btw I'm trying to be a little more...humorous in the devlogs, as if the last one wasn't an indication.
- Added the backpack, a six-item storage solution that sits between your normal back slots - Reskinned the laser gun and added a "power" meter on the side - The terror hotel casino has an entity infested entrance area a grand marquee entrance - Polished many levels considerably, in ways like adding new logos to the shops with pretty corny taglines - Revamped level 10 completely to be a more spooky theme for Halloween (Gluff's got drip- I promise) - Added blu lober, no seriously, if you can find him he's yours - New entity: the windows. They are a huge threat to sanity on some levels and if you get caught between two of them it's hard to recover xd - Added more vending machines - Added much better carpet to level 5 (in the beverly room mainly) - The guitar in level 11 now uses a trigger press to change chords. You can actually play music now! - Added 3 more bumpers to the radio. Thanks GetChill for the Voice Work! - Because you are an absolute sinner for killing frowner, the punishment is now to get sent to level ! (dark ver.) - Added more "weight" to the Fireaxe and crowbar (hint: hold the axe closer to the blade) - Fixed a bad inventory bug with the hub "stealing" your items - More small changes, tweaks, bug fixes, and...
wait
What about that "secret" part of level 0? I think something changed
Either way, goodbye folks! Hope you enjoy the update, I've been working on it for a while now, getting all the mechanics for it worked out.
V. 2.15
2.15 is here!
- Added "Level data saving" (highly experimental), a way to save > Entity locations > Shack/house locations > Spray paint > Some item locations - Added vending machines, a cool way to obtain m u n c h i e s - The snackrooms has been greatly expanded - A bug has been fixed with ultimate almond water - Added a "cimkin" skin to the glove in the glove skins shop - Added floor and ceiling trims for the light green corridors of level 5 - Fixed a bug with the level 1 collectable picture - Added many logos to businesses - Added the promised land a sus red tile >:) - Almond trees now grow back almonds - Mogus drip
Go sub on YT because the number of levels > the number of people making the game XD
Hope ya' enjoy.
HOTFIX
Fixed bugs with level 1 and the glove skin shop
2.14
- Added rare weapon variations, more coming soon - Added a BNTG faction - Your items will be branded based on the faction you're in - Made some better lighting on The Hub - Added a small shop with glove skins (note that there is a known issue with a floating gun in the glove skins shop that will be fixed immediately) - Added a "Sandwich" to the frontrooms - Did many small tweaks and fixes
2.13
- Added ammo creation in level 1 - Added brick and steel mining - Added Bartending in level 13 - Levels 1, 3 and 37 aren't as laggy - The new level 9 is much better - buffed some entities - Level negative 6 is expanded - Level 998 gets darker as you go out - More entities on level 37
2.12
- Completely redid level 20 - Added a crane minigame to level 20 - Eliminated lag in several areas - Added level 71: the entrance to the shady grey - Added over 20 more ambiences to the game - Added 5 new sublevels to level redacted - The new liquids now have their own effects in the squirt gun - The squirt gun now has a rapid-fire mode - Some levels are now generated - Opened the cameramen cimkin shop - Added some facelings to level 11 - Fixed many bugs
V. 2.11
- New squirt gun, climbing tool, flashlight, and red light gun models - New charging handles on the BM-4, HK, and Mac-11 - New gun: AK-74 - New section to level 5: including the Originals and The Lost Hall Society - New liquids - New item: Disinfectant - New decorations - Five new achievements
V. 2.10.2
- Added a new voiceover to skin or no skin - Level 5 has many improvements - The shotgun has more improvements as well including a new silencer - The cimkin rooms shop is opening! - Many new clip-a-matic pictures were added - Did some work to the leadup for the casino
V. 1.10
- The ammo counter/holster has been polished considerably - Levels 2, 3, and 5 have gotten a major revamp - Level 5's casino has been moved - Level 1 now has a shed where you can craft ammo - Level 9 should be less laggy - On level 37 Jerry shouldn't spawn-kill you - Many other small details, bug fixes, and changes.
Note: A reported grenade bug has not been fixed yet. Sorry if your hand is getting stuck after pressing the trigger, throwing it, and then catching it before it explodes. If this happens, try to grab another object.
V. 2.9
- Added an ammo holster to your chest - Added a new crowbar - Added a tape recorder - Fixed a game-breaking bug with save data - Added more normal maps to walls so levels look better - You can now become an M.E.G. member at base alpha on level 1 - Small crates are now closed by default - The shotgun is new - The mac-11's have been updated