This is a sort of medium Release to the game. We were hoping to have the new Tundra level content in the next major release, but, real life shenanigans and delays have pushed that level back a few more weeks or so.
So, in the meantime, we wanted to get some of the big changes to the game out to you guys ASAP - including a LOT of minor tweaks to game balance and performance.
There are some other cool changes, too, like a new "Revive" mechanic where you can spend your Soulstones to revive if you die mid-level to continue the fight! The cost to revive increases each time you use it, though, so, be careful!
We've also made changes to the UI and added a new 'Invincibility' Powerup!
We hope you enjoy these changes and we plan to have the new level out soon (maybe early-mid November?).
As always, reach out if you have any problems, bugs, questions, or suggestions!
Enjoy! ♥♥♥♥
Minor Update: v0.11.3
Fixed some issues with the animal companion logic
Fixed an issue with enemies not unlocking codex entries on death.
Please enjoy!
Minor Update v0.11.2
Just fixing a few minor bugs.
Game should not crash on startup if you have old achievement data.
Volcano boss now drops the correct map.
v0.11 - The Volcano Update is live NOW!
Ready to delve deep underground? The ancestral home of the Dwarves, the heart of the volcano has been overrun by enemies!
This new build adds the Volcano level, more weapons, items, enemies, and characters to unlock!
Plus, the new Codex: read about all the stuff in the game! (More Codex content coming in later builds!)
The previous royal cartographer has been sacked and a new, more accurate map of the realm has been drawn up by the new cartographer!
A TON of rebalancing and tweaking has gone into this version of the game to make the gameplay experience more fun!
Check out this latest version now and enjoy!
v0.10.3 - Minor Fix
Fixed a bug with the map for players who completed the Catacombs level.
v0.10.2 - Minor Updates
We goofed and forgot to include all the new achievements for the new content in v0.10!!
v0.10 - Catacombs Update Released!
We are excited to release the latest update to Bring It On!
This update adds the new level Catacombs, new characters, weapons, and items to unlock, and lots of minor tweaks, bug fixes, and balance changes.
Enjoy!
Announcing Next Update: Catacombs!
We are proud to announce the next update for Bring It On!:
v0.10: Catacombs!
Included in this update is the new, titular level: Catacombs! Which will include 2 new boss encounters, and 2 new characters to unlock!
We're also adding a new feature for spending your excess Soulstones after Mastering a Character: Mastery Level!
Once you have Mastered a character, you can increase their Mastery Level via an increasing number of Soulstones. Each Mastery Level boosts the Character's stats by 5% so if you are having trouble with a difficult level, you can pump a bunch of Soulstones into a Character's Mastery Level to power through the level!
We have also made some adjustments to the enemies stats, and the Characters' Talents to make the game balance feel a little more fun.
We are hoping to get this update out to you all real soon, so stay tuned!
v0.8.9 - Another Bug Fix
We found another bug having to do with exploding enemy projectiles. This is now fixed.
v0.8.8 - Fixes
This update *should* eliminate all the crashes and bugs that were added in v0.8 It should also massively help with the lag and performance issues that were plaguing many players. It may not remove ALL of the lag, but it should be much less of an issue and the game should work much better. We apologize again for all the problems caused in the last major update... we will try to make sure this never happens again. If you are still experiencing major issues during gameplay - especially crashes - please let us know! Thanks for playing!