We all know that controller support is a feature on Steam. But when I tried to include controller support into my game, the whole thing fell apart...
I don't understand how this happened, but it might increase the release date by the maximum of a year. (Don't worry. I'm fine. ːsteamthumbsupː) Basically, I am able to play the game through the IDE of GameMaker Studio 2, but the only problem is that I can't export it. So if I didn't notice this when I did and continued working on it, it wouldn't work on launch day! Eek! The stress! But also the relief... I mean, what is the chance that I would have seen that happen? 17%?
I think I needed that... I was getting a little off-schedule, so my game decided to give my a motivational punch. I think my game took it too far. I really don't know. I'm very scared that this will happen again. It seemed to happen out of nowhere. This will be really bad if I finish the 2nd dungeon of the game. If that... you know, DOES happen... hehahasoIHSDOPWhduiqywfnIYD"GOIDGOUYWGOIGYUWGWOIWG! ( I'll go insane.)
Anyways, I hope everyone ELSE is doing well. If you want to make a game in 2021... DON'T. But I'm determined to release this to Steam... even if I'm 3 years late! Good luck to you all! See ya!
I'm on Steam!
Whoo-hoo! I just published Broken Legends as coming soon! I never thought I would get this far! Any support for this game is appreciated. I am dedicating a lot to this game, so I hope you all like it. I thought I would make it this far. I hope I can release a good game, that you all will like. ...Hmm, this doesn't feel bold enough... Lemme try something...
BROKEN LEGENDS IS ON STEEEEEEEEEEEEEEEEEEEEEEEAM!!! whoo-HOOOOOOOOOOO!!!!
Also, check out my itch.io page by clicking here. Remember to stay healthy during these crazy times! ːsteamthumbsupː