Broken Arrow cover
Broken Arrow screenshot
Genre: Strategy

Broken Arrow

How to use the UU Game Booster?

[p]This post is aimed at the Chinese community and it contains a guide on how to use the UU Game Booster, which is recommended and would improve connectivity performances for Chinese players.[/p][p][/p][p]如何多人顺畅游玩《断箭/Broken Arrow》?
以UU加速器为例,介绍使用教程[/p][p]
1. 首先,前往UU加速器官网下载安装UU加速器( https://uu.163.com/?channel=dj)[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40513072/c479424a4ee91234796ebce22d3d91700f1bd8f3.jpg"][/p][p][/p][p]2.打开UU加速器,在右上角搜索“断箭”,点击游戏名称立即加速。加速成功后就可以顺畅[/p][p]的游玩《断箭》啦。建议联机游玩的玩家都启动加速,以获得优质游玩体验。[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40513072/01a6abf8b99f57d8e08fbe935d92638b61d3d9f6.jpg"][/p][p]专属24小时口令码[/p][p]游戏对局中网络稍有波动即可能被对手抓住破绽。想要又快又稳的联机网络体验?UU加速器来[/p][p]助你!前往UU加速器,右下角优惠兑换处输入,“断箭加速用UU”即可免费领取24小时UU会员[/p][p]时长![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40513072/e1696796f057b9c0e2b1ca676f23090e1a6b1bbd.jpg"][TAG-40][/p][p]一、网络变化问题[/p][p]当游玩时出现网络不稳定时,可通过「UU加速器」的「网络监控」功能进行实时监测,更[/p][p]快速诊断延迟和丢包的网络问题。[/p][p][/p][p]UU网络监测主要功能:[/p][p] 曲线记录近30分钟的网络变化,包括实际延迟、丢包、所在游戏服等[/p][p] 当本地网络/游戏服务器出现异常时,会显示提醒通知[/p][p] 更快诊断延迟和丢包出现的原因[/p][p][/p][p]二、延迟过高问题[/p][p]当面临自身所处地区与游戏服务器物理距离过远问题时,可通过「UU加速器」实现延迟的[/p][p]显著优化。[/p][p][/p][p]UU高速专网主要功能:[/p][p] 开启高速专网后,就像开了地图智能导航一般,始终为你选择延迟最低的线路[/p][p] 可显著降低全国地区玩家的延迟[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40513072/4ffa7230d8f1e43c94568ec55e0fcaa4900c77be.png"][/p]

Broken Arrow is out now!

[p]It’s been a long ride, and you’ve been with us for all of it. [/p][p]Since Steel Balalaika first announced the game on their Patreon back in 2020, and since Slitherine announced its partnership with Steel Balalaika in 2021. [/p][p]Through many betas and playtests you have been with us, while the community kept growing, and everyone kept asking the same question over and over: “When is Broken Arrow releasing?”.[/p][p]Well, without further ado, we can proudly say that Broken Arrow is releasing now.[/p][p][/p][p]Many brave commanders, first into the fray in exchanging blows with one another, have been engaged into battle since Monday. Now it’s time to escalate and turn what has been a skirmish into an all out war and let everyone else join the fight.[/p][p]We can’t stress enough how important it is for you to let us know what you think about the game, to leave a review on Steam and give us your honest opinion on discord, steam or elsewhere. [/p][p]Broken Arrow is a game built for and around its community, and most importantly it’s a game built to stay.[/p][p][/p][p][/p][p]We have long term plans for the future of the game, with many new factions and theaters of war being added, as well as shorter term considerations and plans. Expect to hear from us on our immediate plans soon enough. [/p][p]Until then, what are you waiting for? The war won’t win itself![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1604270/Broken_Arrow/"][/p]

Patch 1.0.7 - We have a new patch ahead of the official launch

[p]This update introduces a new option to select the network environment for the CIS region.[/p]


Connectivity issues in Russia

[p]
We know that players from Russia have reported a lot of connectivity issues. To mitigate connectivity issues, we have rapidly deployed a dedicated server infrastructure located entirely within Russia. This solution is designed to address the problems caused by regional restrictions for players from Russia. [/p][p]
Now in the game settings you can select your preferred network environment region. Go to Settings -> Gameplay -> Region, and select CIS. After clicking “Apply” you will be notified that the changes have taken effect and your client will close - this is normal behavior. Start the game client again and the changes will take effect.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40513072/60c08509c51760394dad493217ab7174137a5ce7.png"][/p][p]Please note: progress made in the CIS region (including experience, rankings, statistics, medals and other achievements - both campaign and multiplayer -) is tracked separately and is not synchronized with the global region data. The matchmaking system, lobby listings, and invitations are all restricted to the selected region.[/p][p]
We consider the current solution to be temporary and, like you, hope that the connectivity issues will be resolved in the near future. In view of this, we must inform you that if the situation returns to normal and the CIS region option is switched off, we will do our best to find a solution. However, we cannot guarantee the transfer (synchronization) of accumulated progress to the global environment.[/p][p][/p][p]Attention for those who do NOT live in Russia.[/p][p]If you do not live in the CIS region or Russia, or do not have difficulties with connection, we strongly recommend you do not change the region of the servers. It is highly likely that you will encounter problems due to the fact that regional connectivity limitations can work both ways.[/p][p][/p]

Chinese Localization

[p][/p][p]Thanks to the help and support of some members of our amazing Chinese community, we were able to make several improvements to the Chinese localization.[/p][p]We apologize once again and we hope that it will be much better now.[/p]


Full list of changes and fixes:

  • [p]Added region selection option in game settings.[/p]
  • [p]Fixed an issue where the game could freeze during Skirmish mode when AI used nuclear weapons.[/p]
  • [p]Fixed an issue when official PvE scenarios couldn't be launched in co-op.[/p]
  • [p]Fixed a bug where lobby settings could have been changed by non-host players.[/p]
  • [p]Fixed rounding issues in certain achievement progress calculations.[/p]
  • [p]Fixed a bug where unit skins in decks would reset after restarting the game.[/p]
  • [p]Fixed incorrect weapon display on F-35s.[/p]
  • [p]Fixed incorrect voiceover for the MT-SM.[/p]
  • [p]Fixed incorrect unlock conditions for Russian Guard Tanks skins.[/p]
  • [p]Fixed an issue where units would move toward a target instead of attacking it when out of ammo.[/p]
  • [p]Fixed cutscene in the Russian mission “Search and Rescue.”[/p]
  • [p]Fixed display issues in the “News” section.[/p]
  • [p]Fixed duplicate vignettes of aircraft in some cases.[/p]
  • [p]Various localization fixes.[/p]
  • [p]Improved reload animations for certain artillery and MLRS units.[/p]
  • [p]Fixed model issues with M1A2 SEP v2 and BTR-80.[/p]
  • [p]Fixed loading/unloading animations for the AMPV vehicle.[/p]
  • [p]The upcoming server-side update will also address the issue where rating points were  awarded after the match was canceled.[/p]
[p][/p]

What's next?

[p]
We will continue to work on fixing bugs in campaign scenarios in the near future. We are also currently working on fixing the detected cases of memory leaks and application crashes. [/p][p]Also, we would like to inform you that tomorrow, from 08:00 GMT on June 19, 2025 the servers will be down for about 1 hour for server software update. The server software update will not require an update to the game client, this update is aimed at improving the game experience and fixing identified bugs.[/p][p][/p][p]Most importantly, tomorrow marks the official day of release for Broken Arrow![/p][p]Many of you are already in game having fun, but there will be more coming soon. If you want to know when Broken Arrow is releasing, have a look at this map.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40513072/1f780f4e44504c1175e34690350a16b243a8ec35.jpg"]
[/p][p][/p][p]

[/p]

Our immediate plans

[p]We launched the Advanced Access yesterday and we are overwhelmed with joy at seeing so many of you enjoying the game and having fun. [/p][p]While this obviously makes us very happy, we are also aware that there are many areas where your valued feedback has highlighted room for improvement.[/p][p]And some issues which we want to urgently address.[/p][p][/p][p]Skirmish mode[/p][p]First off, the current version of the skirmish mode doesn’t match people’s expectations. [/p][p]Today we’re releasing a fix enabling 1v1 and 2vs2 vs AI.[/p][p]It was a precise design choice to initially disable 1vsAI and 2vsAI because the currently available maps are not designed for less than 3 players per team. The AI will also be improved as currently it will be a bit passive on certain maps.[/p][p]The developers will keep working on the Skirmish mode until it becomes a complete mode and a thoroughly fun experience, having a wider selection of balanced maps available and also allowing for bots as teammates.
Broken Arrow is a game we intend to support for many years, and improving the Skirmish mode will just be the first step.
[/p][p]Big Wave mission[/p][p]We’re aware of an issue preventing players from completing the Big Wave mission. We apologize, but we are deploying a fix for that now.[/p][p][/p][p]Blackout mission[/p][p]Another issue preventing some players from completing Blackout mission has also been fixed.
[/p][p]Connectivity Issues in Russia[/p][p]We’re aware that there have been many reports of connectivity issues from players in Russia.[/p][p]Although we’re working towards an improvement which should ideally help with the situation, and you can expect it very soon, this matter is beyond our control and doesn’t depend on us. [/p][p]It is related to disruptions on the local internet infrastructure and it’s been experienced on many different online games from other companies.[/p][p]We hope that the problem will be solved promptly and we commit to improving it until then.
[/p][p]Chinese Localization[/p][p]We are preparing many amendments to the current Chinese localization, which will improve its quality level.
[/p][p]What’s next?[/p][p]The developers are working around the clock, and will keep doing so until the current issues are resolved. Also, we listed the most common issues, it’s not the entire list of problems that the devs currently have on their list.[/p][p]When that list has been sorted out, it will be time for what is coming next. But we don’t want to spoil anything at this stage, since first we’ll focus on fixing the current problems. Rest assured, Broken Arrow is here to stay and we will never stop improving it and working on it.[/p][p]In the meantime, please keep providing us with feedback! All kinds of feedback is valuable. If you’d, leaving a review on Steam is also very helpful.[/p]

Advanced Access - Hotfix 1

[p]We are posting the first hotfix for Broken Arrow. It contains a number of fixes that were causing some of the missions to crash.

Furthermore, we are aware of some connectivity issues on the territory of Russia: please read this thread for more information about it.[/p][p][/p][p]Changelog:[/p]
  • [p]Fixed an issue with the mission The Big Wave, preventing players from playing the mission,[/p]
  • [p]Fixed an issue with the mission Operation Cold Harbor, preventing players from playing the mission,[/p]
  • [p]Fixed an issue with the PvE mission Baltiysk Invasion, which made players disconnect after a short amount of time[/p]

Advanced access starts now

[p]Peacetime is drawing to a close. Tension is rising, planes are scrambling in the air and elite military units begin their offensives in the dark, while millions around the world are buzzing with anticipation, holding their breath. Broken Arrow is almost here.[/p][p]
Vanguard Edition supporters, get ready! You’re the first assault wave, the vanguard commanders who will spearhead the first military operations of the war. [/p][p]
We’re starting today with the much anticipated launch of the Advanced Access for owners of the Vanguard Edition. [/p][p]
There’s not much else to say: get in there, enjoy the game, have fun and let us know what you think. Broken Arrow is a game built for and around its community, with the idea that you will help us shape the future of the game. Your feedback will be essential in ensuring that the game keeps growing and improving.[/p][p]
This is of course just the beginning of a new chapter in strategy gaming. We have a special trailer that we plan on showing you on the day of launch, on June 19 at 4 PM GMT, so we’ve started a premiere on YouTube for it.[/p][p][/p][p][/p][p]Are you ready?[/p][p]
[dynamiclink href="https://store.steampowered.com/app/1604270/Broken_Arrow/"][/p]

FAQs - Everything you need to know about Broken Arrow

[p]There have been many questions about many different aspects on the game on Steam, Discord, Reddit and elsewhere.[/p][p]We have decided to collect all these questions and answer them, in a centralized position. [/p][p]We hope this can help with giving you all the information you need.[/p][p][/p][p]You can find them here.[/p][p]Please feel free to reply and ask additional questions or clarifications should there be any further confusion.[/p]

Deep dive on Vanguard Edition content

Today we’ll focus on two parts of the content coming with the Vanguard Edition: the exclusive skins and the soundtrack.

First we’ll post a blurb by Yuriy, Visual director for the game, who will expand on the process behind the creation of the beautiful models in the game. We’ll also post all the cosmetic skins coming with the Vanguard Edition.

Then we’ll leave the microphone to Evgeny Shchukin, the composer behind the amazing and thrilling OST. Disclaimer: the soundtrack won’t be an exclusive to the Vanguard Edition, we’re looking into making it available separately after launch.

_______________________________________________________________

The Models in Broken Arrow


Creating models for Broken Arrow is a complex, but quite interesting process, in which there is a constant balancing between three variables: Optimisation, Visual beauty of the model, Asset production time.
We always proceed from the principle that the main character of our game - a unit, be it a tank, SPHr, or infantry squad - should look as authentic as possible. For this 3D team has developed its own pipeline, sometimes with quite specific tools that are used in production. There is no point in describing our pipeline in detail, but few points are worth mentioning.

Realism is your best friend:
Despite the large scale of the wargame and technical limitations (texture size, polycount, etc.) associated with it, we're trying to validate models authenticity, so players won't have much doubts regarding how historically accurate models are. So, at some point we've introduced a rule saying that the validation of the unit should be based on real life reference, such as photo or video record. This approach drastically mitigates any risks.


Here, for example, is an intermediate stage of checking the model of American armoured personnel carrier ACV, where the hull dimensions are already similar to the real ones and it remains only to fit the elements of the model to their rightful places.

You've got to know the subject and be aware of your actions - a 3D Artist is pretty much a jack of all trades)

Any vehicle is a large and complex mechanism, consisting of thousands of parts that make each machine unique, endowing each unit with its own charisma. A unit should not just look beautiful, but should convey the ‘soul’ of a real combat vehicle, be interesting to study from all sides. Metal texture, layers of paint, inscriptions, detailing - all this is very important to display, even despite the technical limitations.




The whole world is a reference
A set of references and visual oversight is of great importance to the artist. Each of our artists has his own personal folder with various photo and video references. Such folders may occupy dozens of GBs on a hard drive. Chipping, welding, priming, paint texture - it all helps to ‘revive’ the look of the equipment in the game. Not washing the car can also be useful - photographed textures of dirt and smudges can be easily found in our models.





What is interesting, some characteristic chips/textures/contamination are transferred into the game almost unchanged, and sometimes in unexpected ways. For example, for the M60, the texture of the moulded turret is originally a photo of ordinary sand on the beach, converted to normal.


Not washing the car can also be useful - photographed textures of dirt and smudges can be easily found in our models

Camouflages - personality to the max!
We pay special attention to the creation of camouflages, because they allow us to achieve the best visual flavour for the vehicle. In camo production we try to keep a fine balance between historicity and personality of the vehicle. Due to this, sometimes we have to make compromises - for example, in order to use the camouflage that actually existed, characteristic for this army on later vehicles, i.e. we have some ‘semi-historical’ colouring (for example, modern iterations of Abrams tanks in MERDC camouflage of the 70s), or to use a composite image, where some elements were found in photos of real vehicles. We paid special attention to the Vanguard edition camouflages, as we didn't just want to strike a balance between authenticity and personality - we wanted to capture the spirit of each specialisation through these camouflages. We hope we have succeeded!

F-16

The camouflage of our F-16 is inspired by the real camouflage of this machine, it is F-16 #87-0241, from the exercise of 12 August 2001. We think it captures well both the character of the aircraft (swift and skittish, like a tiger) and the character of the entire Striker deck - a swift, stunning strike on the enemy.

F-22

The F-22 also has a real-life prototype - from a photo of Santos Caceres, who captured this stealth fighter on his camera as it took off from Nellis Air Force Base in Nevada on the morning of 19 November 2021. We don't know much about this type of coating, but it makes the F-22 look particularly spectacular, as does the entire US SOF spec - Unquestionably high-tech tool for solving the toughest problems on the battlefield.

KA-52

This camouflage has a special place in the hearts of our artists, as it relates to the KA-52's nickname - Alligator. Thus we think it builds a strong connection with KA-52's character. This coating is real, for the first time this KA-52 has been shown to the public at the PARIS AIR SHOW 2013. We think that this paint job expresses KA-52's nickname in the best possible way. Be careful not to be deceived by the relative slowness of this model - it has very sharp teeth and strong armour like a real alligator. So does RF airborne spec!

Abrams M1A2

The camouflage of this vehicle - a collective image of the entire armoured power of the United States Inspired by the real prototype, this camouflage has been creatively redesigned to emphasise all the strongest aspects of the tank - strongest armour, accurate gun, pure power and inevitability. As well as the entire deck of the US Armoured Brigade - a steely, unstoppable avalanche on the cutting edge of the attack.

T-14 Armata

It's also a special camouflage for artists. This vehicle refers to the colouring of Soviet tanks from WWII. The IS-2 steel machine, the crown of the power of the USSR tank building, echoes the spirit of the T-14 Armata - the crown of modern tank building, emphasising the connection of the tank building school. In our opinion, this camouflage, although never applied on the real T-14, corresponds very well to the spirit of both the vehicle and the whole deck as a whole - there is no task for the Guards Tank Brigade that it could not deal with

These are just a few of the inspirations for all the skins going in the Vanguard Edition. Here are all the skins, 1 per each specialization. Let us know what you think in the comments down below.




















_______________________________________________________________

The Music in Broken Arrow



My musical background is deeply rooted in electronic music. Alongside my colleague Alexander Tochilkin, who leads the audio department in our team, we have traveled a long path through the electronic music scene — releasing vinyl records, performing at festivals, and building our artistic voice. Over time, we transitioned into the world of sound design and interactive music. I have created extensive sound design for a variety of visual projects, as well as dynamic soundtracks for games and installations.

As a passionate gamer since childhood, I have always been a big fan of game music — from the early days of Atari, through the iconic Mega Drive and SNES soundtracks, to modern masterpieces like Battlefield 2042 and Cyberpunk 2077.

When it comes to references and inspirations for the Broken Arrow soundtrack, I would highlight artists such as Johan Skugge & Jukka Rintamäki (Battlefield 3 and 4), Brian Tyler (Call of Duty: Modern Warfare 3), and P.T. Adamczyk and Marcin Przybyłowicz (Cyberpunk 2077). I also draw inspiration from the classic soundtracks of Sega Genesis and SNES games, cinematic scores like Black Hawk Down, Tenet, and Inception, music from crime documentaries for creating tension, and classical orchestral works for their epic quality.

In terms of production, I primarily work on a PC using Reaper or Ableton as my main DAWs. I make extensive use of virtual synthesizers such as Serum, Massive, Diva, and numerous sample libraries like Native Instruments Kontakt, complemented by various effects — from guitar pedal emulations to retro reverb units. Hardware plays an important role too: our custom-built modular synthesizer provides unique electronic textures and glitch effects, while vintage synths like the Roland JP-8000, D-50, and the Soviet Polivoks deliver powerful basses and lead sounds.

My creative process typically begins with a rough sketch based on the required theme — whether it’s an aggressive trailer piece or a subtle ambient background track for the game. I then proceed to arrangement and instrumentation, followed by mixing and final mastering — all of which I handle myself. Alexander has also contributed some outstanding tracks to the soundtrack, particularly during the early stages of Broken Arrow's development.

Another major part of my work is the dynamic music engine we developed. Built using FMOD middleware, it consists of numerous small musical pieces of varying intensity and mood, designed to react dynamically to in-game events, battle intensity, and different gameplay phases. As a result, players experience a musical background that is assembled in real time and adapts seamlessly to the flow of the game. The system is highly flexible, offering a unique auditory experience in every match. In addition, within the mission builder, players can select specific music tracks for key gameplay moments or even upload their own OGG files, providing an extra layer of personalization. That’s the foundation of our dynamic music engine.


Here's my Polivoks synth. We bought it with Alexander a long time ago - a bus driver brought it to us from another city. That time it didn't cost much, since many elderly people were getting rid of old Soviet stuff and it wasn't fashionable again yet. Now it's a pretty solid deal. It is a very aggressive analogue unit from the 1980s, made by Formanta USSR. Harsh raw basslines, fat leads slightly out of tune, weird noises - here's what it applies to. As far as I know Trent Reznor also used it in his massive Doom OST. Mine is also "charged" with a light garland, since 50% of the time I work at night, and the unit itself doesn't have any display or lights to see the knobs and parameters.


This is Dave Smith Instruments Evolver. A little beast of a synth from a legendary engineer who developed the iconic Prophet from the 80s which made a huge impact on almost every record of that time. This is an analogue/digital desktop synth with 4 sequencers, allowing to do interesting computerized yet warm and fat complex sounds and sequences. It can also do roaring bass and lush leads. I bought it from our colleague Vova Valder who is now producing videos for Broken Arrow. I also customized it with non-stock knobs which I took from an old Akai MIDI controller.


This is a modern clone of the legendary Roland TB-303 synth famous for its iconic "acid" basslines. This TB-3 version has some additional features and a touch screen for sequencing. You can hear such sounds at the end of "An Idea for an Ambush" and "Burning Gasoline". 303 brings a good amount of tension and danger to a music track.


And here's my Peavey Tracer electric guitar from 1989. American-made baby of yellow color. Along with electronic music I'm also into rock and metal stuff. My favs are Sepultura, Gojira, All Them Witches and good old power metal such as Blind Guardian. TBH I mostly program heavy guitars on a PC computer with the help of Kontakt libraries and virtual amps and pedals such as Brainworx Rockrack or Neural DSP stuff - the Gojira signature is one of my favourites. But I believe there are still some lines and sounds in the OST made on this old yellow Peavey with my hands on it.

We continue to expand and refine the soundtrack — and there’s much more music on the way for Broken Arrow!

Price adjustment for Poland

To our Polish community – thank you for your feedback!

On release of the Broken Arrow Vanguard Edition pre-orders, the localized automatic pricing on Steam was highlighted by many in the community.
We've heard your concerns, and we've decided to adjust the pricing for Broken Arrow in Poland.

New prices:
Broken Arrow Vanguard Edition: 234.99 zł
Broken Arrow (Standard Edition):189.99 zł


If you’ve already purchased the Vanguard Edition, don't worry — Steam should have automatically refunded the price difference directly to your Steam Wallet. No action is required on your part; the refund will be processed automatically.
If you experience any issues, please feel free to contact us at support@slitherine.co.uk.
Thank you for your continued support.

RELEASE DATE ANNOUNCED

https://store.steampowered.com/app/1604270/Broken_Arrow/

You’ve been with us when we announced it, when we started streaming it. You’ve taken part in many playtests and multiplayer challenges.

You’ve been discussing it everywhere and we’ve been overwhelmed with all your passion and hype.

You’ve given us great feedback and suggestions and you’ve been with us for the whole trip, helping us make Broken Arrow the most wishlisted strategy game on Steam.

You have been waiting for it for years and now we’re almost there. Broken Arrow will be released on June 19 on Steam at $49.99.

VANGUARD EDITION PRE-ORDERS



But that is not all.
We are opening pre-orders for a special edition of Broken Arrow today.

Broken Arrow Vanguard Edition is now available on pre-order at $59.99.

It is a special edition which contains a number of exclusive goodies.


  • Advanced access to Broken Arrow: play the game ahead of everyone and jump in on the action on June 16, 3 days before launch;
  • Digital soundtrack: 41 intense and energetic bangers composed by the talented Evgeny Shchukin;
  • Digital wallpapers: customize your background with 9 beautiful wallpapers, portraying the specialization decks available in the game;
  • Exclusive skins: apply unique skins to specific vehicles, one per specialization;




KALININGRAD LIVE STREAM



We are brimming with anticipation, just as you are. As you wait for June, we thought of inviting you to a special live stream.

Later this week, on Wednesday April 30 at 3 pm GMT, we will be streaming a never-shown-before mission on our Twitch channel: it’s Kaliningrad time!
Are you ready?