Baby with a Beard: -40 Range => -50, price slightly increased
Bean Teacher: +30% XP Gain => +40%
Chameleon: +3% Dodge
Community Support: price slightly increased
Scar: +15% XP Gain => +20%
Anvil => unique
Landmines: explosion size increased
Mushroom: +2 HP Regeneration => +3, -3 Luck => -2
Plant: +2 HP Regeneration => +3
Fruits now get attracted at the end of a wave
Added a button in the Gameplay options to reset them to their default values
Bosses now drop legendary crates
Flying enemies no longer spawn projectiles when hit by melee weapons
Monk elite attacks tweaked
Tentacle enemy: drops more materials
Increased the minimum distance from the edges of the map where structures can spawn
A scrollbar is now displayed when a description is cut off
Reworded "Chance for double materials" into "Double Material Chance"
Tweaked how damage from luck stacks (Lucky, Baby Elephant, Cyberball etc.)
Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
Fixed Alien Baby being improperly tagged
Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
Fixed a bug where projectile spread was not getting properly deserialized from save files
Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
Fixed a bug where loot aliens sometimes didn't drop materials
Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as explosive
Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
Fixed a bug where Turrets were being affected by Range
Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
Fixed a bug where structures would sometimes not spawn
Fixed a bug where turning off the hp bar option while ingame would crash the game
Fixed Vigilante Ring's tracking value
Thanks to all modders who have worked on creating tools or mods for the game! Special thanks to Darkly, Ste, Kana and otDan who have worked on ModLoader, the code used to support multiple mods in Brotato.
Update 0.6.1.6
Changes
Added 2 new characters (with 2 new challenges / achievements)
Added 6 new items
Weapons now show how much damage they've dealt during the last wave
Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
The character now appears first in the inventory
Reworded "unique weapon" to "different weapon"
Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
The current level of the character is now displayed in the stats container
Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
Horde waves drop 15% more materials
Eggs deal less contact damage, have less health and take 1 more second to hatch
Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
Poisonous Tonic: +8% Crit Chance => +5%
Small Magazine: -10% Damage => -6%
Focus: -3% Attack Speed for every weapon you have => for every different weapon
Power Generator: price increased
Explosive Shells is no longer unique
Dangerous Bunny: price decreased
Medikit: +8 HP Regeneration => +10, -15 Luck => -10
Fixes
Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
Fixed a bug where the player's health bar wouldn't be displayed above everything else
Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
Increased the size of the "+" sign in the font
Reduced the transparency of explosions
The "IJKL" keys can now also be used to move
Fixed a bug where having too much negative range would increase the range of melee weapons
Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop
Update 0.6.0.7
CHANGES
Added Italian and Turkish
Replaced Danger II's effect "inflation is higher" with "elites and hordes appear" and Danger IV's effect "enemies drop less materials" with "more elites and hordes appear"
Added 3 elites and 2 enemies
Added 2 new characters + 2 new unlocks
Added 4 new challenges / achievements
Added 3 new weapons
Tweaked most waves (especially on Danger 1+)
Tweaked some hitboxes
Added the Medieval weapon set
Obliterator: bullet size increased, bullet color changed
Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons
Explorer can now start with a Hatchet when unlocked
Lucky: can now start with Screwdriver
Turrets now also target trees
Having negative Luck is less punishing
Burning ticks slower
Loot aliens now always drop a crate
Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop)
Added an option to remove screen darkening when taking damage
Added an option to hide boss health bars
Added an option to stop pausing automatically when the game loses focus
Added an option to mute the game when it loses focus
Added an option to enable manual aiming when pressing the left mouse button
Added an option to highlight enemy projectiles
Pressing the left mouse button while using the "Mouse Only" mode now makes your character stop
FIXES
The game now automatically uses backup saves if your save is corrupted instead of crashing and recreates a file from your Steam achievements if all of your save files are corrupted
Fixed a bug where stat and inventory modifications during the last wave before quitting and resuming a run would be saved
Fixed a bug where stats based on other stats (Knight, Speedy) wouldn't get applied on resuming a run
Fixed a bug where temporary stats wouldn't be taken into account for stats based on other stats (Knight with Barricade)
Fixed a bug where multiple projectiles spawning at the same position would all get destroyed when hitting an enemy directly on top of them
Fixed a bug where the player health bar wouldn't be displayed at the beginning of a wave when starting with a Weird Ghost or a Sad Tomato
Fixed a bug where you could sometimes get multiple Unique items
Fixed a visual bug where the tooltip for HP Regeneration with Doctor wouldn't take into account the doubling effect for displaying it as hp / second
Fixed a bug where having negative Luck would sometimes give more chance of finding rare items instead of less
Fixed a bug where % Explosion Damage wouldn't apply to Rip and Tear explosions
Fixed a bug where Knockback wasn't applied on structures
Fixed a bug where Ugly Tooth wasn't applied on bosses
Fixed a bug where effects damaging a random enemy wouldn't hit bosses
Patch 0.5.11c
Changes
Runs are now saved at every shop and can be resumed after exiting the game (or crashing)
All characters now gain +1 Max HP upon levelling up
HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration
Fruits and crates no longer get attracted when you're at full health
Crates now heal as much as Fruits
Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon
The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%)
Bosses on Danger V now have 25% less health
Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags
Items now display whether they're unique, limited or not
Enemies deal less damage
Big late run chargers have slightly less health
Mummies' speed decreased
Reduced the efficiency of Armor
Dodge cap: 70% => 60%
The effects of the "more inflation" and "less materials dropped modifiers" of Danger II and IV are lowered but "stronger enemies" of Danger III slightly increased
Slightly increased the chance of tier IV items/weapons/upgrades appearing
Added an accessibility option to turn off explosion flashes
Added an accessibility option to change materials pickup sounds
Coupon: price decreased, -5% price => -6%
Brawler: +0% Attack Speed with Unarmed weapons => +50% (it was actually bugged before), +5 Melee Damage => +0
Fist, Flaming Brass Knuckles, Power Fist: damage increased
Pacifist: +0.8 => +0.65
Mage: now starts with Snake and Scared Sausage, +50% Elemental Damage modifs => +33%, -100 Engineering
Pacifist: +0.8 XP/Mat => +0.7
Knight: -50 Ranged/Elemental Damage => -0, -50% Attack Speed modifications, can start with Torch II
Demon: +1 Max HP for every 10 materials => every 13 materials
Explorer: -50% Damage => -40%, +10% Speed, even more trees spawn, +100% tree materials => +0%