The deluxe edition of Brigador: Up-Armored Edition, which includes our first game, four banger OSTs by Makeup And Vanity Set and our first audiobook will be 57% off until July 7th 2022. Speaking ofā¦
šENJOY THE FIRST HALF OF OUR AUDIOBOOK
Weāve uploaded the first eleven chapters of the Brigador audiobook to our YouTube channel completely for free. Listen to Private Ranulph Kinny get caught up in the violence brought about by the Brigadors in Solo Nobre. If you want the other half, well, we hear thereās a sale going on somewhereā¦
šFRIENDSHIP ENDED WITH GRAVE TO THE RAVE
Now Blood Anniversary is your new splash art. We are reverting Brigadorās launch screen to the Zed Prime vs. Mongoose splash from the Blood Anniversary update. If you would like all our previous splash arts as desktop wallpapers, you can find them in this post from December.
š§COMMUNITY COMPILATION FIXED (AGAIN)
Due to a change in how the gameās packfile handles the loading of assets for the Grave to the Rave update, we unintentionally broke some existing fan mods by inadvertently introducing a hard limit on the length of .json filenames. To be clear: modding was and is still functional, but this change meant the Community Compilation we included with the Brigador Modkit & Map Editor wouldnāt work properly without manually shortening several filenames... which is exactly what happened! Thanks to the hard work of our community moderators Aniviron and SCOREGOBLIN, the Modkit DLCās Community Compilation has not only had its filenames shortened, but also revised for 2022. Expand the list below to find out what mods will be included in the new Community Compilation:
[expand type="details"] aniviron - Ball Treads Vehicle Pack (ani_ball_treads) {Actias, Balder, Busker, Grigori, Hadhrat, Haseki, Hatun, Paver, Rounder, Quill, Rounder, Visch} Briggs - Bad Vibrations Level (briggs_badvibrations) {Bad Vibrations, NPC Packrat, NPC Beefy Killdozer special thanks to Rifle Infantry for corvid infantry} - Black Fairy Level Pack (briggs_blackfairy) {Black Fairy, I'm Not In Love, NPC Ferox, NPC Gremlin, NPC Siren Head, NPC Starmaker, NPC Terraformer} - Satellite Mind Level (briggs_satellitemind) {Satellite Mind} - Self Guided Tours Level (briggs_selfguidedtours) {Self Guided Tours} - Corvid Vehicle Pack (briggs_corvid_pack) {Playable Packrat} Danon (thedanyourmancouldsmelllike) - Airburst Weapon Pack {Hailar, Matomestre 30, Medusa, Romanov, SADBEN, Soixante} - Danon Weapons Pack {Ahriman, Ajax, Ande, Archimedes, Ashurbanipal, Cachorro, Deckard, Grounder, Mazdakite, Moran, Nagir, Peregrine, Polyphemus, Pounder, Ticker} - Danon's Custom Vehicle Pack {Brutus, Caesar II, Cancind, Clansman, Gerbil, Sorro} huang (thehuanglong) - Flamers (huangmods) {Dante, Henriksen, Houlihan, Lynx, Mr. Crispy, Nando, Nero, Skeet, Toss, Zhurong} Rifle Infantry - Solo Nobre Ground Pounders {Nobre Dave, Custom Infantry Spawnlist, NPC Loyalist Infantry Rebalancce, NPC Corvid Infantry, NPC Spacer Infantry} [/expand] The ModKit will be updated to include this compilation soon. If youāre new to modding, ā¬check out the modding guide below⬠that can introduce you to the basics, or drop by our Discord server.
šŗA DEV STREAM ABOUT BRIGADOR KILLERS YOU PROBABLY MISSED
Our gameplay designer Hugh held a four-hour long twitch stream last month, which weāve uploaded as a separate VOD onto our YouTube with timestamps for your convenience. In it you will hear the opening chapter of the new Brigador Killersā audiobook, a lengthy discussion on the background to Brigadorās universe, and a couple of new Makeup And Vanity Set tracks from the BK OST to break things up.
šWAIT, NO SERIOUSLY, WHAT ABOUT BRIGADOR KILLERS?
First, yes, Brigador Killers is very much alive. The above splash art (wallpaper version here) is from our first BKTEST; as of time of writing weāre currently approaching our fourth. Slowly but surely we are getting closer towards something representing a playable beta and eventual demo for you to try out, though it is unlikely to be before the end of 2022.
Second, starting next month we will be posting monthly development updates over on the Brigador Killers news hub. If you wish to receive these updates in your library feed ā please follow and wishlist our next game.
Third, as part of that initial post ā send us your questions about Brigador Killers. Leave them as a comment below this post and weāll answer them in the first BK update in July.
Finally, we only teased one BK GIF last time, so here's two. The first is of a spacer Rounder tank making a mess of a Mar Nosso police checkpoint... ...the second is of an uprezzed Betushka blowing up one of those Rounders from a recent test build.
Thank you all for reading, see you next month, and enjoy the Steam Summer Sale in the meantime.
WELCOME NEW BRIGADORS
Following an influx of recent signees to the Brigador Action Agreement, the SNC Informatics Division has been tasked with providing a brief informational pamphlet for new Contractors (hereafter referred to as āBrigadorsā). The following selected material for said pamphlet has met the approval of the Informatics Committee in its second reading and is now ready for distribution.
===
CONTROL SCHEMES
Brigadors are reminded that multiple movement options are available for tanks and mechs as well as agravs. At any time Brigadors can adjust the movement schemes of vehicles to one of five types. Please refer to SETTINGS > GENERAL > TANK & MECH MOVEMENT/AGRAV MOVEMENT for detailed descriptions on all five types.
EQUIPMENT UTILITY
Specific armaments are effective against certain targets. When selecting weapons for Freelance operations, Brigadors may consider a secondary piece of equipment to quickly deal with hostile forces that have large shield pools before deploying a primary weapon. Examples: EMP Grenade, Lockdown, Disco, Broiler, Archie, Chieftain.
CLOSE QUARTERS ENCOUNTERS
Ammunition supplies may be limited on longer operations. The majority of vehicles available to Brigadors come with a close combat component; all mechs and agravs can stomp onto hostile forces, while tanks can bull rush through them. By default, this action is bound to SPACEBAR.
COVERT ACTIONS
Upon deploying into a mission, hostile forces are not immediately aware of the presence of Brigadors. However, dedicated āspotterā units may alert other hostile forces, causing them to raise their shields and negatively affect a Brigadorās obligations to the Solo Nobre Concern. Spotter units can be discerned via either a blue eye icon, or an orange radio tower icon if in the process of contacting dispatch. Proper use of flanking and cover to break line of sight is advised.
DIVERSIONARY TACTICS
Brigadors seeking to ignore covert actions entirely are advised to make use of the presence of fuel processing and distribution facilities found all over Solo Nobre. While Brigadors are reminded of their obligation to the demolition of municipal infrastructure, carefully-timed destruction of these structures may draw hostile forces away from guarding primary targets.
FRIENDLY FIRE
Munitions fired by either hostile forces or Brigadors do not discriminate on where they land. When direct skirmishes occur with hostile forces, Brigadors may exploit the asymmetry in order to inflict casualties on lesser units during crossfire exchanges.
===
The SNC Informatics Division concludes this informational pamphlet with the suggestion of consulting further reading on the above topics in the following Guide section
- SNC Informatics Division
Update Notes, January 26, 2022
Graphics:
High resolution fix for Retina devices on Monterey. Thanks to Obli on the Steam forums for your help in finding a solution.
Savegames:
Added safeties on savegame serialization, to avoid potential platform-specific corruption
Saves disabled on overmaps with only one node
Autoturrets:
Fix autoturrets not initializing in campaign missions.
Happy new year, Brigadors. May your 2022 be safe and joyful.
NO December Update... But Why?!
Back in our October update news post we wrote that weād set aside time for another update to our first game, Brigador. We have instead focused the rest of our 2021 energies on Brigador Killers development. As developers, we think this is the more responsible thing to do, because if weāre going to send Brigador off into the sunset, weād much rather it be with the boom of an Audio Kinetic Pulse than the pfft of a Smoke Launcher. We hope you understand. However, that's not all we have for you today.
šBEARING GIF(T)S
Speaking of Brigador Killers, hereās a sneak peek at one of the things we've been working on for it... Disclaimer: this is still a work in progress but itās exciting for things to start to come together.
šMERCH SALE UNTIL 2021 IS OVER
Next, we have a sale on over on our merchandise store all December long. Enter promocode HOLIDAYS2021 at checkout, or just click this link to get 20% off your next order. T-shirts, lighters, busts and more are all on sale until the end of the year. N.B. minimum order value of 8 USD required. Promotional code is active from the moment you read this until 23:59 CST, December 31st, 2021.
šØTAKE A TRIP DOWN SPLASH ART MEMORY LANE
Third: a message from the rest of the devs. Please enjoy. === Though there will not be a December update, we wanted to say THANK YOU to all the dedicated fans and players of Brigador. People are as vocal and enthusiastic about the game as we've ever seen and it's been out for six years, which is humbling to say the least.
We figured the least we could do is gather together the surprisingly numerous splash art we've used over the years in one place, with a developer comment on each of them. Pre-Early Access splash screen, the rarest of them all. Still had a lot to learn about splash art both from a marketing and design perspective. Always annoyed that you couldn't see all of the Touro, and the Spacers coming out across a flat plane, while accurate to the game, looks a little amateurish. Got some practice photoshopping the Touro, though. The Early Access to 1.0 release "Road" splash. Wanted to show off the Touro's entire design and accomplished that, but the rest of the splash doesn't really tell you much about the game. A little too moody and dark, too much left to implication. Ironically, despite stringent scale control for all the in-game assets, I'm not entirely sure if the road is to scale. We wanted to get more eyeballs on this game, so we ended up with a very colorful new splash art. While still too busy and not entirely communicative about the game, I still really like the neon and the human element the Modesto portrait brings to this splash, which is important when the game's camera is so far away from the action. Our first major update after 1.0, the Halloween 1.12 Update that introduced players to The Auditor, Marie Locke, and Man From Volta. This and the prior version of this splash maybe goes a little too hard in the other direction (VISUAL EXCITEMENT!) but I'm happy that The Auditor got such a flashy introduction. The Up-Armored Edition was a big win for us, both for the company but also in learning how better to show what the game is about with the splash art. Far less busy than the preceding "neon" splashes, the Up-Armored splash is the first to actually depict a scene from the game with more detail and focus on what the game's actually about. We also learned that you need to have lots of different crops/aspect ratios for splash art, and this design reflects that. The Up-Armored Edition splash reigned for quite a long time until we realized it was time for another big update, both to improve the game and celebrate a big milestone, hence Blood Anniversary. A big step forward both compositionally and technically, we used completely new rendering and texturing techniques to try and get people excited about coming back to Brigador with new content and new features. We saw a tremendous response as a result. Blood Anniversary Pt 2 saw the release of the mysterious Mother's Love, a design we wanted to show off in dramatic fashion, while re-using the scene built for the Pt 1 splash. Inspired by the future war sequences of Terminator 1 and 2, naturally. Grave To The Rave Update felt like coming full circle, as the first Halloween Update for Brigador was the first major content update the year of the 1.0 release. Wanted to celebrate with a dramatic and grimy, grindhouse-poster like depiction of Precursor James. === Feel free to download the splash arts in a desktop wallpaper-friendly format:
Welcome to the Grave to the Rave Update for Brigador: Up-Armored Edition on PC, Mac and Linux! Without further ado letās get into it.
šNEW FREELANCE OPERATION
It turns out a number of you really liked the auto-firing weapons on ultra class vehicles in the last update. With that in mind we ran a mapping competition via our Discord which has resulted in the Grave To The Rave operation for Freelance mode. Be warned: unlike other freelance runs, this one is configured to be tackled by Ultra-class vehicles because more enemies will spawn. Will you make it out alive? Special thanks to Aniviron, Briggs, Cosmic Crow, SCOREGOBLIN and Commander for their efforts.
š¾RESIGN & RESUME IN FREELANCE
Following many requests, the game will now save your progress to disk if you resign from a Freelance run after completing one or more of the maps in that run for that specific operation. A freelance op that has its progress saved is marked with an asterisk after the name. Please note that this is only visible in the OPERATIONS tab of Freelance mode. If youāre resuming a run after some time, donāt worry about replicating your exact loadout ā the save file keeps all that. You just have to navigate over to that last tab and click the marked run to retrieve the saved data. More details on how this feature functions can be read in the Full Changelog at the bottom of this post. So, if youāve been angling to finally take on Closed Casket Special but not had the time to do so, you can completely quit the game and resume your run at a later point.
šUI COLOR CUSTOMIZATION
A new SETTINGS menu tab has appeared titled INTERFACE COLORS This allows you to change the RGBA value of almost all of the UI text elements (exceptions being āhardā assets like the images for specials) to whatever color you want. Want to just make your ammo counters brighter, or the objective messages obnoxious neon green? Be our guest. The ability to change these colors via the global.json in the debug menu already existed ā weāve just made a lot of them available on the front end. If you end up making your UI into a completely unreadable mess, you can restore the default color values by clicking RESTORE DEFAULTS under the GENERAL tab though please note that currently this will also restore other defaults like audio levels and monitor resolution (if things get really bad and you canāt even see your UI anymore then use the debug menu ā check out section 4 of our modding documentation to learn how).
š®MOVEMENT TWEAK
A value that affects how vehicles reverse while using one of the Absolute control methods (or ātwin stickā style) has finally been added for all player-controlled vehicles. This means that if you have the REVERSING WITH ABSOLUTE toggle on while using your Absolute control method of choice, all vehicles will now be consistent in how they reverse.
š§MODKIT UPDATED (FINALLY)
Our official set of modkit tools had been unusable since version 1.5c i.e. prior to Blood Anniversary update ā this has now changed. The reason for this is during Blood Anniversaryās development we were frequently adding new assets to the gameās packfile (the āunpackedā version of this file is one of things thatās in the modkit tools), so rather than a leapfrogging process of updating the game, then updating the modkit, then updating the game again and then updating the modkit again we shelved it until things were stable. Within the modkit you will also find an updated community compilation and a readme.txt explaining the installation process. N.B. to Mac users - due to reasons beyond our control (see a previous update post for context), it is unlikely that Mac users will be able to mod their copy of the game.
ā¦š¤MORE TO COME?
This is our penultimate update to Brigador: Up-Armored Edition. We are setting aside time for one more update of similar scale for the winter holidays, after which we hope to finally consider our first game as feature-complete and focus on exclusively developing our second game Brigador Killers, which you can help us out by wishlisting.
šFull Changelog
[expand type="details"]
Game
Updated to version 1.63 Grave To The Rave for Windows, Mac & Linux
Six map long non-linear ultra-class focused operation āGrave to the Raveā added to Freelance mode, featuring: Fallow Junction, Bereavement Zone, Soberano Base, Edy & Lazar Private Mausoleum, Mass Grave and The Last Stop Spaceport
Resign & resume (āsaveā) function added to Freelance mode
Resign & resume only works for one operation at a time
Dying mid-run or successfully completing a run will delete the save file
The operation save file is stored as a file titled sv and is found in the same folder as the gameās .exe e.g. C:\Program Files (x86)\Steam\steamapps\common\Brigador
Yes, you can back up this sv file and overwrite it if youāve been having a good run but then Bad Things Happen; No, you will not be penalized by us for doing so
Do not lose or delete your profile.json between resigning and resuming a run ā this will likely affect your ability to select the operation marked with an asterisk
Stability & Performance
Forward pref ratio added to all playable vehicles allowing for consistent vehicle behavior when reversing while using Absolute control schemes
UI
New welcome screen text added
New splash screen added
All new interface texts localized into all 11 additional locales
Menus
INTERFACE COLORS tab added to SETTINGS containing the RGBA values of most of the gameās UI text elements
Modding
Modkit & Map Editor DLC should now be functional with Brigador version 1.63
Community compilation updated
For a detailed history of all change logs to the game, please refer to this thread on our discussion forums.
[/expand]
We hope you enjoy the update and thank you for reading! If you experience technical difficulties, please:
A crash bug slipped by us, so I've reverted the update to the previous known good build, from August 10. Sorry for the inconvenience.
We'll fix the bug and put the modkit back up next week.
Update Notes, October 8, 2021
Vehicle Handling:
Tweaked the forward pref ratio for all vehicles; Brigadors using SCREEN ABSOLUTE control schemes are now able to reverse. Please use this newfound power with responsibility.
Optimization:
Revert sprite drawing changes which were causing performance hits on older systems
Minor improvements to drawing player sprite
Modkit:
Updated modkit and community compilation to v2. This should enable modding of Brigador after the Blood Anniversary changes. Please see /modkit/readme.txt for updated instructions, or visit the #maps-and-modding channel in our Discord for further help.
Bugfix Notes for August 11, 2021
Mac Platform: - Corrected a build tools error which led to achievements being temporarily disabled on Steam for Mac users. Thank you to members of our Discord who were instrumental in reporting the problem.
Menu Links: - Discord invite link updated. If you had clicked the "Feedback" button and saw an "Invalid invite" link in the last day or two, please try it again.
Bugfix Notes for August 4, 2021
ZED SPEAKS AGAIN:
"Rebuke" horns (horns with a vocal component) should once again be audible.
Meatless Loadout Menu:
Hitting the "Randomize" option should no longer assign you easter egg content when easter egg content has been disabled. SNC Obligate Munitions tenders its apologies.
Bugfix Notes for July 22, 2021
Achievements:
BLOOD ANNIVERSARY PT. 2, SMALL STAKES, ON A SWIVEL, and NO PLAN SURVIVES should now count the relevant equipment accurately & trigger correctly. We've spoken to the Auditor, who insists that it was reality which was mistaken.
Note: If you've already unlocked all the relevant vehicles or weapons, you should earn these achievements the next time you play the game after updating. Please ensure that you've received the update by checking the main menu: the string at the top of the screen should read "BRIGADOR v1.62 - b15fc4e5". If it shows a different string, please make sure you are on the default branch, and restart Steam or verify the game files to trigger the update. (Verifying the files will reset the game files to a vanilla state and clear any installed mods.)
NOT ONE STONE target earning amount lowered to 1 million credits, rather than the previous amount of 10 million. The SNC wishes contractors to be enfranchised in any destruction strategy they wish to adopt in the name of colonial liberation. The SNC also tenders its congratulations to those Brigadors who created such extraordinary destruction over the last four years.
Misc. fixes:
The console now displays a useful amount of the log history, instead of "hardly any"
Console should scroll normally again (some edge cases are still being addressed)