Brotato cover
Brotato screenshot
Genre: Shooter, Indie, Arcade

Brotato

Patch 1.1.3.0


  • Viperfish: 3+3hp/wave => 1+3
  • Lobster: 3+6hp/wave => 1+5
  • Blobfish: spawns 6/3 lampreys => 4/2, tweaked skin
  • Hermit (healer): 10+8hp/wave => 5+5
  • Goblin Shark: charging speed 725 => 700
  • Tweaked some waves
  • Fixed the Russian translation for Kraken's Eye

Patch 1.1.2.0


  • Narwhal: +10hp/wave => +8
  • Tweaked some waves
  • +20% materials from cursed enemies => +33%
  • Captain: +50% xp gain for every free weapon slot => +60%
  • Sailor: -30% Damage => -25%, 20% Crit Chance cap => no cap
  • Gangster: +20%/10% elite damage on kill => +15%/7.5%
  • Ogre: now gets 2 guaranteed hordes in Danger 5
  • Anchor: damage 40/60/100 => 45/70/110, range 150/175/200 => 175/200/225

Patch 1.1.1.0


  • Reduced the scaling of enemy HP with Curse (2.5*curse => 2*curse)
  • Stargazer: +20hp/wave => +15, +300% hp when getting angry => +150%
  • Iron Lungs: +6hp/wave => +4, 5 armor => 3
  • Walrus: +30hp/wave => +25
  • Waves 16/18: slightly less Stargazers appear
  • Javelin cooldown: 60/55/45/40 => 60/55/50/45
  • Fixed a bug where some achievements were not unlockable when already having the corresponding ingame challenge
  • Fixed the Russian translation for "Diver"
  • Fixed the curse particles appearing too high for Landmines

Brotato Local Co-Op Update & Abyssal Terrors DLC - Out Now!

We pressed the button, I repeat, we pressed the button!

The Local Co-Op Update & the Abyssal Terrors DLC are Available Now!



https://store.steampowered.com/app/2868390/Brotato_Abyssal_Terrors/

If you have any issues after installing the DLC, please check out this thread!



DLC Content


  • New map with 20 waves of new enemies, elites and bosses!
  • 14 new characters
  • 16 new weapons
  • 30+ new items
  • Curse and charm mechanics
  • New Music Tracks
  • New achievements
  • And more!

Free Local Co-Op Update Content


  • 4 New Characters
  • 5 New Weapons
  • 15 New Items
  • New Music Tracks
  • Local multiplayer for up to 4 players (compatible with Steam Remote Play Together)
  • New accessibility option to retry failed waves
  • And more!

Giveaways


If you'd like the chance to win a DLC key, please join our Discord and subscribe to our newsletter in order to participate.

General Info


The DLC and free update are available on Steam and Xbox, other platforms will come a bit later.

We’ve finally added Steam Trading Cards to the game for all you collectors out there!

If you enjoy the DLC, please don't forget to leave us a review on Steam, it helps a lot!

And if you encounter any issues or bugs, please report it in our Discord feedback channel, thank you very much!

The Brotato soundtrack is now available on Steam! Please read the description carefully before buying, the old songs are not included.

And for those of you who would like to show some extra support, we’re offering a new Supporter Bundle, which includes the new soundtrack and DLC:
https://store.steampowered.com/bundle/46373

Or get the Blobfish Games Collection with all of our games for just a few bucks here:
https://store.steampowered.com/bundle/15884


I hope you have a blast with the new update and DLC.
- Marco from Blobfish Games



PS: I've been playing a lot of the Dungeon Clawler demo in my free time lately. And I highly recommend trying it out if you like Brotato. It scratches a similar itch.
And they told me in secret that its release is just around the corner, but shhhh you're not supposed to know...
https://store.steampowered.com/app/2356780/Dungeon_Clawler/

Update 1.1

UPDATE 1.1.0.0



If your game is crashing or your progress is lost after updating to this patch, please check out this thread for solutions.



Content



  • 4 new characters (+8 associated challenges/achievements)
  • 5 new weapons
  • 15 new items
  • 5 new music tracks

Features



  • Local multiplayer for up to 4 players (compatible with Steam Remote Play Together)
  • Added accessibility option to enable retrying a failed wave
  • Added an option to disable the music tracks that lead to copyright issues
  • Steam Trading Cards have been enabled

Brotato: Abyssal Terrors DLC is now available



  • 20 new waves with new enemies, elites and bosses
  • 14 new characters
  • 16 new weapons
  • 30+ new items
  • Curse and charm mechanics
  • And more...
For more info check out this link


Balancing



Items



  • Mutation: -3% Speed => -3 Knockback
  • Helmet: cost 25 => 15
  • Terrified Onion: -6 Luck => -5
  • Gummy Berserker: +15 Range => +25
  • Acid: -4% Dodge => -2%, -2 Knockback
  • Black Belt: +3 Knockback, -8 Luck => -5
  • Gambling Token: cost 60 => 50
  • Blood Leech: -4 Harvesting => -3
  • Tentacle: cost 32 => 35
  • Stone Skin: cost 80 => 85, -2 Armor => -6% Attack Speed
  • Wisdom: -20% Damage => -15%
  • Big Arms: +3 Knockback, -1 Armor => -3% Attack Speed, -5% Speed => -3%
  • Duck Tape: cost 25 => 20
  • Lure: +3 HP Regeneration => +2
  • Lost Duck: +10 Luck => +8
  • Baby Gecko: 20% chance to attract materials => 25%, limit 5 => 4
  • Sharp Bullet: -2 Knockback
  • Fairy: -2 HP Regeneration for every Legendary Item => -3
  • Extra Stomach: 10 Max HP / Wave ceiling => 8
  • Spicy Sauce: 25% chance => 33%, limited to 4 => 3
  • Bloody Hand: +12% Life Steal => +10%
  • Robot Arm: price 90 => 100, effects replaced with +3 Melee Damage, +3 Engineering and -1 Max HP at the end of a wave
  • Sifd's Relic: +3 Armor
  • Eyes Surgery: Burning activates 10% faster => 20%, +1 Elemental Damage, Limited (3) => Limited (2)
  • Boxing Glove: price 15 => 18, +1 Melee Damage
  • Banner: -2% Lifesteal => -5 Knockback
  • Barricade: +3 Knockback
  • Cog: +1 Knockback
  • Mammoth: price 130 => 110, +5 Knockback
  • Alien Tongue: +1 Knockback
  • Scar: price 30 => 20
  • Bean Teacher: +40% XP Gain => +50%
  • Diploma: +20% XP Gain => +30%
  • Tyler: 100% Engineering scaling => 75% Engineering, 75% Elemental Damage
  • Scar: price 20 => 25
  • Coffee: price 15 => 20
  • Exoskeleton: -5 Armor => -3
  • Tyler: crit damage x1.5 => x2
  • Landmines: crit damage x1.5 => x2
  • Alien Baby: +8% Enemy Speed => +10% Enemy Health
  • Eyes Surgery: +12% burn speed => +20%, Limited (3) => Limited (2)
  • Plant: price 10 => 15, +2 HP Regeneration => +3
  • Little Frog: price 50 => 45, -5% Dodge => -3%
  • Rip and Tear: -12 Harvesting => -5% Crit Chance
  • Ugly Tooth: remove 10% speed up to 30% => 5% up to 20%
  • Esty's Couch: -15% speed => -20%
  • Dangerous Bunny: price 35 => 30
  • Glasses: price 25 => 20
  • Scope: price 55 => 48
  • Snail: -5% enemy speed => -8%
  • Spider: price 120 => 110
  • Torture: price 110 => 100, healing 4 HP per second => 5
  • Bloody Hand: price 100 => 110
  • Night Goggles: price 90 => 95
  • Giant Belt: price 100 => 110
  • Lucky Coin: price 100 => 105
  • Baby Elephant: price 25 => 22
  • Cyberball: price 35 => 30
  • Grind's Magical Leaf: price 100 => 110
  • Retromation's Hoodie: price 100 => 110
  • Explosive Shells: price 110 => 100
  • Diploma: price 80 => 90, +30% XP Gain => +50%
  • Padding: now has the "Max HP" tag, -5% Speed => -0%, +1 Max HP every 100 materials => every 80, limited (3) => 1


Weapons



  • Excalibur: cost 260 => 230
  • Chain Gun: price 270 => 300, damage 3 => 2, crit damage x2 => x1.5
  • Wand: cost 15/31/61/122 => 12/26/52/105, burn damage 3x3/5x4/8x5/12x6 => 3x3/5x5/8x6/12x9
  • Torch: cost 12/26/52/105 => 10/22/45/91, burn damage 3x3/5x4/8x6/12x8 => 3x3/5x5/8x6/12x9, melee/elemental damage scaling 50% => 50/65/80/100%, gives +1 burning spread in tiers III and IV, tweaked hitbox
  • Stick: crit damage x2 => x1.5, damage 8/8/12/20 => 8/9/10/12, cooldown 40/36/31/27 => 42/38/34/30
  • Pistol: crit chance 3% => 5%/10%/15%/20%
  • Medical Gun: cooldown 45/40/35/25 => 40/34/27/20
  • Scissors: crit damage x2 => x2/x2.15/x2.3/x2.5
  • Hammer: damage 30/60/100 => 35/70/110, knockback 25/30/40 => 30/40/50, +2/4/6 Knockback
  • Rock: damage 20/30/40/60 => 20/35/50/70
  • Chopper: range 125/135/150/180 => 135/150/165/180, HP scaling 20% => 15/20/25/30%, tier 4 crit chance 20% => 25%
  • Fighting Stick: renamed to Quarterstaff, +2%/5%/9%/15% XP Gain
  • Crossbow: price 18/36/66/140 => 16/34/62/132, damage 8/10/12/15 => 10/12/15/18
  • Sniper Gun: spawned projectiles crit chance 3% => 20%, crit damage x2/x2 => x3/x4
  • Flamethrower: burning damage 3x5/4x6/5x8 => 1x3/3x5/5x8, range 300/350/400 => 250/300/400, projectile speed 1000 => 800/900/1000
  • Laser Gun: cooldown 105/100/95/85 => 95/90/85/75
  • Obliterator: projectile speed 1500 => 2000
  • Cacti Club: 80% Melee Damage scaling => 80/85/90/100%, 50% Ranged Damage scaling => 50/60/70/80%
  • Plank: 50/55/60/65% damage scaling => 50/60/70/80%, tweaked hitbox
  • Lightning Shiv: crit chance 5/10/15/15% => 4/6/8/10%, projectile crit chance 3% => 4/6/8/10%, 100% Elemental Damage scaling => 80%, price 15/31/61/122 => 18/36/66/142, projectile damage 5/8/12/15 -> 5/6/8/11
  • Jousting Lance: damage 25/30/35/50 => 20/25/30/50, price 18/34/68/118 => 20/36/72/132
  • Scythe: +100% Life Steal scaling, price 260 => 285
  • Gatling Laser: price 300 => 290, -50% piercing damage => -25%
  • Rocket Launcher: explosion size slightly increased


Characters



  • Mage: +33% Elemental Damage modifications => +25%, -100% Engineering modifications => -50%
  • Knight: +5 Armor => +3, can now start with Quarterstaff, Plank, Rock, Fist, Knife, Scissors and Cacti Club, can no longer start with Spiky Shield
  • Bull: changed tag "Max HP" to "Armor"
  • Well-Rounded: can now start with Fist, Slingshot and Wrench
  • Explorer: can now start with Hand, Wrench, Jousting Lance, Thief Dagger and Ghost Axe, no longer has the "Pickup" tag, now has the "Consumable" tag
  • Entrepreneur: can now start with Quarterstaff, Hatchet, Ghost Flint, Crossbow, Claw and Plank, can no longer start with Wand
  • Farmer: can now start with Quarterstaff, Slingshot and Thief Dagger
  • Multitasker: can now start with Rock and Ghost Flint, can no longer start with Pistol
  • Pacifist: can no longer start with Spiky Shield
  • Cyborg: 250% Ranged Damage converted into Engineering => 200%, replaced "stat_engineering" tag with "structure" tag
  • Engineer: added "structure" wanted tag
  • Cryptid: can't start with Sharp Tooth anymore
  • Artificer: +100% Damage with Tool weapons
  • Mutant: +200% XP Gain => -66% XP required to level up, can now start with Lightning Shiv
  • Jack: +75% damage against bosses => +125%, +250% Enemy Health => +175%, +50% Enemy Damage => +35%, -75% enemies => -70%, increase in materials dropped now also affects trees, can now start with Spiky Shield, can no longer start with Pistol
  • Ranger: can now start with Shotgun and Slingshot
  • Lich: can now start with Thief Dagger, Spiky Shield, Lightning Shiv and Rock
  • Apprentice: can now start with Medical Gun, can no longer start with Pistol
  • Chunky: can now start with Taser and Revolver, can no longer start with Hand
  • Demon: can now start with Wrench
  • Fisherman: can now start with Plank, Pruner and Scissors, can no longer start with Screwdriver
  • Generalist: can now start with Scissors, Ghost Flint, Fist, Shredder and Ghost Scepter, can no longer start with Pistol
  • Gladiator: can now start with Hatchet and Lightning Shiv
  • Glutton: can no longer start with Hatchet
  • Golem: can now start with Crossbow and Ghost Scepter
  • Loud: can now start with Screwdriver, can no longer start with Revolver, Taser and Wand
  • Lucky: can now start with Jousting Lance, Torch and Pruner
  • Masochist: can now start with Torch, can no longer start with Ghost Scepter
  • Old: can now start with Revolver
  • Renegade: can now start with Shuriken and Slingshot
  • One-Armed: can no longer start with Screwdriver, Ghost Flint, Pistol, Fist, Crossbow, Wand, Chopper and Laser Gun
  • Hunter: can now start with Scissors and Shotgun
  • Saver: can now start with Revolver, Fist, Chopper and Pruner
  • Sick: can now start with Cacti Club, Pruner, Ghost Flint, can no longer start with Hand
  • Soldier: can now start with Lightning Shiv
  • Speedy: can now start with Ghost Flint and Pruner, can no longer start with Wrench
  • Streamer: added "structure" wanted tag, can now start with Ghost Scepter, can no longer start with Quarterstaff, Rock, Jousting Lance, Knife, Lightning Shiv and Claw
  • Doctor: doubles HP Regeneration => +100% HP Regeneration modifications
  • King: can now start with Jousting Lance, Rocket Launcher and Fireball


Elites



  • Colossus: deals less damage, 1st phase projectiles are slower
  • Gargoyle: tweaked 1st and 3rd phases, more 2nd and 3rd phase projectiles
  • Croc: spawns less projectiles in 2nd phase, 2nd phase charge cooldown increased, projectile ring size slightly increased
  • Mom: reduced number of enemies spawned and number/damage of slashes in 2nd phase
  • Butcher: cooldown reduced in phase 1 & 3, more projectiles in phase 2
  • Rhino: cooldown reduced


Enemies



  • Helmet Aliens: health increased (8+3/wave => 8+4/wave)
  • Loot Aliens: health decreased in earlier waves, increased in later waves (50+25/wave => 5+30/wave)
  • Junkies: health decreased (15+5/wave => 5+5/wave), 0% Knockback resistance => 50%
  • Spawners: stay further away from the player (400 => 450)
  • Small Chargers: 100% Knockback resistance => 80%
  • Big Chargers: 100% Knockback resistance => 90%
  • Buffers, Lampreys, Shooters: 100% Knockback resistance => 95%
  • Slashers: 100% Knockback resistance => 90%, drop more materials & items/consumables
  • Tentacles: drop more materials & items/consumables


Changes



  • Wave 20 on endless mode now lasts for 90 seconds
  • Bugs can now be reported by pressing F8 in game. Game data will be attached to the report to help us diagnose issues.
  • Save files have been upgraded and are not compatible with previous versions. A new save file will be created on the first launch using your existing save.
  • Slightly increased the chance of finding the same weapons or weapons of the same sets in the first five shops
  • Waves with elites are now displayed in the pause menu
  • Long item text can now be scrolled with the right joystick
  • Shop materials now flash when trying to spend more than the available materials
  • UX improvements to character and weapon selection
  • Updated formatting of weapon and structure damage modifiers in tooltips
  • Updated formatting of burning damage in tooltips. The burn duration is now displayed first, followed by damage.
  • Having multiple Scared Sausages now only increases the damage and no longer the duration of its burn effect (chance of activation still stacks)
  • Number of loot aliens spawned are no longer affected by modifiers to the number of enemies
  • Structures' shooting animation speed now scales with increases of structure attack speed (=removed hidden ~3 shots/sec cap from animation length)
  • Added a new "structure" tag which is separate from the old "stat_engineering" tag and assigned it to relevant items
  • Fruits now no longer heal instead of healing 1 HP when having -3 Consumable Healing stat or less
  • Pocket Factory now counts as 1 structure (for Streamer etc.)
  • % Structure Attack Speed now appears in the Secondary Stats container
  • Plasma Sledgehammer renamed to Plasma Sledge to allow display of weapon classes
  • Faster enemies get slowed down more when hitting you (proportionally to their speed)
  • Bonus % damage applied by items & other effects is now rounded instead of rounded down
  • Effects to enemy damage and health from all sources are now applied as a multiplier rather than additively which has many implications, including making items like Peacock and Celery Tea display the right amount of modifications applied and making 182% runs harder
  • Updated the description of "Strange Book" to "permanent Elemental Damage" to reflect its actual effect
  • Renamed the "Builder" challenge to "Industrialization"
  • Adjusted the volume of some sounds
  • Bosses and charging enemies can more reliably push other enemies out of the way to avoid being stuck
  • Tooltips now track damage/healing done for structures and the Lucky and Bull characters
  • Weak enemies now get despawned in priority once the enemy limit for a wave is reached
  • The weapon inventory in shops now display more weapons simultaneously if playing characters with increased weapon caps (Multitasker)
  • Weapons can no longer have more than ~3 seconds of cooldown before their first shot at the beginning of a wave
  • Locking items in single player can now be done using the same button as in the coop shop
  • King and Fairy icons now appear on the first copies of the items they affect
  • Renegade icon now also appears when getting an item from a crate
  • Damage dealt numbers are now formatted with commas
  • Limited items now display how many of them you have next to the max number you can have
  • "Consumable" and "Luck" tags are now separated


Fixes



  • Fixed a bug where the additional value added to existing materials after the max number of materials on the ground has been reached did not take the "materials dropped" modifiers into account (affected Jack)
  • Knockback now always pushes enemies away from the player
  • Charging enemies now behave more predictably when attacking close to the player
  • Fixed bug triggered when pause is pressed while go button is held
  • The amount of enemies is now more reliably affected by items and characters that increase/decrease it
  • Enemy groups now reliably spawn together, instead of occasionally scattering over the map
  • Fixed a bug where Farmer's and Streamer's negative materials dropped effect wasn't affecting trees
  • Fixed a bug where Grind's Magical Leaf's tooltip was only displaying the stats gained by the first copy of the item
  • Fixed issue that could cause enemies to stop moving at low speed settings
  • Fixed inaccurate extra cooldown value shown in Revolver and Chain Gun tooltips
  • Fixed incorrect text color for some short weapon cooldowns in tooltips
  • Fixed incorrect rounding of damage in Incendiary Turret tooltip
  • Fixed damage from Scared Sausage not being included in Incendiary Turret tooltip damage
  • Fixed issues that could cause damage dealt for Scared Sausage to be reported incorrectly
  • Fixed a bug where the queue of enemies to spawn would fill up faster than it was emptied when having too many enemies to spawn
  • Fixed a bug where the cursor would move to the newly combined weapon after buying a combinable weapon in the shop instead of staying in the shop
  • Increased precision of short weapon cooldowns in tooltips
  • Increased precision of Garden and Pruner cooldowns in tooltips when Improved Tools are used
  • Fixed UI bugs when locking multiple baits
  • Fixed the gameplay options UI layout overflowing the screen for some languages
  • Tooltips no longer clip outside of the screen
  • Fixed the Revolver being on long cooldown at the start of waves
  • Added the "Range" tag to "Baby Gecko"
  • Added the "Elemental Damage" tag to "Alloy"
  • Added the "Attack Speed" tag to "Community Support"
  • Added the "Attack Speed" tag to "Improved Tools"
  • Added the "Damage" tag to "Power Generator"
  • Added the "Damage" tag to "Silver Bullet"
  • Added the "HP Regeneration" tag to "Octopus"
  • Added the "Ranged Damage" tag to "Sharp Bullet"
  • Removed the "Armor" tag from "Triangle of Power"
  • Fixed Japanese localization
  • Fixed the Garden's description sometimes showing the wrong cooldown
  • Fixed a bug where spinning enemy projectiles' damage was not being initialized properly
  • Fixed a bug where some information was not getting serialized/deserialized properly and was messing up some descriptions when loading a run
  • Scared Sausages now display the correct amount of damage done in the tooltip
  • Fixed the Spicy Sauce appearance not appearing
  • Fixed the rounding of enemy damage numbers which should result in smoother increase over the waves
  • Fixed a bug where rewards with descriptions that are too long would push the whole Progression screen down


Modding info



  • Created a "Brotatools" plugin that appears on the bottom dock in the Godot Editor. It helps simplify the creation process by generating most of the resource files for new content and linking them together. It also imports, resize and link sprites automatically from a folder following the structure and naming conventions of the presskit.


Special thanks to...



  • ArosRising for creating a ton of helpful documents and the Brotato MultiTool
  • DarkTwinge for making the Balance Mod
  • Everyone who contributed to the Brotato wiki
  • Everyone who participated in the betas and reported bugs and gave feedback

Abyssal Terrors DLC & Local Co-Op update coming on October 25th

Hi folks
The news you've been waiting for are finally here!

Our free Local Co-Op update and the paid Brotato: Abyssal Terrors DLC will arrive on October 25th at 12:00 PM CEST | 3:00 AM PDT | 6:00 AM EDT



In total the Local Co-Op update + DLC will include:

  • Local-Co-Op for up to 4 players
  • New map with 20 waves of new enemies, elites and bosses
  • 18 new characters
  • 21 new weapons
  • 40+ new items
  • New mechanics
  • And more!

Thank you so much for everyone who played the beta version and provided us with feedback. It's helping us a lot!
The DLC beta test has now concluded, see you next week in the abyss!

And if you haven't yet, please leave us a wishlist!
https://store.steampowered.com/app/2868390/Brotato_Abyssal_Terrors/

- Marco from Blobfish Games

DLC beta testing for the next 10ish days

Hello ːezpotatoː

We're going to be beta testing publicly the DLC for the next 10 days or so, starting now.

If you want to join, opt-in the beta-dlc branch on Steam. (right click on Brotato => Properties => Betas => Select the beta-dlc branch)

It contains:

  • 14 new characters
  • 16 new weapons
  • 30+ new items
  • 20 new waves with 20+ enemies, 9 elites and 2 bosses
  • A new mechanic and stat (curse)
  • 6 new music tracks


You'll have to unsubscribe from all mods as they won't work in any of the betas. (more help available in the Discord server if you have issues with that)

The branch will get deleted after the end of the beta and it'll send you back to the main branch. Your progress on the beta will carry over the real DLC when it releases, but you won't get the Steam achievements (like in the current beta).

Do note that the default branch and the two beta and beta-dlc branches use different save files (save.json and save_v2.json), so going back to the main branch the game will load your old save again, until the beta gets merged into the main branch, which will then load the new save again.

For content creators, we've updated the presskit with all the new assets here: https://www.blobfishgames.com/press/brotato/assets

Just like for the beta, please share your feedback and bug reports in the ⁠forums or in the 🔧beta channel of the Discord server. Thanks ːpotatoheartː

DLC Delay, Free Update Beta

Hello,

The DLC is taking longer than anticipated, so we've decided to move the launch to Autumn (currently aiming at the end of October). We're working on it and will share more news when it's ready to be beta tested.

In the meantime, we just released a first version of the free update on the beta branch which includes local coop, 4 new characters, 4 new weapons, 14 new items and many changes and fixes.

You can find the full changelog here. We'd love to hear what you think, please let us know your feedback and report bugs if you encounter them in the ⁠🔧beta channel of the Discord server or here in the forums. Make sure to deactivate all mods before going on the beta branch as it will make it crash on launch.

Thanks for your support and your patience! ːpotatoheartː

New Weapon Sneak Peek & Gatekeeper + Deep Rock Galactic Survivor Bundles

Hi everyone

Particle Accelerator Sneak Peek


I've got a sneak peek of the upcoming "Particle Accelerator" weapon for you! This new elemental weapon will be part of the free local co-op update later this summer.


If you like what you see and would like to support us, don't forget to wishlist the Abyssal Terrors DLC which will add even more weapons, characters and more to the game!

https://store.steampowered.com/app/2868390/Brotato_Abyssal_Terrors/

New Gatekeeper and Deep Rock Galactic: Survivor Bundles


To celebrate the Steam Endless Replayability Festival we've bundled up with Gatekeeper and Deep Rock Galactic: Survivor! Meaning that you can now save extra on top of the already running discounts.

Gatekeeper is a just released rogue-like with online co-op. This is a temporary 2 week bundle, so don't miss out on the limited 15% discount!
https://store.steampowered.com/bundle/39684


The Deep Rock Galactic: Survivor x Brotato bundle is an absolute must have for anyone who likes survivor games.
https://store.steampowered.com/bundle/40355


And last but not least, our friends just announced their new survivors game (inspired by Brotato!) and launched a first free demo. Check it out and drop them a wishlist!
https://store.steampowered.com/app/2858150/Airships_Lost_Flotilla/

- Marco from Blobfish Games

Brotato: Abyssal Terrors DLC & Free Local Co-op Update revealed

Hi folks

We've just announced our first DLC "Brotato: Abyssal Terrors" and the free Local Co-op Update at the iii-showcase. The DLC and the free local co-op update are both coming this summer!

https://store.steampowered.com/app/2868390/Brotato_Abyssal_Terrors/

Don't forget to wishlist the DLC, so you don't miss out on the release!

The DLC will include:


- 20 new waves of enemies and bosses
- 10+ new characters
- 10+ weapons
- 30+ new items
- And more!

The free local co-op update will inlcude:


- Local co-op for up to 4 players
- Game balancing adjustments,
- Fixes
- New content

Check out the announcement trailer here:

For more updates, feel free to follow our new X/Twitter account or join us on Discord.

Cheers & thanks,
Marco from Blobfish Games