Brotato cover
Brotato screenshot
Genre: Shooter, Indie, Arcade

Brotato

Brotato 1.0 Release

After 10 months of Early Access, Brotato is now out in version 1.0!

Thank you everyone for playing the game and for your feedback!

I hope you all enjoy Brotato in its complete (?) form!



UPDATE 1.0.0.3



Content



  • Added 5 new elites
  • Added 6 new characters
  • Added 7 new weapons
  • Added 6 new items
  • Added 12 new challenges


Balancing



  • Statue: +30% Attack Speed while standing still => +40%, price decreased (65 => 60)
  • Mage can now start with Plank
  • Entrepreneur can now start with Pruner and Wrench
  • Gnome: +5 Elemental Damage => +10
  • Spicy Sauce: 50% Max HP scaling => 100%
  • Slingshot: fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48
  • Jack: +50% damage against bosses => +75%
  • Acid junky enemies: 20 base health => 15
  • Hatchet: 100% Melee Damage scaling => 75%, +15% Attack Speed scaling
  • Ricochet: -35% Damage => -25%, price increased (100 => 110)
  • Mammoth: +15 Melee Damage => +20, +2 HP Regeneration => +5, price increased (115 => 130)
  • Wolf Helmet: +8 Elemental Damage => +10, +15 Luck => +20, prince increased (80 => 90)
  • Medikit: +2 HP Regeneration every 5 seconds until the end of the wave, price increased (90 => 95)
  • Explosive Shells: +15% Explosion Size, price increased (100 => 120)
  • Potato: +3% Damage => +5%, +1 HP Regeneration => +2, +5% Attack Speed, price increased (85 => 95)
  • Robot Arm: -3 HP Regeneration => -2, -3% Life Steal => -2%
  • Diploma: +10% XP Gain => +20%
  • Octopus: +5% Life Steal => +3%, +5 HP Regeneration
  • Big Arms: +10 Melee Damage => +12, +5 Ranged Damage => +6, -2 Armor => -1
  • Heavy Bullets: -10% Attack Speed => -5%
  • Night Goggles: -2 Armor => -1
  • Jetpack: -6 Max HP => -5, -2 Armor => -1
  • Obliterator: is now part of the Gun weapon set
  • Baby Gecko: -1% Lifesteal => +10 Range
  • Panda: -12% Damage => -5%
  • Spider: -6% Dodge => -3%, -8 Harvesting => -5
  • Missile: -6% Attack Speed => -4%
  • Community Support: now unique
  • A flying enemy now appears on wave 3 on danger 2+
  • Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave
  • Fixed a bug where Chunky was tagged for HP Regeneration instead of Luck
  • Fixed a bug where Improved Tools were tagged for Elemental Damage instead of Engineering
  • Shotgun: Tier IV, -15% Piercing Damage => -30%, 12 Damage => 9, cooldown 55 => 60
  • Blood Leech: base price reduced 50 => 45, -6 Harvesting => -4
  • Riposte: 50% chance to activate => 100%
  • Tweaked the number of trees spawning to be more consistent when having bonuses to trees
  • Padding: limited (3)
  • Dangerous Bunny: limited (3)
  • Hunting Trophy: limited (3)
  • Endless Harvesting decrease: 10% => 20%
  • The speed of enemies in endless mode now increases slower
  • The health of enemies in endless mode now increases slightly faster
  • The rate of consumables' drops in endless mode now decreases a lot slower
  • Endless shop and rerolling prices now increase a lot slower
  • Endless materials drops now decrease slower and cap higher
  • Generalist: can no longer start with Crossbow, can now start with Knife, Shuriken, Laser Gun
  • Streamer: can now start with Spiky Shield
  • Well Rounded, Old, Saver, Farmer, Mutant, Lucky, Entrepreneur, Explorer, Soldier, Masochist can now start with Wand
  • Mage: +5 Elemental Damage => +0
  • Taser: damage 5/5/5/9 => 6/6/6/12
  • Wand: Elemental Damage scaling 50% => 50/65/80/100%
  • Chain Gun: 5 Damage => 3
  • Revolver: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2
  • Baby Elephant: price reduced (35 => 25)
  • Cyberball: tier I => tier II, price increased (25 => 35)


Fixes



  • Upgraded ModLoader to v6. Most mods will probably need to be updated because of that. (see: breaking changes)
  • Added the possibility to set up to 5 tags for your mod in the Godot Workshop Utility.
  • A button now appears in wave 19's shop to switch a normal run into an endless run
  • Fixed a bug where the "Clover" item was not spawning
  • Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat
  • Fixed a bug where one less elite was spawning after wave 101 than the intended number
  • Fixed a bug where Recycling Machine wasn't displaying the materials gained from recycling items found in crates
  • Fixed a bug where the experience gained by Harvesting could make the xp bar overflow
  • Changed "Lumberjack" challenge icon
  • Changed the max number of structures on the map at once to 100 from 50
  • Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies
  • The wave number displayed in the shop now corresponds to the current wave and not the next one
  • Added next wave's number in the "go" button in the shop
  • Runs with modifed accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs

Brotato 1.0 stream

Brotato 1.0 is coming on June 23rd!

Brotato is going to celebrate its Full Release on June 23rd!

A content update will be accompanying the release with new characters, items, elites and more.

In fact, you can test it out right now by going on the beta branch of the game.

Thank you all for your continued support!

Update 0.8.0.3

Changes




  • Added 4 new characters (+8 challenges/achievements)
  • Added 13 new items
  • Added 3 new weapons

  • Added endless mode
  • Added support for Steam Workshop

  • Wildling: -3 Melee/Ranged Damage => -0, +25% Lifesteal with Primitive weapons => +30%
  • Farmer: 5% Harvesting growth => 3%, +30 Harvesting => +20, +1 Harvesting when eating a consumable while at full health
  • Mage: -100 Melee/Ranged Damage/Engineering => -0, -100% Melee/Ranged Damage/Engineering modifications instead
  • Arms Dealer: +25% Damage modifications => +33%
  • Demon can now start with Chopper

  • Laser Gun: base damage increased
  • Dagger: damage increased, chance for material on crit increased
  • Slingshot: reduced scaling from getting upgraded
  • Plank: damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering, cooldown reduced
  • Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV)
  • Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV)
  • Thunder sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV)
  • Obliterator: slightly slower projectile
  • Screwdriver: Tool, Precise => Tool, +3 Knockback
  • Ghost Scepter: base damage increased, cooldown decreased

  • Black Belt: +15% XP Gain => +25%, price decreased
  • Baby Elephant: deals 10% of Luck damage => 25%, 20% chance => 25%
  • Cyberball: 15% chance => 25%
  • Baby Gecko: +15% Chance to attrack materials instantly => +20%, Limited (7) => Limited (5)
  • Statue: price reduced, +25% Attack Speed => +30%
  • Tardigrade: price reduced
  • Sifd's Relic: -12% Speed => -0%
  • Baby with a Beard: -40 Range => -50, price slightly increased
  • Bean Teacher: +30% XP Gain => +40%
  • Chameleon: +3% Dodge
  • Community Support: price slightly increased
  • Scar: +15% XP Gain => +20%
  • Anvil => unique
  • Landmines: explosion size increased
  • Mushroom: +2 HP Regeneration => +3, -3 Luck => -2
  • Plant: +2 HP Regeneration => +3

  • Fruits now get attracted at the end of a wave
  • Added a button in the Gameplay options to reset them to their default values
  • Bosses now drop legendary crates
  • Flying enemies no longer spawn projectiles when hit by melee weapons
  • Monk elite attacks tweaked
  • Tentacle enemy: drops more materials
  • Increased the minimum distance from the edges of the map where structures can spawn
  • A scrollbar is now displayed when a description is cut off
  • Reworded "Chance for double materials" into "Double Material Chance"

  • Tweaked how damage from luck stacks (Lucky, Baby Elephant, Cyberball etc.)
  • Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
  • Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
  • Fixed Alien Baby being improperly tagged
  • Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
  • Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
  • Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
  • Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
  • Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
  • Fixed a bug where projectile spread was not getting properly deserialized from save files
  • Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
  • Fixed a bug where loot aliens sometimes didn't drop materials
  • Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as explosive
  • Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
  • Fixed a bug where Turrets were being affected by Range
  • Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
  • Fixed a bug where structures would sometimes not spawn
  • Fixed a bug where turning off the hp bar option while ingame would crash the game
  • Fixed Vigilante Ring's tracking value



Thanks to all modders who have worked on creating tools or mods for the game! Special thanks to Darkly, Ste, Kana and otDan who have worked on ModLoader, the code used to support multiple mods in Brotato.

Update 0.6.1.6

Changes



  • Added 2 new characters (with 2 new challenges / achievements)
  • Added 6 new items
  • Weapons now show how much damage they've dealt during the last wave
  • Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
  • Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
  • The character now appears first in the inventory
  • Reworded "unique weapon" to "different weapon"
  • Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
  • The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
  • The current level of the character is now displayed in the stats container
  • Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves

  • Horde waves drop 15% more materials
  • Eggs deal less contact damage, have less health and take 1 more second to hatch
  • Chef Boss: last phase attacks cooldown increased
  • Wave 12 or lower Elite HP: -15% => -25%
  • Monk Boss: slightly lowered HP

  • Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
  • Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
  • Loud can now start with Thief Dagger
  • One-Armed can now start with Screwdriver
  • Farmer: can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
  • Artificer: can now start with Wrench

  • Blunt weapon set: -3% Speed per additional weapon => -2%

  • Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
  • Potato Thrower: +20% Max HP scaling
  • Flamethrower: direct Elemental Damage scaling 10% => 1%
  • Torch: direct Elemental Damage scaling 0% => 50%

  • Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
  • Bag: +20 materials => +15, Unique => Limited (3)
  • Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
  • Tyler: +50% attack speed
  • Rip and Tear: 10% activation chance => 20%, Limited (10) => Limited (5)
  • Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
  • Spider: +5% Attack Speed per unique weapon => +6% per different weapon
  • Chameleon: -6% Damage => -4%
  • Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
  • Torture: +10 Max HP => +15, +3 HP / sec => +4
  • Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
  • Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
  • Poisonous Tonic: +8% Crit Chance => +5%
  • Small Magazine: -10% Damage => -6%
  • Focus: -3% Attack Speed for every weapon you have => for every different weapon
  • Power Generator: price increased
  • Explosive Shells is no longer unique
  • Dangerous Bunny: price decreased
  • Medikit: +8 HP Regeneration => +10, -15 Luck => -10


Fixes



  • Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
  • Fixed a bug where the player's health bar wouldn't be displayed above everything else
  • Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
  • Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
  • Increased the size of the "+" sign in the font
  • Reduced the transparency of explosions
  • The "IJKL" keys can now also be used to move
  • Fixed a bug where having too much negative range would increase the range of melee weapons
  • Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
  • Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop

Update 0.6.0.7

CHANGES



  • Added Italian and Turkish
  • Replaced Danger II's effect "inflation is higher" with "elites and hordes appear" and Danger IV's effect "enemies drop less materials" with "more elites and hordes appear"
  • Added 3 elites and 2 enemies
  • Added 2 new characters + 2 new unlocks
  • Added 4 new challenges / achievements
  • Added 3 new weapons
  • Tweaked most waves (especially on Danger 1+)
  • Tweaked some hitboxes
  • Added the Medieval weapon set

  • Obliterator: bullet size increased, bullet color changed
  • Plasma Sledgehammer: explosion size & chance increased
  • Power Fist: explosion size increased
  • Thunder Sword: damage scaling increased
  • Taser: higher tiers scaling decreased
  • Slingshot: price increased
  • Shuriken: crit damage x1.25 => x1.5
  • Spiky Shield: decreased Armor scaling & damage, Support => Blunt, Medieval
  • Sword: Heavy => Medieval
  • Screwdriver: crit chance increased, damage now scales on Melee & Engineering
  • Pistol: price decreased
  • Laser Gun: cooldown slightly decreased

  • Warrior Helmet: -10% Speed => -5%
  • Potato: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased
  • Tractor: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8%
  • Crown: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8%
  • Coupon: -6% Item Price => -5%
  • Hunting Trophy: 50% chance to gain 1 gold on crit kill => 33%
  • Alien Baby: +5% Enemy Speed => +8%
  • Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced
  • Ricochet: -50% Damage => -35%

  • Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons
  • Soldier: +10% Speed
  • Multitasker: -6% Damage / weapon => -5%
  • Engineer: landmines no longer spawn grouped up, +50% Engineering modifications => +25%
  • Entrepreneur: -30% Item Price => -25%
  • Ranger: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50
  • Explorer can now start with a Hatchet when unlocked
  • Lucky: can now start with Screwdriver

  • Turrets now also target trees
  • Having negative Luck is less punishing
  • Burning ticks slower
  • Loot aliens now always drop a crate

  • Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop)
  • Added an option to remove screen darkening when taking damage
  • Added an option to hide boss health bars
  • Added an option to stop pausing automatically when the game loses focus
  • Added an option to mute the game when it loses focus
  • Added an option to enable manual aiming when pressing the left mouse button
  • Added an option to highlight enemy projectiles
  • Pressing the left mouse button while using the "Mouse Only" mode now makes your character stop


FIXES



  • The game now automatically uses backup saves if your save is corrupted instead of crashing and recreates a file from your Steam achievements if all of your save files are corrupted
  • Fixed a bug where stat and inventory modifications during the last wave before quitting and resuming a run would be saved
  • Fixed a bug where stats based on other stats (Knight, Speedy) wouldn't get applied on resuming a run
  • Fixed a bug where temporary stats wouldn't be taken into account for stats based on other stats (Knight with Barricade)
  • Fixed a bug where multiple projectiles spawning at the same position would all get destroyed when hitting an enemy directly on top of them
  • Fixed a bug where the player health bar wouldn't be displayed at the beginning of a wave when starting with a Weird Ghost or a Sad Tomato
  • Fixed a bug where you could sometimes get multiple Unique items
  • Fixed a visual bug where the tooltip for HP Regeneration with Doctor wouldn't take into account the doubling effect for displaying it as hp / second
  • Fixed a bug where having negative Luck would sometimes give more chance of finding rare items instead of less
  • Fixed a bug where % Explosion Damage wouldn't apply to Rip and Tear explosions
  • Fixed a bug where Knockback wasn't applied on structures
  • Fixed a bug where Ugly Tooth wasn't applied on bosses
  • Fixed a bug where effects damaging a random enemy wouldn't hit bosses

Patch 0.5.11c

Changes




  • Runs are now saved at every shop and can be resumed after exiting the game (or crashing)
  • All characters now gain +1 Max HP upon levelling up
  • HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration
  • Fruits and crates no longer get attracted when you're at full health
  • Crates now heal as much as Fruits
  • Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon
  • The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%)
  • Bosses on Danger V now have 25% less health
  • Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags
  • Items now display whether they're unique, limited or not
  • Enemies deal less damage
  • Big late run chargers have slightly less health
  • Mummies' speed decreased
  • Reduced the efficiency of Armor
  • Dodge cap: 70% => 60%
  • The effects of the "more inflation" and "less materials dropped modifiers" of Danger II and IV are lowered but "stronger enemies" of Danger III slightly increased
  • Slightly increased the chance of tier IV items/weapons/upgrades appearing
  • Added an accessibility option to turn off explosion flashes
  • Added an accessibility option to change materials pickup sounds
  • Coupon: price decreased, -5% price => -6%
  • Brawler: +0% Attack Speed with Unarmed weapons => +50% (it was actually bugged before), +5 Melee Damage => +0
  • Fist, Flaming Brass Knuckles, Power Fist: damage increased
  • Pacifist: +0.8 => +0.65
  • Mage: now starts with Snake and Scared Sausage, +50% Elemental Damage modifs => +33%, -100 Engineering
  • Pacifist: +0.8 XP/Mat => +0.7
  • Knight: -50 Ranged/Elemental Damage => -0, -50% Attack Speed modifications, can start with Torch II
  • Demon: +1 Max HP for every 10 materials => every 13 materials
  • Explorer: -50% Damage => -40%, +10% Speed, even more trees spawn, +100% tree materials => +0%
  • Ranger: +50% Ranged Damage modifications => +33%
  • Engineer: +15 Engineering => +10, +50% Engineering modifications
  • Chunky: +20 Max HP => +25
  • Bull: +25 HP Regeneration => +15, +50% HP Regeneration modifications
  • Explorer and Pacifist: now start with Lumberjack Shirt
  • Shuriken: damage and crit chance slightly decreased
  • Slingshot: 100% Ranged Damage scaling => 80%
  • Some guns' firerate slightly decreased
  • Shredder: damage slightly decreased
  • Turrets base damage increased but scaling slightly reduced
  • Baby Gecko: 10% chance => 15%
  • Alloy, Metal Detector, Exoskeleton, Duct Tape now give Engineering and have been tweaked a bit
  • Medical Turret: faster projectile and bigger hitbox, 1 base healing => 3, 10% scaling => 5%
  • Landmines' activation range slightly increased
  • Wizard boss now waits 2 seconds before starting to cast spells
  • Alien Eyes: 5 seconds cooldown => 3
  • Tractor: +50 Harvesting => +60
  • Padding: +1 Max HP every 100 materials => every 80 materials
  • Potato Thrower: sound lowered
  • Flamethrower: base burning damage decreased
  • Taser: 100% Elemental Damage scaling => 80%
  • Baby Elephant: -1 Elemental Damage => -0, 15% chance => 20% chance
  • Cyberball: 10% chance => 15% chance
  • Scared Sausage: Unique => Limited (4)
  • Power Generator: is now tier III


Fixes



  • Fixed a bug where the shop would give you a random weapon 20% of the time instead of a weapon you have
  • Fixed a bug where the game wouldn't find your save file when in offline mode
  • Fixed a bug where the wizard's spells would sometimes deal damage before fully spawning
  • Fixed a bug where HP Regeneration wouldn't kick in after gaining Max HP during a wave
  • Fixed a bug where Spider's effect wouldn't apply directly after getting it
  • Fixed a bug where Hunting Trophy was unique
  • Fixed a visual bug on the Progression page when displaying the Explorer
  • Fixed a bug where some characters would sometimes find weapons they couldn't use in the shop
  • Fixed a bug where combining Sledgehammers III would give you a Hammer IV
  • Fixed a bug where combining Choppers II would sometimes replace a Chopper IV instead of a II
  • Fixed the hitbox of some enemies
  • Fixed a bug where Crazy and Generalist didn't have Steam achievements
  • Fixed some stat descriptions not updating and displaying the wrong caps in some languages
  • Fixed a visual bug where the player could regain HP after dying
  • Fixed a bug where some enemies would spawn too close to the player without enough warning time
  • Fixed a bug where Focus' malus wouldn't always apply
  • Fixed a bug where Blood Donation's damage would get cancelled by iframes
  • Current wave now stays displayed when processing crates and level ups

Patch 0.5.10


  • Fixed the Simplified Chinese translations
  • Slightly less enemies in waves 8 and 11
  • Some enemies' health has been slightly reduced (big guys)
  • Reduced the hitbox of the player (should be easier to avoid damage and to get closer to enemies as a melee character without taking damage)
  • Bosses now have HP bars
  • Slightly increased the enemy spawns' player detection range (so they shouldn't spawn as close to the player)
  • Fixed a bug where Brawler had +100% crit chance. Now has +5 Melee Damage and 0% crit chance instead of -50%
  • Torture: heals 5 HP / sec => 3
  • Lowered the brightness of explosions
  • Manual aiming now has a custom bigger mouse cursor
  • Improved the hitbox of the Wizard boss projectiles (shouldn't damage you when the ball is not fully out anymore)
  • Slightly increased the chance to find weapons in the shop
  • Reduced the volume of the sound made by the enemy that appears in wave 11

Patchnote 0.5.9


  • Boosters and boosted enemies (with red outlines) have less HP and the delay between boosting is increased
  • Bosses deal less damage
  • Waves 14-17: slightly less enemies
  • Chargers will charge towards the player with less randomization
  • Lumberjack Shirt: price decreased
  • Crown: +5% Harvesting gains => +10%, +10 Harvesting
  • Slightly more chance of finding a weapon you want in the shop
  • Crit damage modifiers for most weapons increased by x0.25
  • Most melee weapons' cooldown slightly decreased (about -10%)
  • Wandering Bot: rotation speed and slow area increased

Brotato is now out in Early Access!