BrightSeeker cover
BrightSeeker screenshot
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BrightSeeker

Feature Breakdown #02 - Special Abilities + SPARK

Hi! Welcome to the second Feature Breakdown! This time we're going to look at Special Abilities, where to get them and how they work!

Before we get to them we need to explain one more thing, the SPARK.

What is SPARK?
Basically, it is a form of energy or life force found in all living things. In the world of BrightSeeker it's being harvested and used to power all the machines as well. (Can't say more, so I don't spoil anything :D)

From the gameplay perspective, the SPARK is used for summoning a protective shield (see Blocking from FB #01) and for activating Special Abilities (I'll get to those in a sec).

Using shield is depleting SPARK


You can activate Special Abilities if you have enough SPARK (the icon turns yellow)

SPARK can be refilled by killing enemies and/or breaking boxes and other objects in the world.

Killing enemy refills some SPARK

One more way to get SPARK is by deflecting enemy projectiles with your shield. However, killing enemies will refill much more than anything else.

Deflecting projectiles with shield refills some SPARK

Special Abilities (or SA)
SAs are powerful attacks which you will acquire after defeating bosses (more about them in the future).

Using SA depletes SPARK

For example "Shade Fire" will be unlocked after you defeat the first boss and interact with a special station located at the exit from the boss arena.

Unlocking new SA

When you unlock new SA you will enter a "Golden" area where you can try it out with unlimited SPARK. In any other location you will need to refill your SPARK before you can activate Special Abilities.

SPARK is automatically restored in the "Golden" area

While SA is active your other attacks will be locked. You will still be able to teleport.
After you unlock more SAs you will be able to switch between them easily with one button, even during fights. This will allow you to combine them with other attacks and SAs.

Using SA "Shade Fire" in combat

I won't show you any other SA, so I don't spoil them for you. You'll just have to play the game and acquire them yourself :)

Speaking of playing the game yourself... Did you know you can join our Discord server and play a free demo right now?

https://discord.gg/X5N9wghrS4

Or if Discord isn't your thing, you can sign up right here and I'll send you the demo via email :)
--->http://www.zakroutil.com/join<--

That will be all for this Breakdown. If you have any questions be sure to leave a comment or come and ask me on the Discord :)
Stay tuned for the next one and have a happy New Year!

Feature Breakdown #01 - Main Combat Mechanics

Welcome to the very first feature breakdown of BrightSeeker! In these breakdowns I will be introducing various mechanics and other aspects of the game.

Let's start from the beginning (literally)! Right from the start of the game, player will have access to the 3 main combat mechanics — shooting, slashing and blocking.

Shooting
It is quite simple! When using keyboard just point and click to shoot projectiles from your staff, if you click/shoot while hovering over an enemy, they will be highlighted and the projectile will lock onto them. Locked projectiles will follow their targets even if they are moving. Otherwise, it will travel in a straight line until it hits something or someone. When using gamepad, enemies will be highlighted based on where the player character is facing. Projectiles will always lock onto highlighted enemies and actively seek to damage them. (I will talk about how damage works in a future breakdown)

shooting with cursor

shooting with gamepad

Slashing
You will be able to perform melee attacks using your staff right from the start, however the staff deals only half the damage that a sword (which you will acquire later in the game) would do.
Melee attacks take some time to perform, but they deal damage to multiple targets in an area in front of the player. It works the same way with keyboard and gamepad.

melee damaging two targets

Blocking
By holding appropriate key/button you will summon a protective shield in front of you. This shield will deflect any incoming enemy projectiles. If you activate the shield right before the projectile hits you, it will be deflected (this can later be upgraded to deflect the projectile at the enemy who shot it, but more on that in the future…) While blocking, you will continuously lose SPARK (I will explain what SPARK is later, for now think about it as something like mana or energy)

blocking with shield

deflecting with shield

When you successfully deflect, you will regain some of the SPARK back. Also, while blocking your movement speed will be greatly reduced, however you will still be able to teleport while blocking, speaking of which…

A dashing bonus!
Teleport/Dash is a crucial part of BrightSeeker! This ability speaks pretty much for itself, it gets you from point A to point B in a fraction of a second and has almost zero cooldown! It is perfect for avoiding hostile projectiles and because you can dash through enemies (on the request of the Discord community) it is perfect for avoiding getting swarmed by them! So get your fingers ready, you will be using this one a lot!

avoiding projectiles with teleport/dash

dashing/teleporting through enemies

That will be all for this breakdown!
Thanks for reading! Make sure to wishlist and follow BrightSeeker so you don't miss the next Feature Breakdown where I will talk about the SPARK and Special Abilities!