version]
<*>Switched out/newly constructed CPU of various types
<*>Balance readjustment based on current conditions for Single Player Mode
<*>Camera movement now supports up/down/diagonal angles (key configuration added)
<*>Increase in extra race reward money
<*>Enhanced accuracy for SCC assist and cannon assist
<*>Fairy Clouds lap number increased to three for Online Multiplayer Mode
<*>Lock-on marker is no longer displayed in Scope Mode
<*>Bugs fixed for new elements
[1.3.0 Update Content]
◆New additions
<*>Added new emitter and new homing module for said emitter (makes long-range sniping possible)
<*>Assist equipment – Added two kinds of auto lock-on missiles
<*>Assist equipment – Added small cannon
<*>Added rotary joint for S-connectors
<*>Added module which enhances shot weight only
<*>Added 2 new preset machines and 2 new preset weapons
<*>For cannon-type assist equipment: shots now appear on mini map
<*>Made it possible to record lap time during test play
<*>Made gamepad right stick controls possible with mouse (function making the machine face left/right)
◆Changes, etc.
<*>Boost acceleration power is now affected by cruising speed (the better your cruising speed, the higher your boost top speed becomes)
<*>Enhanced boost bonuses based on race position
<*>Normal shots no longer hit invisible walls on the course
<*>For accelerating while performing close-range attacks, general acceleration speed has been lowered, and the stiffness after use has been softened
<*>Period of stiffness after revival during a race has been shortened
<*>Decreased weight for all attack-type assist equipment
<*>Enhanced slowdown when hitting traps
<*>Shot impact has been adjusted and is more affected by machine weight
Also, continuous impacts have been greatly softened (No longer able to push with rapid-fire weapons)
<*>Adjusted AI logic for assist equipment use
<*>Decreased general brake functions, and improved brake enhancement assists
<*>Reduced general side boost energy consumption by 30%
<*>Adjusted baseline values for various modules, frames, etc.
◆Bug fixes
<*>Fixed bug causing gamepad vibration function to place huge load on processing
<*>Fixed bug preventing shot delay from occurring when equipping weapons without homing abilities with au