I think I'm all set with the steam integration now. There are a few achievements added into the game and it looks like they are triggering as intended now. There is also a leaderboard for best scores in the game.
I had a plan to make the leaderboard viewable from inside the game. But I just don't have the energy to deal with it now that I'm back at work. As long as the data is registered I'll always be able to add it in the future if there seems to be a massive demand. The data will be there. It's just a matter of showing it to the people.
If stuff works as I think they do after reading a lot of Steamworks documentation it should be possible to view the leaderboard through the games community hub.
For now, I'm going to freeze the code and leave everything where it's at. Hopefully, everything should be perfectly stable from this point on. :P
// Linus
Working...
So, the game has been in a completed state since I created the store page. The reasoning for the later release is because I wanted some time to incorporate a global scoreboard and some achievements into the game before it's released.
It hasn't been mentioned previously, but this game is open source and you can check out the code and progress here: https://github.com/LiquidityC/breakhack
You can even implement something if you feel like it. No guarantees that it will be added. But there is always a chance. Especially if you add something really cool.