Brigand: Oaxaca cover
Brigand: Oaxaca screenshot
Genre: Shooter, Role-playing (RPG), Adventure, Indie

Brigand: Oaxaca

Version 8.5 + Bundle

Full list of updates, for both the original and Nightmare DLC. Almost done. Thank you to the obsessive bug reporters. Also there is a bundle with all DLCs.

SCRIPTS:
-Fixed bug with friendly hounds leaving your team when you try to control them directly.
-Fixed bug where Security Worm Implant ability could let you kill Junebug prematurely, breaking the story.
-Fixed bug where message repeats in Chapter 2 about team leaving (Gao, Carmen, ghouls, hounds).
-Fixed bug where you could automatically report Ricardo is dead to Tio starting Chapter 4.
-Fixed bug where Leon would accept the Conspiracy Intell while hostile.
-Fixed bug where Defecting Scientist objective would not be erased.
-Fixed bug with the Family Reunion objective.
-Adjusted faction respect changes while dealing with Fingers.
-Improved Tsunami P-Rifle slightly.

Version 8.4B

Gonna have to start a new game in NIGHTMARE to see it, but thanks to Quadrajet. Also added some dialogue and text about the previous monster he added. No spoilers.

EDIT: Also, I'm gonna go take a long-ass vacation and hopefully find some mushrooms in Oregon so I can reset my mind and keep going on the new project. But there will be player-created shit coming soon.

Version 8.4


Thanks to Quadrajet, there's a new monster in the NIGHTMARE story now, but it's hard to find. No spoilers for the Creeperiness. Also, there's a launcher app for the demo now so you can increase resolution. Other minor changes to NIGHTMARE also.

Complete list of changes:



SOURCE CODE:
-(DEMO) Added launcher app for the demo version (no editor mode or windows mode options).

SCRIPTS:
-(NIGHTMARE) Added a new baddie that appears randomly at night after Ch. 6: The Creeper.
-(NIGHTMARE) Player is now forced to choose Badass Mode while playing the NIGHTMARE mod.
-(NIGHTMARE) Increased hunger increase rate by 50% in playerChecks.bsl for NIGHTMARE mod.
-(NIGHTMARE) Zac can now use two Voodoo spells.

RESOURCES:
-(NIGHTMARE) Added a new baddie assets that appears randomly at night after Ch. 6: The Creeper.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Zac now has two Voodoo spells in the story file.

Version 8.3

Only doing NIGHTMARE mod now so I don't fuck up the original story. Thanks to Quadrajet for the sweet idea/scripts for the Throw Weapon ability. Also made it easier to discover the new map.

Hint: Ask people who know about voodoo.

SCRIPTS:
-(NIGHTMARE) New automatic Throw Weapon ability feature (thanks to Quadrajet).
-(NIGHTMARE) Added new dialogue and ways to discover the Shrouded Cove map.
-(NIGHTMARE) Fixed bug in Shrouded Cove with the loa summoned by the Kalfu altar.
-(NIGHTMARE) Fixed variable issue with the Midnight Toker Steam achievement.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added a few more objects to the Shrouded Cove.

Version 8.2

Oops, I always playtest with the music off and I didn't notice it was fucked up on the new map for Nightmare DLC. Also there are some alternative textures now. I'm gonna get back to Warlordocracy eventually.

Complete list of changes since last time:


Main thing is now your insanity will slowly increase the longer you are in the Shrouded Cove. Ozee also now looks older in Panama thanks to Quadrajet. It only takes place 4 years later, but I guess he was stressed out and smoking cigarettes constantly or something.

SCRIPTS:
-Player can no longer directly control Ghoul Refugees (prevents problem with side objective).
-(NIGHTMARE) Insanity now slowly increases in the Shrouded Cove (to a max of 30).

RESOURCES:
-(NIGHTMARE) Changed textures for lots of the main characters (thanks to Quadrajet).
-(PANAMA) Changed texture for final Cyber Demon (thanks to Quadrajet)

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added a few more objects to the Shrouded Cove.

Brigand: Nightmare, also v8.1

Improved resolution for 2D anims, fixed a script problem where Gaozhong could take off from your party and take both important keys with him. And I added a NEW DLC, BITCHES!

SCRIPTS:
-Gaozhong now drops both Toxic Caves Key and Scumlands Key if they are in his inventory and you dismiss him.
-(NIGHTMARE) Added scripts for DLC called BRIGAND - NIGHTMARE.

RESOURCES:
-Fixed problem where 2D Anims (like explosion) reverted to a very low resolution.
-(NIGHTMARE) Added new textures and objects for DLC called BRIGAND - NIGHTMARE.
-(NIGHTMARE) Added two new achievements for the NIGHTMARE DLC.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added new DLC called BRIGAND - NIGHTMARE.

Version 8.0C

New update, my babies. Mostly I just improved the shitty light beam textures and made it so you can open the Builder's Manual from the GUI world editor. Plus new keywords in the "ASK" dialogue options.

More importantly, there will be a new DLC out in about a week called BRIGAND - NIGHTMARE, which will be the main Oaxaca story, but with a bunch of Panama items, baddies, and abilities thrown in, higher difficulty (not in the really hard parts), and one extra optional map and job thrown in for good measure. It's gonna cost $1.99.

Warlordocracy Demo v10

Version 8.0

Nothing major, I just fixed one final cheese shortcut I saw in the video below, and there were a bunch of little fixes from the last month I just listed here. Version 8.0, why not?

SOURCE CODE:
-Updated info on unlocking abilities with insufficient Willpower.

SCRIPTS:
-Fixed bug where Tio would get stuck on a cliff in Warehouse District.
-Rescuing Lilly no longer locks you into the Elegguan story path.
-Fixed bug where Carmen would sometimes duplicate in Ch. 8.
-Updated some dialogue with Ricardo's target practice.
-Added rifle ammo option for target practice reward.

STORY FILES: (requires starting a new game)
-Fixed shortcut in Broken Tooth Pass.

Speedrun:


https://www.youtube.com/watch?v=bIb_Lc79CTE

Warlordocracy Demo v9

Main menu for Warlordocracy, bitches, plus all the settings. You have to click on the journal to change settings in the game, but I think it's fine. Also, I have a little party dialogue implemented like Baldur's Gate 2, which is kinda what I'm going for. What else? Tooltips, slightly better pathfinding (I think), but it still needs lots of work. I think in the next demo I will need playtesters, but for now just play it if you're curious.

Also, there is a fully-functional world editor, but you can't make stories larger than 5 maps in the Demo.

Link: https://blancaster45.itch.io/warlordocracy-demo/devlog/244661/warlordocracy-demo-v9

It's gonna be $9.99, then a bunch of $4.99 expansions after that. Not Santa Clause hat DLCs, I mean full-on stories where you can import your entire party from other stories like in NWN1.

EDIT: The first one who can kill everybody in the demo and sends me their save gets a cookie. (you don't have to kill the birds or butterflies)