As promised, here are the details for the Update coming on the 23rd, I'd also like to mention that the game will also be available for Xbox One, Series X/S systems and is now available for preorder!
Gameplay
Added Dynamic difficulty for the campaign, Rank increases based on how efficiently and quickly you kill enemies, decreases upon taking damage, letting enemies leave the screen, or dying. The higher your Rank is, the more perilous the level will become.
Many basic properties of the player ship has been adjusted, basic player shots are now faster, and the player ship fires more rapidly, the base movement speed has also been increased.
Some enemy and boss patterns have been adjusted to accomodate the changes above.
Many upgrades and weapons have been adjusted to better suit the new basic ship properties.
Boss enemies now grant a lot more score than previously.
Weapon upgrades have been made more common.
Adjusted the difficulty of some of the challenge stages.
Adjusted some of the extra enemy waves governed by the stage's theme.
Bugfixes
Fixed several minor issues and inconsistencies.
I hope you'll find the new systems and gameplay experience enjoyable!
See you all on the 23rd for the update. :)
Upcoming Gameplay Update
Hi everyone,
Just a heads up that the game will receive a new patch featuring many gameplay updates on the 23rd of February, more details to come soon, along with another announcement.
Fixes, Small QOL, Demo Updated!
Hi everyone!
We have issued a few small fixes for some leaderboard related issues and other small inconsistencies.
Other than that, the Demo has also been updated to the latest version to better reflect the current version of the full game.
Thank you for enjoying and supporting the game. :)
New Update, Global Leaderboards, Switch version
Hi everyone!
The next update is upon us, with new additions, reworked assets, and a cross-platform global leaderboard, and maybe a new secret?
The update will go live along with the Switch version on the 28th of June.
We still have a couple more updates planned for the future, but until then, see you guys on the leaderboards!
Upcoming Updates
Hi everyone!
We've been a bit silent lately, so I wanted to share a few things of what's to be expected in future updates.
First of all, the game will be available on other platforms in the near(ish) future, notably Switch and Xbox. With their release the game will also have a new Global Cross-platform Leaderboard!
Other than that we are working hard on polishing up all the graphical assets of the game, so expect some new amazing pixel work coming up!
Finally, the game will receive a new super boss - restricted to Hard difficulty and it might be a reference to something. :)
Other notable things are: -Many new Ship Skins to choose from. -A couple new gameplay options, including Autofire. -Some balance adjustments and fixes. -Engine upgrade
Things not just yet coming with the next update, but confirmed: Loadout system and polished UI/Menus
And that's it for now, thank you everyone for still supporting and enjoying the game!
A Spooky Update
Hi everyone!
We're back with a few spooky Halloween themed additions to the game. Including a new Challenge mode with new themed and adjusted enemies, modules and cosmetic rewards if you can beat it!
Apart from that the update will include several minor bug fixes and some adjustments to the item appearance rates, that should hopefully help the somewhat less seen modules to be more frequent.
The update will go live on the 25th of October, until then, we'll see just how much additional content we can squeeze in!
Major Update #4 - Version 1.4.0 - Full Release
Hi everyone!
Another update coming your way delivering some exciting content and changes. The update will drop next week on Wednesday, until then the notes for the update are below:
Gameplay
Reworked and rebalanced several existing Modules
Rebalanced some of the Weapons/Subweapons
Added many new Bosses
Added new Enemies
Added new Modules
Reworked and adjusted several enemy behaviour and patterns
Added a new Stage Modifier
Added a new Challenge - Endless Mode
Reworked Score Multiplier
Art/UI
Added new shop and title assets.
Sound
Added new SFX
System
Added new Achievements
Added Unlockable Cosmetic Skins
Added Codex
Slightly adjusted the tutorial
Bug Fixes
Fixed several minor issues
While this update will be considered the first one going into Full Release, we still have some interesting content on the way, so keep an eye out for those too!
Once again, thank you to our community and to everyone else for all the support and love you've showed the game. We couldn't have made it this far without all of you.
Major Update #3 - Version 1.3.0
Hi everyone!
Sorry for the long wait, we're finally back with another content update for the game. The update is set to release for this Friday, 21st of January, 7 PM CET.
The patch notes are as follows:
Gameplay
Added Final Stage - The Core
Added many new Modules, we now have reached our target of 200 Modules!
Reworked and rebalanced several existing Modules
Rebalanced some of the weapons/subweapons
Added new Enemies and Bosses
Reworked and adjusted several enemy behaviour and patterns
Added new Stage variations
Added new Stage Modifiers and Events
Added new Challenges
Added new Secrets
Reworked Magnet research node, the Player now has a weak Magnet effect as a baseline and the Magnet research will improve its effective range.
Art/UI
Added portraits to NPCs.
Added several new background pieces and objects.
Reworked many store and title assets.
Sound
Added new theme tracks
Added many new SFX
System
Added new Achievements
Many background optimizations and system reworks.
Bug Fixes
Fixed an issue where specific weapon/pattern combinations would cause an exception.
Once again thank you everyone for your continued support, we hope you'll enjoy the update!
Major Update #2 - Version 1.2.0
Hi everyone!
We're back with the second major update and it will be releasing later this week! This one is about bringing more content and overall polish to the game.
The notes are as follows:
Gameplay
Added 3 new Bosses.
Added a new Stage.
Added 25 new Modules.
Rebalanced several existing modules.
Switcheroo has been reworked into an Active Module.
Several Enemy and Boss behaviour and patterns have been adjusted.
Added new Enemies.
Added new Waves.
Added new Events and Stage Modifiers.
Added new Achievements.
Art/UI
Many sprites and art pieces have been reworked/adjusted including:
Enemies
Bosses
Backgrounds
Pickups
Effects
UI
System
Added a new Performance Rating System. The player's performance will be evaluated at the end of each level and bonus points will be given.
Added Module unlocks. Some Modules can now only be found after their specific requirement has been met.
The first Challenge is now available under the Challenges menu.
Each difficulty and Challenge now has its own separate Leaderboard.
Added an option for switching the Boss HP Bar's location. (Top or Bottom)
Added an option for focus loss pausing.
Many background optimizations and refactors.
Bug Fixes
Fixed an issue where some invincibility effects wouldn't get applied properly or would be overridden.
Fixed some bullet behaviour inconsistencies.
Small Balance Patch #1
Hi everyone.
Just a small patch full of tweaks and adjustments and a few fixes.
Here are the notes:
Gameplay
Some Research nodes will give slightly less stats.
Slightly adjusted the behaviour of some enemies.
Non-projectile based drones will now convert increased firing rate to movespeed.
Kamikaze Drone deals slightly higher damage.
Adjusted the cost and effects of some Modules.
Reworked Guardian Angel module.
Last Man Standing will grant a higher damage bonus.
Efficient Inverter's effect will last slightly longer.
Fuel and Health pickups will now give a small score bonus when the player is at max Fuel and Shields respectively.
The projectile from electric based effects now has a larger hitbox.
The stat change indicators will now update more frequently.
Bugfixes
Fixed an issue where the extra shop from Arms Dealer would spawn too close to an early event.
Fixed an issue where the Infested stage modifier would override special stage effects.