And that is not all! You can now finally save and load between each level. These files will be locally stored on your machine so you don't have to worry about starting all over anymore when you want to close down the game.
Future patches will implement steam cloud saves so right now you might want to take care if you are going to change machines.
As always feel free to contact me through the community hub with suggestions or bugs that you may find as it will improve the game.
Thank you for your support.
Changelog:
- [Feature] Added saving and loading between different levels with only one slot available for difficulty purposes. Saves are local and not cloud saved (yet)
- [Feature] Achievements have been added that can be earnt and kept permanently even when released from early access. Some have been locked in preparation for more challenges and further content.
- [Feature] Tutorials will now work towards achievements and run more efficiently
- [Fixes] Fixed a bug that lead the player to pick up a body and become deleted when caught
- [Fixes] AI no longer can cause a crash when walking into a fire trap and killing itself
- [Fixes] AI when placed in boxes no longer cause a crash or broke other enemies models to no longer be displayed
- [Fixes] Imo’s portraits no longer have holes in the face
- [Fixes] Optimized the FPS and cleared up some clutter
- [Fixes] When loading player should no longer sometimes be stuck within a carrying state
- [Upcoming] Collections have been added into the game but not fully visible or functional and has been disabled