Breakwaters cover
Breakwaters screenshot
Genre: Simulator, Adventure, Indie

Breakwaters

New Block feature and Shields! Improved Golem combat logic and feedback.

v0.5.34
-Block action is now available to the player. It will block some damage from in front of the player but no damage from behind. In a coming update I will add in some blocking related equipment too.
-Update to attack queue system so that it only stores 1 more attack instead of all backlogged attack requests
-Improved NPC punch range
-Tuned foot sfx volumes
-Changed gamepad default button mapping so that Ammo Switch left/right are now d-pad left/right
-Changed gamepad default button mapping for Sprint from left trigger to left bumper
-Setup block on right mouse button and gamepad left trigger
-Increased how much damage trees take from explosive damage
-Fixed UI label/localization setup errors in Settings menu Remapping tab
-Increased golem health from 30 to 40
-Increased golem "slap" attack damage from 30 to 60
-Updated Titan roar sound
-Setup Heart Beat audio to play when health is below 10%
-Setup descriptions for equipment slots to display when selected but no item is equiped yet
-Setup Shield equipment slot in character screen
-Setup Crab Shield item
-Setup Steel Shield item
-Setup Shield stat in Stats screen
-Localization update to Player Stats menu

Updated "Greased pig" logic. Shadow Quality setting. Minor food update.

v0.5.33
-Updated "Greased Pig" logic to improve movement logic while touching or bumping into objects
-Setup Shadow Quality (low/med/high) in the settings menu so users can have lower quality (cheaper perf instead of just turning them off) and a new higher quality shadow option
-Changed boulders to always drop items in singles instead of larger counts dropping in satchels.
-Fixed boat descriptions to list the correct number of slots available on the boat.
-Fixed BoatYard bench attachment not turning on to allow water pipes to auto snap on to it.
-Gave meats some minor hunger regen in addition to the health regen benefit it provides
-Adjusted enemy boats to take some small amount of damage from hand weapons instead of only taking damage from cannons.
-Updated Fence Gate so it turns off the door collision while the door is animating
-Setup a default description for work benches to better show some of the benches features to users when an item is not selected.
-Improved Treasure map ui.
-Localized slider menu and improved visuals.
-Setup item name translation code and item description translation code
-Setup localization logic for item descriptions
-Setup localization for hud text of Destruction hammer and Repair hammer
-Fixed Boat docks so they will correctly see if a water pump is connected to them

UI improvements and collision improvements

v0.5.32
-Improved collision on ruins to let the player more easily run over knee height ledges
-Exposed Special Action UI key remapping. Used with Tracking Build items and other unique actions.
-Fixed rendering preview issue in Character creator where camera exposure would shift based on the shirt color chosen.
-Updated character and world renaming to not cancel out when the UI Cancel button is pressed and to only cancel on ESC and Enter
-Updated player character skintone options
-"Basic Controls" UI added to pause menu and loading screen for players who are either new to games or unused to this genere of game controls

Mission UI improvements and Mission tracking bug fix

v0.5.31
-Mission dialog UI visual improvements
-Fixed a mission save/load tracking bug that would cause missions to not be tracked and cleared properly leaving multiple missions in the log unfinished.
-Localization setup for feedback while deleting world/character files
-Localization setup for notification popups

Localization improvements, Inventory improvements, Monitor setting feature

v0.5.30
-Setup Monitor setting in Settings menu so you can choose which display the game shows up on
-Fixed Grabber Arm when mounted to the front of a boat (side mounts worked) not being able to reach the underwater bubble treasure to grab.
-Fixed eating meat to play the eat sounds
-Setup sfx for when an item is equiped
-Fixed sfx not playing in bags when items are moved like they would when moved in pockets
-Fixed item tip text so it renders in front of all other item ui
-Adjusted inventory build unlock logic for TorchBackpack and FireflyBackpack
-Settings menu localization improvements and general UI quality improvements
-Huge update to localization logic across most menus in prep for a full loc pass in all languages once missions finish their story improvements

Hermit Roshi mission fixes and Main menu updates

v0.5.29
-Update to main menu button visuals
-Setup Autosave toggle in the pause menu to remember its setting between game sessions.
-Fixed Hermit Roshi missions to they save/load correctly.
-Setup final Roshi mission text to have a response for what happens next in the story line.

Bigger bags! More slots!

v0.5.28
-Changed inventory menu buttons to be 8 across to align with the pockets layout.
-Increased inventory size of all bag objects.
-Setup inventory to try to move items between bags when equiping a new bag.
-Setup Dropped Items menu to select the take-all button by default when the menu opens using gamepads
-Adjusted Crate menu to not cut off names of items.
-Fixed tracking learned items between characters where it wouldn't always clear what has been learned and the new character would learn some "free" stuff.
-Fixed digging for treasure to drop the correct note bottle setup
-Fixed menu logic to clear out the selected character after deleting a character if its the current character

Quick fix to a jump animation bug

v0.5.27
-Fixed stutter in jump related to hip ik logic when starting a jump and landing.
-Adjusted camera when reading Graveyard stones
-Fixed a display error where the new world seed would not be correct in the pause menu until the game had been saved and reloaded.

Improved building logic, Better key remapping logic, updated ui and better loot!

This update contains multiple user requested improvements and various bug fixes and polish.

v0.5.26
-Improved Hermit and Shu interactions so you can get into the shop window even while in the middle of a mission for them.
-Fixed not all armor rendering in the player preview window.
-Paper window system bug fix.
-Increased Flotsam treasure values dropped by enemy ships.
-Fixed Stone wall placement logic so that it will correctly place on top of other stone walls when a wood floor is also touching the wall.
-Changed water still to require more water to fill a bottle.
-Fixed a bug where destroying a stone wall would not destroy the stone door above it.
-Setup preview arrows on wood doors so you can tell which way they will rotate while placing them.
-Changed crates so they show their inventory slot count in the description window.
-Fixed Heal points displaying the incorrect value while healing very quickly.

v0.5.25
-Improved NPC AI related to combat and stairs.
-Updated bamboo and trees to make sure they drop resources as single items and not in bags.
-Updated oyster mushroom to also provide a small amount of food. Its best when used in a recipe for a powerful result though.
-Increased Steel sell value.
-Reduced the number of blue crystal pine trees that spawn in the world.
-Setup thatch roof pieces to block NPC pathing logic.
-Fixed button remapping logic issue in Unity where escape and e would both react as cancel events.
-Fixed gamepad navigation input issues in the key remapping screen.
-Improved remapping menu navigation logic to make better scrolling and better layout.
-Update to a newer version of the Unity engine. This appears to have provided a tiny perf boost.

Placeable chicken nests to farm eggs!

v0.5.24
-Setup Chicken Nest to on death have a chance of dropping a placeable chicken nest with a friendly chicken
-Changed chicken nests to have a egg that will randomly spawn over time which can be picked up instead of needing to destroy the nest. Destroying the nest will instead produce a chance of a placeable nest being dropped so you can build your own chicken city at your house.
-Setup on screen feedback to tell the player their stats are full if they are trying to consume an food item but it wont consume
-Changed Fence Gate open close logic to let NPC walk through the game easier
-Setup additional logic to detect if a NPC is missing from the world and to spawn them again.
-Improved fish lod setup
-Improved item pickup text rendering to better stick on top of the world object
-System level bug fixes