Ultimate final update. Fixed a problem with the F4 key hiding the HUD, fixed a late-game script bug with Leon, and added a couple of compasses to PANAMA (no idea why they weren't there before). Also, some bear traps were impossible to disarm safely, fixed now.
I also just finished bear traps and caltrops in Warlordocracy, which I'll upload soon.
Complete list of fixes below.
SOURCE CODE: -Fixed F4 hiding/showing HUD outside editor mode, compass now also hidden.
SCRIPTS: -Leon no longer auto-talks to you if he is hostile (can't give him conspiracy intell).
STORY FILES: (requires starting a new game) -(PANAMA) Added two compasses to the world (one in Gamboa, one in the farms). -(PANAMA/NIGHTMARE) Some bear traps were not type "usable" so player couldn't disarm them safely (fixed now).
-Added a Chapter 1 screen image. -"If_objNear" booleans now pick a random appropriate object instead of lowest object ID. -Added new script boolean: "if_mapNoNight" to test if day/night cycle on map is disabled. -Added new script command: "pause" (used after "screen" command for chapter titles). -Party members must now have at least 1 EDU to read signs, 2 EDU to read books. -Fixed collision script when moving diagonally (into transition arrows mostly). -Fixed problem with weather change when leaving Bandit Camp. -Fixed problems with victory music and gameover music. -Moving to a new map now resets command to Move. -More varied grass tiles on all maps. -Updated Commander Ralo's sprite. -Fixed interact hot key (U).
Version 9.8
Made the team bail on your ass more efficiently in Scumlands, Toxic Caves, Sewers, and Ruins. Added "Slender" to ask keywords. Player can now find the Shrouded Cove in NIGHTMARE from other characters. Lots of other little script fixes.
Complete list of changes:
-Made a separate script file called teamLeaves2.bsl for when nameless teammates leave your team in OAXACA (Ch. 2, etc.). -Main party members now leave in Ch. 2 automatically, no matter if they are in line of sight of player (instant close up dialogue). -Added "Slender" as an ask keyword for lots of characters, suggesting that the player should kill him (he wasn't a keyword at all before). -Fingers now leaves a corpse in the Scumlands if the alternative Toxic Caves route is taken in Chapter 2. -(PANAMA) Player can no longer upgrade teammates' skills at Cherub's initial dialogue in the Hungry Jungle. -(PANAMA) Bella/Cooper argument about grinding teeth now only happens after Cooper joins the team. -(PANAMA/NIGHTMARE) Updated the Woodcraft description in globals.bsl, now warning that creating a fine spear costs 5 jink. -(NIGHTMARE) Shrouded Cove can now be unlocked in dialogue with Tio and LC (as well as Maria).
Big old list of updates. Still working on the pathfinding, but it's slightly improved. Main priority. I also really improved mouse selection priority, like how you select mobiles over items under their feet before anything else, and added some quests. I'm still not gonna develop past the first 10 maps (the demo maps) until I know everything is perfect.
Complete list of updates:
-Slightly improved pathfinding. -Murag in Bandit Camp now gives one quest. -Improved mouse detection more, prioritizing mobiles over items. -Smithing ability now lets you forge wealth from silver and gold ore. -Added list of documents in main menu and included updates in game menu. -Added a skill pentagram sprite to character creation. -Added two graves to Chirping Meadows. -Added Quiver of Arrows item (x10 arrows). -Updated transition script to forbid travelling while under attack. -Updated character creation and Player's Manual text a bit, converted to PDF. -Temporary effect objects like fire now get deleted when world editor opens. -Added more sprites and objects to the media folder (still unused, but ready).
Version 9.7
Mostly upgraded max save/story lists from 1o to 20 in the main menu (2 pages to 4 pages). Also fixed some dialogue in Panama and made opening the bridge door on the Polyphonic immediately stop all combat, just to give the player more of a chance. Oh, and there was one door on the Panama farms that should have been sealed but wasn't.
Complete list of changes:
SOURCE CODE: -Doubled max amount of saves and stories in the main menu (from 10 to 20). -"if_objCount" script boolean no longer counts party members (to make completing kill objectives more simple).
SCRIPTS: -Fish Business objective is now erased if Slender dies. -Opening the Bridge Door on the Polyphonic now stops all combat, giving the player a chance to make a first move. -(PANAMA) Updated Samuel's dialogue in Chapter 2 (objectives cancelled).
STORY FILES: (requires starting a new game) -(PANAMA) Fixed problem in Panama Farms and changed "Metal Door" to "Sealed Metal Door" (now requires hacking).
Redid the pathfinding a bit, improved mouse selection precision, added a Total Party Level stat in the Journal window for when you import your party into new stories (and there are limitations). The party limit is based on how many members you have, and their accumulated skills and abilities, as well as leftover karma points (skill points). Not sure if I should also include wealth and total inventory value in this as well. Added two new quests. Finished the Streetwise ability so you can summon the black market in town and gather info. Updated maps a bit. Lots of new script commands. Still need to work on the pathfinding.
-Fixed problem with target retaliation from the last patch. -Greatly improved mouse selection detection for objects with larger sprite images. -New custom object selection size property (pointer selection much more accurate). -Butterflies and birds now disappear at night in AI scripts. -Brayna at the Lockdell Docks now gives two side quests. -New stairs map tiles between coastal and town maps. -Total Party Level now displayed in Journal window. -Expanded the size of the Lockdell Town Hall. -Added usable clocks and pocket watches. -Finished the Streetwise ability. -Use scripts for barrels, workbenches, etc. now automatically examine the object. -Added windmill, guillotine, and well objects to the maps. -Added more sprites and objects to the media folder (still unused, but ready). -Gaining wealth, karma, objectives, and changes in faction hostility now indicated in a window. -Fixed some problems with booleans picking a new current object and saving last object. -Fixed bug where failing a main objective would repeat the window over and over. -Fast tooltip delay now constantly shows tooltips. -Tweaked path-finding (still sucks). -"PickName" script command no longer picks dead/destroyed objects. -Added new script boolean: "if_objSprite". -Added new script command: "objMobTargetDefault". -Added new script command: "objSelSizeX" and "objSelSizeY". -Added new script command: "partyPos" to position entire party around given coordinates. -Added new script command: "victoryMusic" to play victory music once then revert to previous music. -Added new script command: "refresh" to call after opening chests, etc. for faster processing. -Added new script command: "objExamine" to examine current object.
No internet for a week
Some inbred plumbers fucked up the cable in my building yesterday, so I won't have home internet for another week. Only limited phone data. Sorry about that.
EDIT: Remember to keep Malwarebytes turned OFF while playing.
I am still working on another couple of side-quests in the Warlordocracy demo and finalizing the class balance (gotta add in some bluff dialogue options, etc.). Then I'm gonna playtest through the demo with every class, then hopefully update on Fuck Napoleon III day, March 5th.
The demo is going to stay restricted to only 10 maps, so I'm done with the demo maps. I just need to make sure that the classes are balanced, finish some more dialogue and side-quests, and hopefully improve the pathfinding a lot more. Then I can keep working on the full version.
You can import your entire party and list of reputations into different stories with the script commands already, so I think the first full paid release will be the first four chapters. There will be a satisfying conclusion but obviously some loose ends. Then there will be a couple DLCs that add two more chapters each that you can import your party and reputations into. So there will probably be a total of 8 chapters before the party gets too overpowered. I have tons of story notes and an ultimate ending, and now I just need a way to conclude the base game in a satisfactory way before the optional expansions.
There, I made the outline of my outline. Time to get high.
https://www.youtube.com/watch?v=yfcyVtD8-Dk
Version 9.6
IMPORTANT: Disable Malwarebytes Anti-Ransomware for now or your saves will get fucked up.
Malwarebytes helped me a while back, but now the problem is back. For now, just disable Ransomware protection on Malwarebytes while playing Brigand or your saves will be fucked. I'm talking to them again but it's gonna take a while.
Meanwhile, here is another update. Mainly, F4 now hides/shows the HUD. Included *.X versions of all models in the COMMUNITY DLC, because they are easier to work with than *.DBO files for modders. I also decreased value of 30-cal ammo to make sniper rifles more viable and increased the Tsunami Pulse Rifle damage.
SOURCE CODE: -Fixed Steam starting options (removed Exclusive Mode and added Player's Manual, Builder's Manual, and these updates). -Added new hotkey to hide/show screen HUD (F4).
SCRIPTS: -Player now spawns behind oil platform in the final chapter to make it easier to hide from sniper (but not in NIGHTMARE). -Silencing pistols now drains pistol ammo instead of replenishing it in all stories. -Decreased price of Sniper ammo in all stories and stores from 50 to 40. -Increased Tsunami P-Rifle damage in all stories from 8 to 10.
RESOURCES: -(COMMUNITY) Added X versions of all models in the Extras/Stuff directory in case people want to edit them for mods.
Version 9.5
I think I fixed enough little shit listed here to call it 9.5, thanks to the bug reporters. Most of it I already patched up a few days ago. I'm putting the community logo on this update because I want to thank you all for doing a huge part of my job for me. I forgot all your Steam names.
SOURCE CODE: -Fixed mouse look speed on "smooth" framerate setting.
SCRIPTS: -Fixed bug where Rolland would give you an objective in Chapter 6 to talk to Uncle Bob even though you already did it. -Fixed bug where Gomez would have the wrong dialogue after moving to South of Pochutla. -Fixed error message with poison and cursed weapons when you kill a target (it was only a pointless error message in the bottom window). -Fixed hacking turret window with Brillo del Sol Apartments terminal, now says 35 instead of 50 required Software. -(PANAMA) Removed useless functions on Dr. Lee's terminal in the Deep Canal.