Thanks to Docangle for reporting a shit ton of bugs, also GGanbu Ni player 001. A couple other improvements, like now you have the option to pour out bottles of poison to reuse the bottle (instead of drinking it).
-Fixed rare code problem where party members or inventory would disappear when changing maps (I think). -Fixed script problem with Smithing ability (caused by requiring a hammer in a previous patch). -Obtainable items are now shown in dialogue window pics for abilities like crafting and foraging. -If "objGive" script command stacks with another object in inventory, that object ID gets selected. -Added option to pour out bottles of poison to reuse the bottle (instead of drinking it).
Warlordocracy Early Access v2.4
I replaced the "Examine Surroundings" option in the Naturalism ability with "Collect Rainwater" (much more useful). Examine Surroundings did pretty much nothing. Also much better door collision AI and other stuff.
EDIT: You can't cook food in the rain outside at a campire, but you can collect rainwater with Naturalism.
-Simplified door collision script (now it just calls the use script). -Added new script boolean: "if_objBlock" to test whether object blocks movement. -Improved AI when colliding with a door in code, so mobiles now move straight through without turning. -Added new dialog window alerts in scripts for getting diseased and foraging for food/herbs with Naturalism. -Added object: dirty well, so you can risk drinking dirty water or distill with Naturalism ability (not in Ch.1). -Replaced "Examine Environment" option in Naturalism ability with "Collect Rainwater" option (more useful). -Replaced hud\bonus.wav sound effect and increased volume of hud\fail.wav sound effect by 50%.
Labor of Love/Spite
All the shit talk on Steam when I first released Brigand back in July 2017 made me want to constantly improve it out of spite, so I could digitally flip all the trolls off. Working on this game has made me realize that spite and revenge are the greatest reasons to do anything in life, and if you embrace spite and revenge, anything is possible.
Please vote for Brigand for the Labor of Love/Spite award on the store page.
Warlordocracy Early Access v2.3
Unarmed attacks now have a 20% to damage the attacker by one (non-lethal). Also, you can build mech bows with the Mechanics ability, which has longer range. Fixed some other bugs.
Complete list of updates:
-Unarmed attacks now have 20% chance to damage attacker by 1 (but not lethal). -Party members no longer auto-switch weapons when unequipped (only non-party members). -Fixed bug where colliding with cell door in Bandit cave had the wrong open sprite. -Fixed bug where you could get Favius's Paper without killing Ralo. -Caravan objective gets erased when you take the caravan now. -Added new item: Mech Fishing Rod (one extra range). -Mechanics ability can now craft Mech Fishing Rods.
Version 10.9
Complete list of fixes:
SOURCE CODE: -Fixed character screen showing skill modifiers for other characters if player has status effects (diseased, etc.).
SCRIPTS: -Increased Cribber Vitality in INI script, so you don't insta-kill the one on the Polyphonic with high Strength.
STORY FILES: (requires starting a new game) -Increased Cribber Vitality in story file. -Put antiviral pills in Polyphonic cell. -(BATTLES) Replaced ITIC Cribber with Expert Cribber on plantation battle (trains Software up to 40).
Warlordocracy Early Access v2.2
Complete list of fixes:
-Fixed fur pelt quest with Nordus. -Fixed bug when bluffing Crimson for Hideout Key. -Fixed cauldron sprite in object script (not "couldron"). -Better party member selection while dragging with the mouse. -Added use scripts for the hut objects to search them (not in Ch.1). -"ObjGive" script command now picks the new object created. -Improved dirt edge tiles.
Warlordocracy Early Access v2.1
Balanced some stuff, added hemp crafting with Naturalism, fixed a couple minor bugs and improved some crap. Goal is to leave early access by New Years.
-Fixed initial selection circles when party moves to a new map. -Fixed very rare bug where party members would occasionally not change maps with the player (maybe). -Using Naturalism at fires and couldrons no longer works in certain weather if outdoors. -Changed Jadenbury Bridge Guard name to Milphio, added final end chapter prompt. -Naturalism ability now allows crafting with hemp, foraging for hemp. -Potions of Curing now cure disease as well as poison, higher value. -Increased bonus damage with the Backstab ability. -Window now displayed when no room in inventory. -New items and sprites: hemp, rope (not in Ch.1). -New objects and sprites: hut, hut2, shrubHemp, hook, hookRope, treeSavannah, lattice, vine (not in Ch.1).
Version 10.8B (Font Size Option)
A few people have complained about the font size. I started using a 3rd party plugin for the HUD font a while back (not the font in the menus or windows), to signifciantly increase the framerate. I think I made it a little too small, so now I have 3 options in the game menu for HUD font size: small, mid, large. Default is small. Mid looks good. Large kind of overlaps other words, but the option is there if you want it.
EDIT: Final Brigand update for all eternity.
Version 10.8
I think I fixed the Steam achievements DLL problem. I just changed the source code to unlock the achievement 10 times in a loop, because the third party Steam plugin seemed kinda random. Also a couple of fixes to the BATTLES DLC.
Complete list of fixes:
SOURCE CODE: -Fixed Steam achievements problem (I think).
SCRIPTS: -(BATTLES) Fixed bug where Cooper would not disappear after initial dialogue on plantation. -(BATTLES) Players starts with machete instead of axe in Loma Larga battle.
STORY FILES: (requires starting a new game) -(BATTLES) Added a couple medkits in a crate at the start of Loma Larga battle.
Warlordocracy Early Access v2.0
Another minor update. Fixed and improved the Streetwise ability to contact the black market. Added more assets. Still working on Chapter 2.
-Fixed Streetwise black market ability. -Streetwise ability now lets you find fences to sell batches of items. -Added Savannah tiles and objects (not in Ch.1). -Added two more bluffing opportunities. -Fixed Slimedew mushroom effects. -Updated some item descriptions.