Genre: Shooter, Hack and slash/Beat 'em up, Adventure, Indie
Bright Memory: Infinite
Update Notes - 6 December 2021
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments
Fixed issue where defending immediately after a counter makes player invincible.
Fixed issue where the "Hell" difficulty level achievements unlock instead of the "Revenge" difficulty achievements. ※If player has already beaten the game in "Revenge" difficulty, achievements will be automatically unlocked the next time the game is started.
Fixed issue where upgrading tracker shells for the assault rifle to level 3 will lead to reduced damage.
Fixed issue where the tank appears again when player moves to restart point inside the small house in "Surrounded".
Reduced VRAM usage by reducing the shrapnel produced when the Mountain Beast is beaten.
Reduced VRAM usage by optimizing the effects when the Wild Boar is beaten.
Fixed issue where the anchor-wielding enemy soldier can get stuck in the rocks in "The Primordial Flood".
Fixed issue where the enemy soldiers in "The Primordial Flood" can lose sight of Shelia atop the pillar.
Fixed issue where BGM stops playing during cutscene at the beginning of "Surrounded".
Fixed issue where enemy soldiers attacked by Aerial Slash can still attack player in mid-air.
Reduced VRAM usage by approximately 500MB for "Changes", "Surrounded", and "The Primordial Flood".
In order to fix issue of lowering framerate when using DX12
Increased damage for Blade Slash Whirlwind Level 1 and Level 2.
Fixed issue where turning the steering wheel can cause assault vehicle to skid and crash into the wall when gtravelling down the slope.
Changed the maximum steering wheel turning angle from 55 to 45 degrees.
Optimized the timing at which enemy vehicles appear in the car chase sequence to prevent the enemy vehicles left behind from attacking player from behind.
Fixed issue where changing to the assault rifle after restarting will cause the assault rifle ammo to be incorrectly displayed.
Update Notes - 1 December 2021
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments
Adjusted cartridge capacity for all firearm weapons - Assault rifle now holds 120 rounds and other firearm weapons have 50-100 additional rounds.
Player can now enter "Aim Mode" after defending, changing weapons or changing ammo type by holding down the corresponding key for "Aim Mode".
Fixed issue where changing from a full-auto weapon to a semi-auto weapon while firing will cause the semi-auto weapon to become full-auto.
Increased Blitz Slash damage radius from 4m to 7m.
Player now has a short period of invincibility after activating Blitz Slash.
Player now has a short period of invincibility after activating Aerial Slash.
Player now has a short period of invincibility after activating Quake Punch.
Fixed issue where club-wielding enemy soldier can stop moving after being hit by Light Blade.
Optimized character model when player defends while climbing.
Optimized character model when defending right after landing after using grapple.
Fixed issue where character model remains in during the cutscene at the starting area if player activates Aerial Slash.
Fixed issue where player cannot change weapons after firing with assault rifle.
Fixed issue where pressing the "Aim Mode" key right after defending or changing weapons will cause "Aim Mode" to close automatically.
Fixed issue where game does not progress at the beginning of "Changes" even after defeating all enemies.
Reduced the number of ancient soldiers per summon by the Giant King (second battle).
Reduced damage of Giant King's (second battle) slam attack.
Reduced the continuous damage dealt by Giant King's (second battle) magma attack.
Fixed issue where the object remains floating in mid-air after the destruction of the Giant King's battle area.
Adjusted VSYNCH behavior.
Player can now bind keys to the keyboard arrow keys.
Update Notes - 28 November 2021
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments
Fixed issue where "defend" automatically triggers after countering.
Fixed issue where countering can cause ammo inventory to recover past maximum capacity.
Reduced ammo reserve limit to 60% of previous limit.
Fixed issue where sniper rifle ammo picked up by player can randomly change to 20 or 40 rounds.
Fixed issue where setting "Aim Mode" to "Hold" will cause player to automatically enter scope view after cutscenes.
Fixed issue where firing shotgun produces assault rifle cartridges.
Optimized brightness level of "Ray Tracing: Global Illumination" in the area with burning wood.
Adjusted ammo location near restaurant's entrance.
Fixed issue where shield-wielding enemy soldier can get stuck in buildings in the area after the restaurant.
Fixed issue where "Grapple" icon does not disappear after reaching the final area in "The Primordial Flood".
Fixed issue where player can accidentally exit the mission area at the beginning of "The Primordial Flood".
Fixed issue where player can climb the building near the reed field in "Surrounded" by activating "Aerial Slash".
Fixed issue where player can get stuck in the wall by activating "Aerial Slash" after going through the window in "Changes".
Optimized command prompt sensitivity when going through window in "Changes".
Extended the range of the Giant King's magma attack (second battle).
Extended the shockwave radius of the Giant King's attack (second battle).
Extended the shockwave radius of the Giant King's boulder attack (second battle).
Optimized Giant King's AI (second battle), reducing the frequency of left/right magma attacks while increasing frequency of forward magma attacks.
Adjusted the amount of blood produced when enemies are attacked by player's Light Blade.
Adjusted the brightness levels of the light effect when the Six-armed Emperor summons the eagle or snake.
Update Notes - 26-27 November 2021
Please find the list of fixes and adjustments included in this update below.
Fixes - 28 November
Fixed issue where Shelia's chest area is not displayed properly during cutscenes when frame rate is below 120FPS.
Fixed issue where the speaker's name at the beginning of "Changes" is incorrect.
Fixes - 27 November
Fixed issue where changing weapons after firing weapon can cause the weapon to have the incorrect ammo equipped.
Fixed issue where changing weapons after firing weapon can cause the animation of Shelia's arm to be unusual.
Fixed issue where reloading after obtaining the knife can prevent player from attacking.
Fixed issue where changing weapons while firing current weapon with Special Ammo can cause the recoil animation to loop.
"Check Weapon" function no longer repeats.
Fixed issue where aim assist can be turned on by activating skills.
Fixed issue where player can slip through enemy ships.
Fixed issue where game freezes during the Six-armed Emperor cutscene.
Reduced enemy ships' durability.
Fixed issue where wooden boxes cannot be destroyed from certain angles.
Adjusted the cursor location for skins to prevent skins from being being locked after choosing to start a new game.
Fixed issue where Tian Yu Emperor can get stuck in a pole.
Fixed issue where enemy soldiers can get stuck in the table during "Changes".
Fixed issue where counter fails to activate against Tian Yu Emperor's Light Blade attack. ※There is a 20% chance of blocking the Light Blade from Tian Yu Emperor.
Fixed issue where desfensive armor does not deplete after countering Tian Yu Emperor's Light Blade.
Added skip functions to the cutscenes at the beginning of "Shadow Ghost" and "Changes". ※Player can skip most events longer than 10 seconds by pressing the space key on keyboards or the A button on controllers.
Reduced the number of enemies in "Changes".
Fixed issue where certain parts of Shelia are not displayed properly when summoning the assault vehicle after changing skins.
Changed default framerate limit to 120.
Fixed issue where Black Kitten skin does not display properly.
Nominate Bright Memory for the Steam Awards!
Hi,
FQYD Studios has been working on the game continuously, ever since the very first lines of code were written for the Early Access version of Bright Memory.
Bright Memory: Infinite has just been released and keep updating, but we would be honored to receive your nomination for the Labor of Love award!
We'd never have made it this far without you, so thank you for your continued support!
Nominate Bright Memory: Infinite for the Steam Awards!
Hi,
Bright Memory: Infinite has just been released, but we would be honored to receive your nomination for the Labor of Love award! FQYD Studios has been working on the game continuously, ever since the very first lines of code were written for the Early Access version of Bright Memory.
We'd never have made it this far without you, so thank you for your continued support!
Update Notes - 24 November 2021
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments
November 24 Additional Updates
Fixed issue where the controller can vibrate throughout cutscenes.
Added an "invincibility period" of 0.5 seconds after successful counter.
The effective window for activating counter is now 0.25 seconds.
Fixed issue where player can still receive damage from the flames on the ground while in the "invincibility period" of 0.5 seconds during Giant King Battle.
Update Notes - 24 November 2021
Fixed issue where the the defend action cannot be activated while crouching or on top of stairs.
Fixed issue where Giant King enters pagoda and stops attacking player.
Fixed issue where the enemies enter into the objects at the end of "The Primordial Flood".
The Six-armed Emperor now has a new axe attack. A lightning damage area will appear when the Six-armed Emperor's axe hits the ground.
Adjusted the Six-armed Emperor's lightning damage.
Adjusted the attack speed of the Six-armed Emperor's eagle.
Adjusted the speed at which the Six-armed Emperor's bell will fall.
Fixed issue where the Six-armed Emperor's bell can fall through the ground.
Fixed issue where players can obtain more Special Ammo than the maximum limit by changing weapons.
Fixed issue where unlocked skins can become locked again.
Adjusted the entry location of enemy soldiers in the reed field in "Surrounded" so that they now appear from outside of the reed field.
Fixed issue where enemy soldiers in the reed field can fall through the ground in "Surrounded".
Fixed issue where player can accidentally leave the mission area in the area before reaching the Feng Yu Bridge in "Surrounded".
Fixed issue where player can climb onto the building roof from the corner of the building.
Fixed issue where the enemy who discovers the player can get stuck in the rock during the sneaking mission in "Surrounded".
Fixed issue the grass in "Closed Call" can block the Light Blade attack.
Adjusted the timing of Shelia's dialogue during the cutscene in "Close Call".
Fixed issue where player can get stuck in the fences and other objects during the car chase battle in "Close Call".
Fixed issue where DLC skin on Shelia's arm is not displayed when summoning vehicle in "Close Call".
Fixed issue where player can receive damage even when blocking the anchor-wielding ancient soldier's attack.
Player can now fire weapon immediately after reloading.
Adjusted the melee weapon model in the Six-armed Emperor cutscene.
Fixed issue where activating the Shock Punch attack can cause player to move through walls.
Fixed issue where the Tian Yu Emperor can lose sight of Shelia when she is on top of the stone statue.
Fixed issue where the "Dodge" button icon on the left is not displayed with the correct icon.
Fixed issue where the damage count for Aerial Slash was incorrect.
November 20 Additional Updates
Please find the list of fixes and adjustments included in this update below.
Fixed issue where player will end up outside mission area after skipping cutscene in "Changes".
Fixed issue where the Six-armed Emperor cut scene can be played by pressing the Y button.
November 20 Fixes
Fixed issue where player can end up outside of mission area after actviating Aerial Slash.
Fixed issue where the cutscene after Tian Yu Emperor's death in the second battle repeats.
————————————————————————————————————————
Added skip function to the the beginning, ending, and post boss cutscenes in "Changes" and "The Primordial Flood".
Keyboard: space bar, Xbox controller: A button
Optimized AI for the second Giant King battle.
Reduced player damage by 15%, increased attack and movement speed by 20%, Giant King will now be stunned for a short while after receiving a certain amount of damage, reduced summoned ancient soldiers by 50%
Fixed issue where player can get stuck under building after activating Blitz Slash.
Fixed issue where knife attacks cannot be activated in "Surrounded" when player does not have any ammo left.
Fixed issue where pressing attack at a rate of 6 times per second can cause the knife to disappear in "Surrounded".
Fixed issue where the first enemy after the checkpoint in "Surrounded" does not appear.
Fixed issue where the conversation between the enemy soldiers continues after player dies during sneaking mission in "Surrounded".
Fixed issue where player can get stuck under the bench after sliding or jumping during sneaking mission in "Surrounded".
Fixed issue where enemy soldiers fail to discover player at maximum warning level during sneaking mission in "Surrounded".
Fixed issue where the enemy soldier falling into the water during the Tractor Beam tutorial can prevent the game from progressing.
Extended the responsive area of the "climb" prompt in "The Primordial Flood".
Adjusted the snow collisions in the boss area of "The Primordial Flood".
Fixed issue where the Giant King does not receive any damage from the sniper rifle sticky grenades.
Fixed issue where the engine sound effect of the car does not properly reflect volume settings.
Fixed issue where unlocking the skin after beating the game in "Hell" difficulty does not unlock Steam achievement.
Steam achievement unlocks at main menu if requirements are fulfilled.
Update Notes - 20 November 2021
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments
Fixed issue where knife disappears after restarting sneaking mission in "Surrounded".
Fixed issue where the player is equipped with a gunafter restarting sneaking mission in "Surrounded".
Fixed issue where the player can be damaged by the flames from a burning ancient soldier that has been attacked by the Rocket Punch skill.
Fixed issue where Shelia's arm remains displayed after dying.
Fixed issue where player can jump through the wall whie sliding through the restaurant.
Fixed issue where Lv.3 Blade Slash Whirlind skill does not track enemies after turning "Weapon Aim" off.
Adjusted object collisions during car chase sequence.
Reduced the number of ancient soldiers summoned by the Giant King (second battle).
Fixed issue where player can accidentally leave the mission area in the area before the Giant King battle.
Fixed issue where weapons can be fired while climbing.
Fixed issue where the EMP motion remains after activating Shock Punch and Rocket Punch.
Fixed issue where player's view can become distorted after consecutive Quack Punches and Bllitz Slashes.
Fixed issue where the tank in "Surrounded" can sometimes enter the building after appearing.
Fixed issue where the tank can fire through walls.
Fixed issue where player can get stuck in certain areas at the beginning of "Surrounded".
Fixed issue where game cannot be advanced after being spotted by enemy soldier in "Surrounded".
Fixed issue where hammer-wielding ancient soldier continues to deal damage to player after dying.
Fixed issue where the first QTE in "The Primordial Flood" can be non-reponsive.
Fixed issue where load screen does not display text properly.
November 18-19 Updates
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments November 19 - Additional Update
Fixed issue where the mission target is not updated properly after evading the second light during the sneaking mission in "Surrounded".
Fixed issue where Tian Yu Emperor does not receive any damage when hit by the "Rocket Punch" attack.
The baton-wielding enemy soldier now guard against the player's attacks less frequently.
Increased the Relinquary pick-up range.
Increased the assault rifle damage by 15%.
Fixed issue where the grapple function cannot be activated at the end of "The Primordial Flood".
Fixed issue where the Giant Beast in "The Primordial Flood" can sometimes sticks onto an object.
Fixed issue where the handgun is empty when obtained.
Fixed issue where the amount of Special Ammo obtained is not displayed correctly.
Update Notes - 18 November 2021
Fixed issue where picking up ammo will cause the EMP to activate.
Fixed issue where "Toggle Firing Mode" triggers automatically when ammo reaches 0.
Fixed issue where the sniper rifle's laser pointer travels through walls.
Optimized Aerial Slash attack.
Optimized landing after activating the Quake Punch attack.
Fixed issue where the Light Blade Skill can be activated when sliding through the restaurant.
Fixed issue where the Hybrid Sword skin is not displayed properly during cut scenes.
Fixed issue where the Mountain Beast stops chasing after player after moving to certain areas in "The Primordial Flood".
Fixed issue where player can be thursted out of the area by the wild boar in the reed field.
Fixed issue where player can accidentally leave the mission area in certain parts of "Surrounded".
Adjusted the collision with the building roof to prevent players from being stuck.
Fixed issue where music does not play properly when restarting "Changes" from the mountain path.
Fixed issue where enemy does not discover player when warning level increases during sneaking mission in "Surrounded".
Adjusted Shelia's expression when she eliminates enemies during sneaking mission in "Surrounded".
Fixed issue where movement key texts become editable when player clicks on the text next to the skill icons on the left of the screen.