In March 2020, the first Lockdown started due to COVID.
That's when I decided to focus on one goal: release a first (small) game on Steam. That's how Breaking Lockdown was born, a (too?) frustrating game required (too many?) skills, quite influenced by the fact in 2020, the outside world was hostile.
However, Breaking Lockdown is not only a dark game. Working on it was my way to (safely) break the lockdown, make concessions to release it in 12 weeks, and most importantly, realize I had to go full-time on game development.
Use all available skills to complete quests and uncover the secrets of Eleftheria!
Main contents: - a smoother and more psychological-horror version of the Loading Zone - use the Technology skill to hack the tank terminal in Eleftheria
This Major Update (patches excepted) will be the last for several months. Being still a solo developer, it becomes complicated to maintain this demo while the full game has evolved in parallel.
Enjoy this update and don't forget to add Wild Dose to your wishlist!
In March 2020, the first Lockdown started in France.
Since the end of 2019, game development was taking 50% of my time, but I decided to focus on one goal: release a first (small) game on Steam. That's how Breaking Lockdown was born, a (too?) frustrating game required (too many?) skills, quite influenced by the fact in 2020, the outside world was hostile.
However, Breaking Lockdown is not only a dark game. Working on it was my way to (safely) break the lockdown, make concessions to release it in 12 weeks, and most importantly, realize I had to go full-time on game development.
David Wehle, creator of The First Tree, tests Breaking Lockdown!
As part of his Feedback Friday's live streams, David Wehle, creator of The First Tree and Home is Where One Starts made me the pleasure of testing my game!