Brooke vs. World Doom cover
Brooke vs. World Doom screenshot
Genre: Adventure, Indie

Brooke vs. World Doom

Brand New Upgrade System Arrives

The summer heat is only getting hotter!



A complete upgrade system has finally arrived in Brooke Vs. World Doom! Obliterate baddies even harder with crazy add-ons and enhancements for your weapons and powerups. Brooke can even be given perks and enhancements too! You can buy these upgrades at the shop anytime after beating the first level, Enter the Dam!




This update also comes with a whole list of bonus additions and improvements, check it out:


  • Game performance optimization for all levels.
  • Visual touch ups and polish on HUD and menus.
  • New "Party Splatter" effect when damaging and defeating enemies.
  • Remastered Level Select and Ancient Tree themes by Nitrosparxx.
  • Added icons for each soda powerup.
  • Added a new camera zoom feature so players can get a closer look at the action in tight situations. Pressing Tab or Select on controllers toggles all cameras’ zoom at any time.
  • Added a “snap” when Brooke overlaps with a teleporter and rotator spots while transformed on the electric lines in Going Electric. This should help players more naturally overlap with them instead of accidentally moving past them and having to correct it, especially in tricky situations.
  • Revamped pink platforms in Enter the Dam so they use real physics and can be affected by any object including enemies and broken crate pieces.
  • Fixed the electric gate buttons in Enter the Dam so they can’t be hit while still sealed in another gate.
  • Turned down the overall volume of the game. Players often noted having to turn down their volume after switching from other games, should be less ear-grating now.
  • Reduced parachute Unikoch spawn rate for both Original and Hardcore modes in Enter the Dam.
  • Fixed the sliding doors in Enter the Dam so they only open if Brooke is on the ground to prevent a recently discovered soft-lock glitch and other potential problems.
  • Added extra telegraphing for attacks by Enforcers, Dragonflies, and Squishes.
  • Changed the treasure chests in The Ancient Tree and the presents in Winter Assault to automatically give Brooke the item inside instead of spawning in front of it when the chest/present is opened. This prevents situations where players have to run back over after realizing they didn’t pick up the item while they were in a hurry.
  • Added HUD effects while using the Gauntlet Cannon to signal if out of energy and refilled energy.
  • Fixed up various glitches with Brooke’s 3D model.
  • General weapon balance alongside complete overhaul with upgrade system.
  • Enhanced some animations for Brooke and enemies such as the Enforcer and the Squish (Blue guys in The Ancient Tree)
  • Added a tutorial sign that brings back a tutorial to teach how to lock Brooke’s position when using a controller in Enter the Dam.


I hope you enjoy this crazy update, if you have any thoughts, feel free to check out the discussions page!

Kicking Things Up a Notch

What better way to kick off the year than with the first post Early Access launch update? Got tons of new improvements and fixes ready for you to check out!



  • Unikorches ragdolls are back! They bounce and roll around after defeating them.
  • Fixed an issue where the player could still select one of the options on the Level Select side menu after opening up the options menu.
  • Updated controls for all menus so you can use ASWD like in other modern PC games while using keyboard + mouse for navigating as an option. Previously, it was the arrow keys, which didn’t match the game’s control scheme.
  • Updated game artwork for Steam with the help of my friend Dusky! She made the new character art of Brooke Atomica and the Enforcer. Check out her game Havoc Fox on Twitter @HavocFoxGame. She’s got more slick artwork on her personal account @HavocDusk.
  • Buffed controller aim assist, making it easier to lock onto enemies.
  • Added tiny initial delay when firing and aiming with the right stick, giving you a moment to aim at enemies before firing. Using weapons like the Surfboard would miss almost every time on the initial shot.
  • Improved various environment and object graphics across all levels, including the floating platforms in Enter the Dam, the treasure chests in Ancient Tree, and new background elements in Going Electric
  • (Finally!) improved the walljump while using a controller so if you jump over a ledge to land onto the ground, Brooke doesn’t keep her directional lock like while she’s sliding down the wall, making it easier to shoot at enemies.
  • Fixed an issue where the level finished screen would display a category (i.e. number of diamonds collected) as 100% if the count was barely under the requirement. It now correctly displays 99% to prevent any confusion.
  • Fixed an issue where data servers set on fire still had their fire effect activated after it was destroyed. Also added in a snap system for data servers so now it’s easier to aim at them with a controller.
  • Patched out the ability to dash straight off a ledge and then dash again while in the air. This exploit allowed for further outward reach than intended.
  • Changed the vents in Hydro Rapids City so Brooke always lands on the ground instead of where the vent lands. It looked a bit strange when she would land before the vent top came down.
  • Rearranged the start of the first open vertical climb section in Going Electric so that you no longer can get stuck in the bottom-right area after activating the platform switcher.
  • Adjusted the cell phone pause menu so you can no longer glitch it when exiting the confirm menu and reselecting an app as quickly as possible.
  • Adjusted generators in Going Electric so their idle speed is a bit faster, this should help reduce wait time to begin attacking them while transformed on the electrical lines.
  • Added visual effects to communicate better that friendly cannons in Winter Assault are only usable once.
  • Fixed an issue where the follow camera was too stiff in the playable build versions compared to the version I was working on in-engine.
  • Reworked the jumping bamboo obstacles in Ancient Tree so they’re (hopefully) less glitchy.
  • Found and solved an issue where a Snowman was being activated by an Electric Blitz nearby on accident in Winter Assault.
  • Tracked down and solved the issue where rolling snowballs always skip forward suddenly before rolling smoothly down the hill.
  • I hope this new update makes your 2022 just a bit better! More updates will be coming up whenever they’re ready, don’t forget to follow me on Twitter @SlyBalto for updates on fixes and visual improvements. I got something pretty crazy in the works and you don't wanna miss it!


Ya boi,
SlyBalto