Added a new flavor of soda, Fade. Fade soda will trigger invincibility for 10 seconds when consumed.
Added two new items of clothing, the Belt and the Necklace. The Necklace glows when an enemy is in the same room to help you find all monsters, and the belt will automatically regenerate one health every minute while it is equipped.
Added a new weapon that can be found only in the sewers, the Dagger. The dagger attacks faster than the normal knife, allowing quicker swipes in short succession.
All shopkeepers now have 7 lines and a conversation cooldown system much like the wandering bubbies, with all new topics and lore tidbits inside!
Added the Sewers, the underground area of Bubbyville that houses several monsters. The bubbies will pay you 10 coins for every monster you kill in the sewers, making it a reliable source of coins even when most tasks are completed.
Miboo and Tomo's zones now have maps you can find on the walls that tell you the layout of the floor you are on to help with confusion about where things are in the buildings.
Prubble will now hide inside of closets, giving chase when he is found, which is your opportunity to tranquilize him.
Changed some inconsistent layouts in Miboo's area.
Fixed assorted bugs
This is a pretty substantial updates, so I expect a few bugs to pop up. Report them in the steam discussion or the Discord server and I'll get to them as soon as I see it! Discord server is likely to be the quickest option.
For now, this is the last Bubbaruka content update. Hope you enjoy!
Bug Fix Patch
Fixed a glitch causing the lever to disappear from your inventory when closing the game after solving the shape box puzzle.
Fixed a glitch causing an incorrect amount of batteries to be displayed in the inventory.
Fixed a glitch causing a specific tile of the battery machine to allow infinite battery input even without having any batteries in your inventory.
Minor Bug FIx
Fixed several issues regarding Creature cutscenes returning after replaying the game.
Minor Bug Fixes
Work is still going full steam ahead on the sewers update, but in the mean time we have some bugs to squash.
Fixed a glitch causing creature to never stop tormenting you even after the end of the post-game.
Fixed a glitch causing the mission board to remain open when held during teleportation.
What's Next: The Sewers Update
Hello everyone! Following some suggestions, further playtesting, and a few complaints, there will be some content updates coming to the Bubbaruka post-game!
The Sewers Update
Before we get into the actual sewers, let's talk about some updates coming to the general Post-game. A long awaited feature that will return in the Sewers update is the ability to talk to your recruited shopkeeper bubbies! Each will have their own new achievement for hearing all of their unique dialogue, so chat up your new buddies whenever you stop by the shop!
Additionally, two new purchasable items will be coming to the Bubbyville stores. Buboo has begun to work on his new line of jewelry, and will soon be offering a brand new clothing item: The Necklace! The charm on the necklace will glow and indicate to you if any killable monsters are in the same room as you. This will help you find those pesky lingering enemies inside of large areas, letting you clear out each room knowing when every monster within is dead, and making the "Kill all enemies" task easier to complete in the larger and more complex maps, if you are willing to shell out the money for it of course. And who knows what possibilities could unlock when enhanced by the closet!
Nubby has also got a new flavor of soda in stock: Fade Soda! When you are overwhelmed by enemies or see no way out, (Or maybe want to get a few hits on enemies without them returning the favor), drink a can of Fade Soda to induce Invincibility frames for 10 seconds, allowing you to skirt by enemies without sustaining damage!
This update will also implement the hide and seek system that Prubble was originally intended to have before it became overrun with glitches and scrapped to the meek "Run and hide" version of finding prubble who barely puts up a fight. Soon, you will have to search the closets inside of Onaga's house in order to find the one Prubble is hiding him, and try to get 2 shots on him as he pursues you through the house. Not a pushover anymore!
Now onto the main addition: The Sewers!
This new activity and area will be included in a coming update (Also foreshadowed by a conversation with Flou), the Bubbyville sewers! Even after beating back the monsters from the areas, stowaways have made their home in the Bubbyville sewers, where they continue to reproduce and wreak havoc in the sewer system.
This completely optional feature will let you face endless waves of monsters in the maze like sewers in exchange for coins upon killing a monster. Defeating waves can earn you Sodas, Decorative furniture for your house, unique clothing items and weapons, and more!
This feature became kind of necessary for the late game of the post game. Towards the end, only hard to get tasks tend to remain uncompleted, and it's likely you've spent a lot in the stores by that point, so you can find yourself locked out of tasks by Hunger and have to do the standard mini games, which are rather dull in comparison to the other post game mechanics.
The sewers will give you a reliable source of coins to use to feed your bubby and make spending too much money less of a permanent tedious and boring issue to deal with. Instead, monster murder for coins and unique prizes! This also lets you test out sodas, weapons, clothes, and tactics to help get you ready to take on the tasks and the secret boss.
It will also act as an ounce of replayability. Even those who have beaten the post game and completed all tasks can find some fun in murdering monsters with new weapons and accessories they didn't necessarily get a chance to try during the main post game before they end up killing everyone. So now when you feel like revisiting your bubby, you can also revisit the battlefield!