I added a colourblind mode. All it does is changing the pale green tiles to a bright yellow and the red tiles to a bright blue, so they are more distinguishable.
Also fixed a bug and made minor improvements to the code. Since I heard that some left-handed use the numpad for movement, I decided to add the option!
Full Changelog
- Colourblind mode which switches the explosive tiles to a light blue and the green tiles to a bright yellow - Added 8456 on the numpad for movement - Fixed a bug which related to the F7-Key - if the player was in dialogue and hit F7 he couldn't move - Fixed an error in the German localization - Improved the feeling of a particular rising tile - Other minor improvements (code, etc.)
1.3.2 - Tiny Fix
Fucked up. Fixed it.
Full Changelog
- For testing purposes I changed the availability of the winter challenge but didn't revert it (instead of 23rd, 24th, 25th, 26th, 27th it was 16th, 24th, 25th, 26th, 27th); this is fixed now
Festive Hat - 1.3.1 Update!
Since it's getting cold outside I decided to give our protagonist a warm and festive hat for his adventure in the winter challenge. If you haven't played the winter challenge level yet, it's accessible from December 23 to December 27.
I wish you all a merry christmas!
Full Changelog
- Added a festive hat to the winter challenge - Removed an unused part of the player which was performance test related - Minor improvements to one sprite
One Year Anniversary!
Today is the first anniversary of Bring Back The Sun!
The game was first released as a Right-Before-Release version a few weeks before as a Linux only game. After adding a Windows version, a few languages and more, the 1.0.0 version got a proper Steam release on the 18th November 2020.
It was the first bigger game I worked on as a programmer. After releasing the 1.0.0 version, I updated the game quite often, added a special level which was only accessible around christmas, improved performance even more, reduced the filesize, fixed minor bugs and worked on quality of life improvements.
To celebrate this anniversary, I worked on a new update which contains 3 new levels which are accessible after you've finished the game once! These levels are all harder than the average level in Bring Back The Sun and should be an interesting challenge after you've completed the game. I also added two banners to one of the first levels which are only visible on the anniversary of the game.
While testing the game I found two bugs/problems which were also fixed and added a couple missing German sentences which I overlooked.
Full Changelog
- Added three challenge levels which are accessible when you finished the game once - Added missing sentences of the German localization - Minor change to the German localization - Fixed a bug which was likely accidentally included with the last version - Fixed a very minor bug at the start of the game (after getting your power, you couldn't walk fast to the left in the same room, it didn't affect the rest of the game though) - Added two banners to the aforementioned room which are only visible at the birthday of Bring Back The Sun