Brigand: Oaxaca cover
Brigand: Oaxaca screenshot
Genre: Shooter, Role-playing (RPG), Adventure, Indie

Brigand: Oaxaca

Version 14.3B

Fixed a bug with the leaf item script that fucked with Carmen's party dialogue. Also updated ability description for Tesla Weapons to say that Tesla Pistol requires 2 capacitors.

Gonna have to do another update soon to fix a problem with automatic item descriptions. Right now it can only keep track of up to 100 item descriptions, so you gotta turn off automatic descriptions after you find 100 different types of items.

Thanks to Mean & Evil for the reports.

Assassination Mod Contest ($50 Prize)

Next Brigand Modding contest: make a single-map challenge where you must assassinate a political leader or politician from real life (Biden, Putin, Netanyahu, etc.). First amendment, my babies. The deadline in October 1st and the prize is $50.

This contest is inspired by Tenacious D's pointless tour cancellation over a one-off joke, and by everybody on TV pretending to be serious after Trump got shot at. I haven't seen so many people pretending to care on camera since Kim Jung-Il ascended to Valhalla.

https://www.youtube.com/watch?v=WxfWwXg9Lgc


Also partly inspired by JFK: Reloaded, as well as two games that used the same soldier models as Brigand: Quest for Saddam and Quest for Bush.

Quest for Saddam: https://www.myabandonware.com/game/quest-for-saddam-eys

Quest for Bush: https://www.myabandonware.com/game/quest-for-bush-night-of-bush-capturing-eyp


It will require you to re-texture a character and slap a different face on there, which I used to do with MS Paint before layers were even introduced, so it's pretty easy. You will also get extra points if you use real sound bites for dialogue barks, and if the location makes sense (White House, Kremlin, Mar a Lago etc.).

Version 14.3

Fixed a lot of minor script bugs thanks to Trollface and Chumbawumba. There were two bugs because the scripts didn't include "the" in the map name, a problem they would not have in Trollface's home country, which is why we should all be more like Russia.

Made it so Roadkill no longer sells Fuel Cells in Gamboa, since he gives you a quest to find one (thanks to Chumbawumba for that and a couple other bugs).

Included the Phoenix Flamer in the final BATTLES map because I haven't featured that weapon enough, along with extra demon spawns. Just noticed I spelled it "Pheonix" in the game but too lazy to fix it now (also fuck the ancient Phoenicians).

The launcher app now has up/down hotkeys for Steam Deck use. Still sometimes doesn't launch the game on the first attempt in Windows, but it saves the launch settings.


Complete list of changes:

SOURCE CODE:
-Updated launcher app with W+S scroll hotkeys (for Steam Deck compatibility).

SCRIPTS:
-Fixed bug with Scavenger ability in Toxic Caves (should be "The Toxic Caves", thanks to Trollface).
-Fixed bug on Oil Platform map with destroying SIMDA Relay to change Neuro Demon faction (thanks to Trollface).
-(PANAMA) Roadkill no longer sells fuel cells in PANAMA DLC since he gives quest to find one (thanks to Chumbawumba).
-(PANAMA) Fixed bug where entire party would turn on you if Bella defects in PANAMA (thanks to Chumbawumba).
-(BATTLES) Added more demon spawns to Mabel's Ascension map in BATTLES DLC.

STORY FILES: (requires starting a new game)
-(BATTLES) Added Phoenix Flamer to Mabel's Ascension map in BATTLES DLC.
-(BATTLES) Removed Gao's eyeball from plantation map in BATTLES DLC (thanks to Chumbawumba).

Warlordocracy Early v16.1 to 17.0

Making progress on Warlordocracy, my fantasy project mainly inspired by Baldur's Gate II (the second greatest game of all time after Deus Ex).

Warlordocracy: https://store.steampowered.com/app/1748160/Warlordocracy/

Real Time with Pause is the king of all RPG combat systems. It was great pausing in the middle of a dodge in Neverwinter Nights 1 and flying the camera around the character in circles like some Tolkienian Matrix fight. NWN1 also had amazing modding tools, which are keeping it alive to this day. Only problem was you could only control a single character.

And thus I present Warlordocracy, with the full party control of Baldur's Gate 1+2, along with the modability of NWN. You can import/export your entire party, inventory, and reputations into new stories, unlike NWN that only let you import a single character.

Warlordocracy also comes with the Brigand promise that when a character dies, he is dead. No bullshit like Game of Thrones or the Bible where a character dies and magically comes back to life, rendering the entire story pointless and killing all tension and suspense. Your party members will have tons of branching dialogue, motivations, dreams, and potential romances that you will never see if they get whacked.

Still on vacation for another 3 weeks, but when I get back I'll start on Ch.4.


Some of the major updates include:

-Completed magic system with over 60 spells (plus new script commands to accommodate).
-New "Parry" stat grants melee resistance from the front (making flanking more important).
-New Animal Taming ability that you can learn from Chapter 2 on.
-Monsters with no attack frames now lunge at target briefly.
-Tons of new monsters are ready for Chapter 4.
-Tons of new original music from Sonic Kitchen.
-Fixed a ton of bugs.


https://www.youtube.com/watch?v=irz_qpOet1g

https://www.youtube.com/watch?v=dG6GRD5YNVo

https://www.youtube.com/watch?v=9-c9C2y0YdA

https://www.youtube.com/watch?v=sMeSv6cNJ3k

https://www.youtube.com/watch?v=xFU68q955qw

Lunar Legend Mod (Contest Winner)

Winner of the Moon Map contest is Smashzone with Lunar Legend (link below). Next time I do a modding contest I'll give more time than two weeks.


Lunar Legend: https://smashzone.itch.io/lunar-legend


Brigand Anniversary

Seven years ago today Brigand released in an unplayable state because I didn't know about Early Access (or it didn't exist yet, not sure). All games should be in early access first unless it's just a pong clone.

Sometime this weekend I'll post the user-made moon maps and a poll to decide the winner. I've already played one and it's hilarious:
https://smashzone.itch.io/lunar-legend


Done with everything I wanted to do with Brigand except the following to-do list. I'm also all ears if you have a request for a new editor or scripting feature. I'm trying to make Brigand as longevous as Neverwinter Nights 1 with its modding tools.


Brigand Plans:

-Trick anti-virus programs so they don't corrupt your save and I can remove the scary warning message when you launch the game.

-Some game messages say you take damage from random objects like a gold coin when you get struck by lightning, etc.

-Extremely rare bug fucks up inventory, but it has never happened to me. I have 4 people's saves they sent to me after it happened, but I need a save from immediately before it happens (assuming it happens consistently).

-Try porting code from DarkBASIC to Godot after I'm done with Warlordocracy.

Version 14.2

Finally finished the new challenge map for BATTLES DLC: Mabel's Ascension (screenies below). Also, there's a new sound effect for falling to death, new achievement, new objects for modders, and new script command to disable sound effects (space environment).

Also fixed a MAJOR bug from v14.0 where Ricardo's dialogue would reset when you threw a knife or grenade (I'm an idiot). Lemme know if you want me to fix your save, or you can do it yourself in the editor with this command: "var=1,5".

Still gotta beat the new map myself without using the world editor so I can get the achievement. I'll get to that in a day or two because I gotta do some day job shit right now.







Finally, two more days to finish the Moon Map contest.
https://steamcommunity.com/games/652410/announcements/detail/4221643401466986987

Complete list of changes:

SOURCE CODE:
-Added sound for falling to death (fallDie.wav).
-New temp script command: "noSound" (disable all sounds except HUD sounds).
-Upgrading skills with no trainer now caps Vitality and Willpower at 60 (not 99).

SCRIPTS:
-Updated description of Loavision status effect.
-Ricardo no longer barks to defend his brewery if it is destroyed.
-Fixed HUGE bug from v14.0 where Ricardo's dialogue would reset whenever you threw knife/grenade.
-New giantMushroom scripts (usable object) completely heals and recharges you once, and grants Loavision.
-Replaced Silencers with Woodcraft in DEFAULT globals script for modders (now only OAXACA has Silencers ability).
-(NIGHTMARE) Replaced translation minigame words for NIGHTMARE DLC.
-(BATTLES) New dialogue for Mabel, Osito, and Manik in BATTLES DLC.
-(BATTLES) Fixed bug when asking Osito for training in BATTLES DLC.
-(BATTLES) Fixed faction names in BATTLES Water Hole map.

RESOURCES:
-New achievement: Mabel's Ascension.
-New textures: organicD, organicE, organicF.
-New objects: demonPillar, demonPillar2, demonPillar3, giantMushroom.
-Updated Builder's Manual: Default Sounds, Temp Commands.

STORY FILES: (requires starting a new game)
-(BATTLES) New challenge map in BATTLES DLC: Mabel's Ascension.

Version 14.1

Fixed movement speed on low gravity, thanks to JackAU for reporting on Discord. Also fixed a crash if there are more than 20 saves in the folder, thanks to SmashZone on Discord (I thought I fixed that a long time ago).

Also fixed the moon skybox and added a moon terrain texture. They aren't perfect, but they will do for now. in the map script, use these commands to set the sky and ground: "mapSky=space" and "mapGround=moon". Also use "GroundTileRand" once in the world editor to scramble up the terrain tiles.





Still gotta make that new BATTLES map. Should be ready before 11 July (anniversary).

And a reminder that the Moon Map Contest deadline is 10 July:

https://steamcommunity.com/games/652410/announcements/detail/4221643401466986987


Complete list of changes:

SOURCE CODE:
-Gravity modifier now has a much lower impact on movement speed.
-New script command: "aiTargetParty" (targets random party member).
-Fixed crashing bug when there were over 20 saves or stories in the game folder (for real this time).
-Possibly fixed extremely rare bug when teleporting party inventory?

RESOURCES:
-Fixed "space" skybox for modders (thanks to JacketAU).
-Replaced blood anims and bloody textures with 5nakey's improvements.
-Moved unused assets from EXTRAS DLC to main DEFAULT folder.
-Added new terrain image for moon surface: "moon".
-Updated Builder's Manual and credits.

Moon Map Contest ($50 Prize)

Use the Brigand Scripting Language (BSL) and world editor to make the best map set on the moon with low gravity (put "gravityMod=17" in the map script). Also use the space skybox ("mapSky=space"). Finally, include some kind of challenge (combat, platforming, puzzles, whatever).

The deadline is July 10th at 11:59pm, winner gets $50. You can send submissions by email, and let me also know your Paypal email. If you don't win, feel free to try selling your map on itch for a couple dollars if you have gambling debts or desperately need crack money.




For help making maps and map scripts, you can check out the MOD TUTOR story in the EXTRAS DLC, refer to the Builder's Manual for all the BSL commands, and watch the tutorial videos on Youtube or in the Stuff folder (EXTRAS DLC).

https://www.youtube.com/watch?v=hFCx-dLWR2s&list=PLAHevkza9L0i2PB6LaSI90yuBGjif-iDj

Version 14.0 ($50 Challenge Prize)


New BSL script command to change gravity modifier. I am holding an official contest for whoever can make the best Brigand challenge map set on the Moon with 17% gravity. Winner gets $50, and if you don't win, you can always try selling your mod on itch.io anyway.

The Deadline is 11:59pm on July 10th, the day before Brigand's anniversary. You can send your mod by email: blancaster45 AT Gmail.

https://www.youtube.com/watch?v=1Ru9G39SRWE

Also added some rat spawns after major battles in NIGHTMARE (rats spread disease), and added some more bamboo, liquid nitro, gutpetal flowers, chupacabras, and widow demons to the NIGHTMARE story file.



Hail Satan.


Complete list of changes:

SOURCE CODE:
-New script command to change gravity: "gravityMod" (0% to 1000%, default 100%).
-Included Gravity Modifier and Death Script settings in GUI World Editor (F1).
-You can now reload broken guns to use as ammo storage.

SCRIPTS:
-Fixed bug with temp Strength bonus if you have max Strength when throwing knives, glaives, and grenades.
-(NIGHTMARE) Rats that carry disease now spawn after major battles in NIGHTMARE (4 times).

RESOURCES:
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added more bamboo, gutpetal flowers, liquid nitrogen, chupacabras, and widow demons to NIGHTMARE maps.