v0.2.43 -Fixed docks not loading objects in at the correct height if you sail really far away and back to the them
Boat Trader, Boats, Boat Yard bug bash!
v0.2.42 -Improved some object lod settings to improve gpu perf across more machines -Fixed null ref in Travel Boat Revive menu. -Fixed Travel Boat logic which responded to animation events to instead use logic since unity anim events are slightly unreliable. -Improved Sail boat logic to protect against some rare null ref bugs. -Improved fish init logic when loading into a new level -Fixed logic on reviving boats where it would fail in rare cases and the boat would sink to the floor. -Fixed boat respawning logic where the floating logic would get out of sync after the second time the same boat was spawned -Change boat shop trader to ignore all damage so npc wont accidentally kill him -Fixed game crash caused when a water pump was destroyed with a infinite loop pipe setup -Fixed shark null ref on loading into a new world while being chased by the shark -Setup a backup way to display character and world save files if something in the list causes the Sort logic to fail -Fixed dead boats and travel waypoints not clearing correctly when you leave a world and enter into a new one
Explore-able Pirate Towers and Improved Resources!
v0.2.41 -Fixed Desctruction Hammer so it will work on stairs and fences -Changed resources in the game to focus the gameplay a bit more. Pine wood became HardWood, Palm wood became Soft wood. Hard and Soft wood will drop from pine trees, palm trees will only drop soft wood. Branches will no longer drop and have been mostly replaced with sticks and logs. Sticks will drop in higher rates from bushes. -Changed Pirate towers to be explore-able after they are defeated and to have a treasure chest with metal plate instead of flotsum -Unlocked Water Barrel asset -Fixed shark null ref