Fixed bug stopping gamepad keys from being rebound.
Gamepad force feedback will now only occur if user is using a gamepad.
Gamepad force feedback can now be toggled in the Gamepad Settings menu.
Updated core rules of Deathmatch and Team Deathmatch to 3-6 lives. (Used to be 3 lives).
Updated core rules of Brawl, Team Brawl and Bamball to 3-6 minutes. (Used to be 3 mins for Brawl and 4 mins for Bamball).
Camera - Constrained aspect ratio to fix scaling issues on larger screens. (This is a temporary solution and is still WIP).
Fixed bug where audio listener location would be in wrong position.
Fixed bug where brawlers would sometimes spawn during the end game screen.
Updated player name fonts across UI, allowing support of more languages.
Gamemodes
Skirmish (New)
Skirmish is a new work-in-progress, timed gamemode which allows players to swap brawlers in live games. This is being developed as a more casual player experience focused towards new players.
Any user will be able to host a Skirmish server and the host does not need to actively play the game. This is a step towards dedicated servers and better flowing gamemodes.
Maps
Station
Removed kill volume on bottom track (replaced with invisible wall).
Brawlers
Alchemist
Throw Flask now has a skill stutter of 40% for 0.5s.
Monster
Updated skill icons.
Added more weight behind punch animations.
Grounding Slam will now correctly deal damage to the environment.
Grounding Slam will now deal 25/30/35/40 damage based on Static Charge level.
Static Charge will now increment from hitting brawlers or environment objects.
Hurl will now launch 10% higher.
Ground Slam's Lightning column or splash will now debuff any airborne brawlers with "Shocked". (Airborne now counts for any brawlers not touching ground - not specifically brawlers who have been Hurled.)
Shocked (new) status effect for enemies caught in Ground Slam's lightning column or splash. Shocked lasts 3s and brawlers who touch the ground while shocked will be stunned for 1.5s.
Founder's Edition DLC is 25% OFF
The Founder's Edition DLC for Brimstone Brawlers is now 25% off for the duration of the Fighting Game Sale!
Thank you to all of those who have supported me so far. The community is growing and we are seeing an increased average player count every day!
I'm going to keep working hard to grow the community even more while also adding all the the updates and bug fixes you've come to expect so far.
Keep the feedback coming and again, thanks for all of the support!
Update 00.02.10
General
Destructible props will now correctly destroy on clients. Updated Explosive Barrel vfx to include shockwave matching its hitbox. Scythe item will now only hit brawlers once. Toggle HUD has been added to keybinding menu.
Brawlers
Butcher
Peculiar Haunch will no longer launch into the air when it collides with the environment.
Engineer
Fixed bug where particles wouldn't be destroyed if charge was interrupted.
Monster
Updated Ram
The Monster charges forward with electric energy. If the Monster collides with enemy brawlers or the environment, static electricity will arc out dealing 10 dmg to all enemies within a 2m radius. Enemies struck by the burst of energy will have their movement slowed by 50% for 2s. The Monster will gain Static Charge stacks equal to the numbers of enemies (or props) hit.
Witch Hunter
Holy Hand Grenades radius has been reduced to 5m (down from 7m).
Wraith
Apparition will now correctly ignore ragdolls and brawler skills.
Destroying a soul will now do 8 damage (down from 10).
Rend Soul will only hit up to 3 brawlers.
Defile's 0-3 stack radius reduced to 2.2m (down from 2.5m) and the vfx have been updated to match.
Defile's damage has been reduced to 10/18/26/32 per stack (down from 10/20/30/40).
Hotfix 00.02.09
General
Updated Explosive Barrel vfx to better represent the damage hit box.
Beachball and Glove crates will now properly destroy.
Butcher
Peculiar Haunch will no longer launch into the air when it collides with the environment.
Countess
Ultimate will now correctly cast in all maps.
Engineer
Updated bug where launch particles would not be destroyed if the Engineer was stunned.
Hotfix 00.02.08
General
Private games will no longer be listed on the server browser list.
Monster
Punch has updated vfx and its range has been increased to 125 (up from 100).
Punch cooldown reduced to 1s (down from 1.4s) and damage has been reduced to 12/13/14/15.
Grounded cooldown reduced to 6s (down from 7s).
Hurl will now throw Bamballs instead of stunning them.
Damage done by Hurl will now be credited to the Monster.
Rams cooldown reduced to 6s (down from 7s).
00.02.07 Monster Patch + Hotfixes
Monster makes an entrance
The Monster is entering the game as an work-in-progress brawler. His skill set is still under development and community feedback will be key to the design of this new brawler. Please note that Monster wont be able to contribute to challenge mode leader boards until he has been balanced.
Static Charge
Dealing damage will grow Static Charge (stacking to 3 times) and can be expended to empower Grounding.
Punch
A slow, heavy punch dealing 14/16/18/20 damage depending on level of Static Charge.
Grounded
The Monster slams his fists into the ground, causing all Static Charge to disperse into the earth. Deals 10/15/20/25 dmg depending on Static Charge level. If the Monster has at least one charge, lightning will tear from the sky dealing 10/15/20/25 dmg to brawlers hit, while stunning Airborne targets for 1.2s.
Hurl
Hurls a close enemy directly up into the air dealing 20 dmg applying Airborne until they hit the ground.
Ram (Movment)
A short dash forward, ramming enemies for 10 dmg. The sudden movement will fill Static Charge to full.
Enrage (Ultimate)
The Monster will enrage, causing all damage and crowd control to be halved. The Monster will always have full Static Charge while enraged.
General
Spawn invulnerable buff is now working correctly against CC and damage.
Reduced Ghost Train drop chance to 5% (down from 10%).
Spectators will now see "Game" at the end of matches rather than "Defeat".
Bomber
Self casting Pyrogoo will now throw it directly down.
Engineer
Courage will now function correctly, mitigating 50% damage of the first hit.
Ultimate will now cast correctly in Manor.
Wraith
Passing through souls with Apparition is active will no longer damage the soul owners.
Update 00.02.06 - The thank you community patch!
General
Fixed networking issue requiring game to be reset to host and join servers.
Swapping from solo to team gamemodes will keep the selected game type consistent.
Chat will no longer clip off the side of the screen.
Items can now be toggled off in gamemode settings.
Item factories can now be toggled off in gamemode settings.
Fixed a bug where ultimate charge would not display correctly after last hitting brimstone shard.
Win conditions will now be calculated if a player exits a match.
Fixed bug where camera would not set to correct height when resetting challenge modes.
Reduced pre game timer down to 3 seconds (from 7 seconds). This is the timer after all brawlers have spawned.
Ghost trains will now spawn in the air if they do not hit the ground.
Fixed bug with item/loot tables. Items will now have a more consistent drop chance. (loot tables to come).
Training
Please note that an upgrade training map is under development and will feature many more aspects of the game.
All brawlers are now available in training allowing new users to try them out before purchasing the Founder's Edition.
Target Dummies will now display status effects.
All items have been added to the map.
Maps
Courtyard
Fixed collisions.
Gym
Fixed bug where crate props wouldn't disappear for duels.
Increased camera bounds.
Manor
Fixed map bounding collisions.
Paradise
Removed invisible walls.
Updated top section.
Station
Improved lighting visuals when shadow quality set to "low".
Train carriages will now be placed correctly behind trains.
Target Trash: Station
Added happy fun time arrows to help new players find all targets.
Added new Sprint Potion to luggage on inner left side.
Replaced Stun Potion item factory with a single Stun Potion.
Bamball
Fixed bug where players would have lives in Bamball gamemode.
Brawlers
Alchemist
Green flasks will now correctly apply their debuff.
Battlepriest
Hallowed Ground will now correctly cast on Riverside map.
Bomber
Fixed Mega Rockets height on Gym and Riverside
Butcher
Peculiar Haunch will now damage environment props.
Gravy Train will now damage environment props.
Gravy Train will now hit enemies up to 3 times throughout its 1.2s duration.
Picking up a Cleave will now correctly deal the remaining dot damage x2.
Engineeer
Blitz will no longer stun enemies if the Engineer has been interrupted mid dash.
Plague Doctor
Fixed bug where Blood Let bleed defbuff would apply multiple times and not stack correctly.
Wax Coat will now hold off exploding until Raven Dash is complete (this feels awesome).
P.S If you like the way I'm doing things please make sure to spread the word about Brimstone Brawlers and to leave a review on the store page! It really helps me out and will help us grow the community!
I have big plans for Brimstone but I need your help to get it there. =)
- Ategig
HOTFIX 00.02.05
General
Ultimate Updates.
Brawler performance improvements.
Added environment audio channel (for trains etc).
Maps
Station
Massive boost to train performance.
General collision updates.
Removed bugged collisions near columns.
Players can no longer stand on lamp posts.
Gym
The boxing rings ropes will now be in a lowered position until a duel starts.
HOTFIX 00.02.04
General
"Did you know duck" now has a close button (why do you all hate ducks?).
Station
Updated train sfx to stop looping.
Removed some smoke fx until performance is fixed.
Patch 00.02.03
General
Full Stomach
After drinking a health Potion brawlers will receive a debuff called Full Stomach. This debuff with all subsequent health potions to heal 10 less hp. Full Stomach has a 60 second cooldown and will stack up to 4 times.
Critical Healing fix
Updated Critical Heal and Critical Health functionality. Critical Healing will now correct apply the health to both HP and Critical Health. Critical Health is now correctly calculated as lowest HP + 20 % of Max HP.
Maps
Gym
Gym's boxing ring walls are now down by default, only popping up once a duel is initiated.
Added some boxes in the middle of the boxing ring.