Brigand: Oaxaca cover
Brigand: Oaxaca screenshot
Genre: Shooter, Role-playing (RPG), Adventure, Indie

Brigand: Oaxaca

Warlordocracy Early Access v4.4

Worked on the desert biome for the "mapRandom" script command, finished some new monster scripts, including immobile mantrap plants, fangworms that can only move through sand, and pyropedes that ignite fires. The new baddies can spawned with the world editor or in the desert biome of random maps. Also further divided the "animal" category of mobiles to "mammal", "bird", "reptile", and "fish". Eventually there's gonna be some magic or something to control each of those categories.

Complete list of updates:

-Fixed crocodile and wasp attack animations.
-Fixed bug from previous patch with drawing party destination X's.
-Divided the species "animal" into "mammal", "reptile", and "bird".
-Finished baddie scripts: fangworm (sand only), mantrap (immobile), pyropede (not in Ch.1).
-New property and script command: "objMobNoInv" to prevent animals, etc. from having inventories.
-Added new commands: "mapSand", "mapSand5x5", "mapSandAll" to make sand tiles.
-Mobiles with "objMobAquatic" set to 2 are only able to travel on sand tiles.
-Increased all ranged attack accuracy by +5% (to make bows more useful).
-Included desert biome in "mapRandom" script command (unfinished).
-Changed mobile animation speed based on movement speed.

Warlordocracy Early Access v11.4

Worked on the desert biome for the "mapRandom" script command, finished some new monster scripts, including immobile mantrap plants, fangworms that can only move through sand, and pyropedes that ignite fires. The new baddies can spawned with the world editor or in the desert biome of random maps.

Complete list of updates:

-Fixed crocodile and wasp attack animations.
-Fixed bug from previous patch with drawing party destination X's.
-Divided the species "animal" into "mammal", "reptile", and "bird".
-Finished baddie scripts: fangworm (sand only), mantrap (immobile), pyropede (not in Ch.1).
-New property and script command: "objMobNoInv" to prevent animals, etc. from having inventories.
-Added new commands: "mapSand", "mapSand5x5", "mapSandAll" to make sand tiles.
-Mobiles with "objMobAquatic" set to 2 are only able to travel on sand tiles.
-Increased all ranged attack accuracy by +5% (to make bows more useful).
-Included desert biome in "mapRandom" script command (unfinished).
-Changed mobile animation speed based on movement speed.

Version 11.7

Mostly I added a new script command, "factionChange", which can change the faction of every non-sentient object on the map of one faction to another faction, so after one faction takes over a city, all the obtainable objects, doors, etc. of one faction will switch to a new one. Now you gotta loot before the new faction rolls in. Also, lots of little dialogue consistency fixes thanks to mmD on Steam.

Tomorrow I'm gonna make the jungle map in BATTLES DLC slightly more possible (for v11.7B). Gotta sleep first.


Complete list of fixes:

SOURCE CODE:
-Increased all font size options by 1 point (I think, inconsistent on different computers).
-Added new script command: "factionAll" to change faction of all non-sentient objects from first string to second string.
-Added message in key settings telling player to hold jump key to jump longer.

SCRIPTS:
-Fixed terminal hacking script for FORTRESS story.
-Fixed dialogue with Running Feet and Jose after Pochutla siege is over (added new ASK keyword).
-All non-sentient objects in Pochutla and Loma Larga now change factions after the siege of Pochutla (using new command).
-Player is now forbidden from using beds on the plantation when it is on fire (don't TOUCH ME I'm a real live wire).
-Adjusted Humvee destination on South of Pochutla map a bit so it's not over a cactus.
-BATTLES: Added terminal hacking script for Loma Larga map in BATTLES DLC, included a couple emails.

Warlordocracy Early Access v4.3

Improved framerate some more, plus a few new items, tweaks, and bug fixes.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of fixes:

-Fixed bug with mobiles joining party as henchmen.
-Fixed bug with AI switching weapons when out of ammo.
-Fixed bug where message window size wouldn't highlight after toggling.
-Fixed bug where first-selected henchmen's inventory and character screen wouldn't appear correctly.
-Tweaked AI reaction to getting hit while mobile currently has target (25% chance to switch targets).
-Added items: wool and silk, and Naturalism ability can now collect wool from sheep.
-Naturalism ability now allows crafting of rags and string from hemp, wool, or silk.
-World Editor now shows current tile selection during command input.
-Attack delay now displayed next to damage in character info screen.
-Poisoned status now deals 3 damage (not 1) every 4 seconds.
-Improved performance a bit more with lots of party members.
-Updated mapBonus1 script (for Patreon subscribers).

Warlordocracy Early Access v4.2

HEY! I managed to release version 4.20 on 4/20, the day famous for the start of the Spanish-American war and the discovery of radium chloride. Much better performance and more random map generator functions.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of fixes:

-Greatly improved performance with multiple party members moving.
-Fixed bug where contracts wouldn't work if you had a full party (now able to recruit 20 additional henchmen).
-Fixed bug where explosions would cause mobiles to attack random objects if object disappears in script.
-Added river and more road options to mapRandom command (no bridges yet).
-Now forbidden to have more than 20 henchmen per map.

Warlordocracy Early Access v4.1

Huge update, adding a very useful command. In the world editor, use the "mapRandom" command to bring up a list of options to generate a random map with wildlife, etc. Still working on it, so expect more options in the future for biomes, rivers, buildings, etc. Also other little fixes.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Video:
https://www.youtube.com/watch?v=va93RGNEfBw


Complete list of fixes:

-Added new function and script command: "mapRandom" to make a randomized map after a series of questions.
-Decreased henchman contract range from 2 to 1, added faction respect requirements.
-Finished scripts and stats for explosive boar, leaper, lupulu, and eberan.
-Added lots of new jungle and swamp trees and foliage (not in Ch.1).
-Added undead AI script to prevent mental status, etc.
-Increased chance for slimes to divide in AI script.
-Added more music tracks, decreased some music size.
-Updated credits and Builder's Manual.

Version 11.6

Made it so teammates will ask if you want them to leave their inventory behind when they leave you at certain parts. Also, player now accelerates very briefly before reaching max speed to make it easier to move around ledges and look a little smoother.



Complete list of fixes:

SOURCE CODE:
-Player now accelerates slightly when starting to move to make movement look a little smoother.

SCRIPTS:
-When teammates leave the party, they now ask if you want them to drop their inventory first.
-Improved one gravestone epitaph on plantation, as well as some dialogue.

Warlordocracy Early Access v4.0

Doing an update from my burner laptop since the wifi card completely burned out on my good one.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of fixes:

-Fixed bug with ability requirements at trainers.
-You now have access to all 10 of a character's abilities when he/she trains you (instead of just 5).
-Game messages are now displayed at the top of the screen during dialogue and shop windows.
-Fixed objectives to eliminate enemies in Ch.2 Demo, contracts now given as rewards.
-Added character sprites and objects: Cultist, Valani (not in Ch.1).
-Adjusted prices of water, boomdust, and petrol.
-Added another two in-game texts (not in Ch.1).

Warlordocracy Early Access v3.9

Complete list of updates:

-Changed "Ranger" class to "Hunter" and added new class system to Chapter 2 character creation.
-Added new variable and script command: "weatherAim" to set aim modifiers for ranged combat (-500 to 500).
-Added new weapons: Sword of the Skies, Goldmason Hammer, Ancient Culian Bow, Venompiercer Bow (not in Ch.1).
-Added town sprites and objects: printingPress, target, stockade, lightHanging, statue, fountain (not in Ch.1).
-Added character sprites and objects: Mantios, Jora, Jonoros, Mikus, Thomoron (not in Ch.1).
-Fixed bug where Tycho family wasn't dead on Scorched Farms, added dead kid, updated journal.
-Decreased required Willpower for Deep Sleeper and Berserk abilities (from 4 to 3).
-Updated Player's Manual and Builder's Manual, converted to PDFs.
-Increased City Guard Vitality from 5 to 6.

Warlordocracy Early Access v3.8

Added a bunch of objects and weapons that are not in Chapter 1, but you can spawn them with the world editor. Press F1, left click to choose a tile, then right click for the command prompt. Type "make=(object path)". For example: "make=weapons\swordSaber" (no quotes). You can see a complete list of new objects below, and check the folders for all the objects. Attack animations finished for new weapons. Also tweaked combat a bit.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of fixes:

-Added new effect animations: shock, cold, leech (not in Ch.1).
-Added new equip animation: axeBattle, axeFrost, swordFrost (not in Ch.1).
-Finished equip attack anims: mace, scythe, axeBattle swordSaber, swordRapier, swordGreat, etc.
-Updated Smithing ability to include crafting maces, rapiers, sabers, greatswords, and battle axes.
-Added new special weapons: Everfrost Sword, Everfrost Axe, Stun Mace, Stun Spear, Bone Dagger (not in Ch.1).
-Added lots of new town and nature objects and sprites, also bottles of honey.
-Melee evasion now increases by 3% with each point of Cunning (up from 2%).
-Daggers now deal Pierce damage instead of Melee damage.
-Naturalism ability now also works at stoves.
-Improved sprite for wagon with no wheel.
-Fixed militia corpses on Whispering Way.
-Added some troughs you can drink from.


List of New objects:

weapons\swordRapier
weapons\swordRapierSteel
weapons\swordSaber
weapons\swordSaberSteel
weapons\swordGreat
weapons\swordGreatSteel
weapons\swordFrost
weapons\axeBattle
weapons\axeFrost
weapons\mace
weapons\maceSteel
weapons\maceStun
weapons\spearStun
weapons\daggerBone
weapons\staff
weapons\crossbow
items\bottleHoney
effects\cold
effects\shock
effects\leech
nature\plantJungle
town\beehive
town\silo
town\shed
town\shed2
town\piano
town\seat
town\trough
town\trough2
town\flowerbed
town\stove
town\labEquip