The problems introduced in v0.5 should now be fixed, and a couple of very minor tweaks have been made.
If you are still having issues with crashing on game start, please try clearing your saved data and trying again. If you still have issues, let us know!
Thank you for your patience!
v0.5 Update is Live!
After a lot of work, we are happy to finally be able to bring you the latest update to the game!
This update completely overhauls the character talent system - instead of the talent "tree" there was before, we now have a simpler system: every character has 5 Talents with 5 ranks each. Once you have unlocked all 5 ranks of all 5 talents for a character, you have 'Mastered' that character, unlocking their bonus!
For example, mastering the Knight will unlock the Paladin, etc.
Not all of the bonus talents are implemented, yet. Also, since this is a major change, we had to reset all talent progress you might have made before... sorry!
As a result of this change, it means you no longer unlock new weapons from character talents - and you can no longer 'share' characters' starting weapons between characters (yet). We have plans on adding ways to unlock weapons that were previously locked behind talents in an upcoming release.
So, for now, several weapons that were once locked away are currently enabled and available to play with! So give them a go and see what you think - they'll be going away again in the future!
Besides this major change to the talents, we have also spent a ton of effort in improving both of the implements levels in the game, and we have made a LOT of tweaks to help with performance.
We hope these changes are more in line with what we have in mind for the end-game feel of the game... and we hope they give you a more enjoyable experience!
The next release is planned to add at least one new level, and two new characters - maybe more!
We really hope you enjoy playing this game - and if you have, please consider sharing it with your friends, or leaving a review, or talking about it somewhere. It helps us a lot!
Thanks again! ❣
v0.4 - Bugs and Performance Tweaks!
Hello Bringers!
We have spent the last week or so tearing apart the code looking for bugs and performance issues.
Some minor issues, like the cursor being wonky on the Upgrade Screen and some more major issues, like Achievements not working, and missing weapon attacks, etc.
We've also added a few features - mainly the option to change between Windowed, Fullscreen, and Borderless Window Fullscreen, and the option to toggle Damage Numbers on/off (if that's your thing).
Hopefully many of these fixes are things you won't even really notice - but you'll have a better experience in general playing the game.
Moving forward, we think it's time to take a closer look at the general game balance. Enemy stats and level difficulty are all over the place right now, and character talents are, well, not that interesting.
We're going to take some time rebalancing everything for the next Major release - so you might not hear from us for awhile... we'll try to share updates on our progress as we go, but, ultimately, we hope that the game will feel vastly better when we're done!
As always, if you have any feedback, you can drop us an email at feedback@axolstudio.com and let us know! We love to hear from you!
Enjoy 😘
Minor Update v0.3.1 - Fixes issue with starting game with old save data
Boy are we red in the face!
Our v0.3 had a bug that would cause the game to crash on startup if there was old save data!
This has been fixed and we hope it doesn't happen again... sorry for the inconvenience!
Update v0.3 is LIVE!
It's finally here! Update v0.3!
In addition to a lot of bug fixes and tweaks to the gameplay for balance and other reasons, this update adds some fun new stuff!
Reroll! - We added a Reroll button to the Level-up screen. Spend Soulstones to get a new list of 3 upgrade choices. The cost starts at 1 Soulstone, and increase by 1 every time you use it in a run!
Achievements! - We've started adding achievements to the game! Right now, there are only a couple of simple ones that you get just by playing the game enough, but we plan on expanding the them over time to include more challenging, or 'out of the way' tasks. Some Achievements will also unlock things like new items, weapons, or even characters. Only one of them unlocks a new item, for now...
End-game Breakdown + Bonuses! - Now when you finish a run, either by dying or collecting the map, you will see a breakdown of your performance! Number of enemies defeated, total damage dealt, etc. You'll also earn bonus Soulstones! We've increased some of the ways you can get Soulstones by playing the game now, since you can use them for rerolls. If you quit or restart a run, your Soulstones collected that run will be saved now.
Talent Tree Changes - Because of the new injection of Soulstones into the game, we've made a few changes to the talent trees in the game. We've increased the cost of talents by a lot more per tier than before. This means you might not be able to unlock all of the talents for a character after just one or two runs. We've also made it so you have a little more of a choice with talents - you only need to buy 1 of the talents on a tier to unlock the next tier. This means you can choose to unlock all the talents on one tier or save up to get to a talent on the more expensive next tier. Hopefully this lets you have a little more agency over your talents. We still have plans to come back and do some more major changes to talents in the future to make them more interesting and engaging, but this is just a step in that direction.
Options Screen - We added an Options Screen to let you change the game's volume, toggle Fullscreen, and clear your saved game progress (if you want!)
Title Screen Menu - We added a new menu on the Title Screen to give you access to the new sections, like the Achievements and Options screens.
Some of the balance changes we've made might make the game feel differently from before - hopefully in a better, more challenging way! As always, we want to hear your feedback on the game! You can always email us at feedback@axolstudio.com or check out our website for links to all of our different social medias!
We hope you enjoy this update, and keep an eye out for the next one which will add a new level and some more characters to unlock!
Party on, dudes! ♥
v0.3 Changes Update
The changes planned for version 0.3 of Bring It On! have proven to be more extensive than we originally thought.
Because of this, we have made the decision to split these changes into 2 parts.
Version 0.3 will contain several new features, balance, and quality of life changes, including Achievements and bonus Soulstones at the end of each run.
Version 0.4 will contain the new level and characters that were planned for v0.3.
We thought it would be better to get these new features and fixes into your hands sooner before spending the time on adding the new content.
Our goal is to have v0.3 live within the next week or so, so keep an eye out!
You may see some of the Steam-related changes popping up before v0.3 is officially released (like Achievements). Steam doesn't really have a way to test things like that in private... so just ignore them for now!
Thanks! 🥰
Upcoming Update: v0.3 Roadmap
Very shortly, we are going to be able to start working on v0.3
So-far on our roadmap for items that will be in v0.3 we have:
New Level (with 2 new bosses)
2 new unlockable characters
a few new items and weapons
Re-roll button on Level Up screen (spend Soulstones to re-roll choices)
The start of a config screen (adjust volume, screen size, reset saves, etc. Probably won't have key config - yet)
Post-game status screen with bonus Soulstones for enemies killed/time survived/etc.
Achievements! (including achievements which unlock new items/weapons and maybe characters?)
...and of course, any bugs or minor fixes we find along the way.
We also have a roadmap for future builds of the game - but we would love to hear FROM YOU!
What do you think is 'missing' or should be changed about the game? What would be a cool character or weapon you want to see added?
Leave a comment on this post, or, shoot us an email at feedback@axolstudio.com with any of your thoughts and suggestions!
ALSO, we're tentatively looking for someone to help us with our social media presence on a very, very part-time basis. If you might be interested, contact us at jobs@axolstudio.com!
Thanks for playing! 💝
Update v0.2.3
We heard your feedback!
It's always tough as a small indie developer to have access to enough different hardware to properly test for performance issues.
Based on your feedback, we think we've found a few places where we were able to improve the performance of the game.
I'm sure we haven't found everywhere, yet.
If you previously had issues with the game slowing down as you played, or had issues playing the game at all because of poor performance, please consider giving it another try.
If you are still experiencing problems, let us know by contacting us at feedback@axolstudio.com
It would be helpful to know your computer specifications so we can try to narrow down the issue further.
We hope this resolves most of the issues that have been reported, and that our next update can have some more fun stuff in it instead of boring old bug fixes.
Thanks for playing! 💞
v0.2.2 - Minor Bug fix
This patch just fixes a minor issue with enemy generation.