I’m happy to announce that Buccaneers Shipshape will officially launch on July 22nd , 11:00 AM (PDT)
It’s been a long road, and I’m exceedingly thankful for your support and patience!
The date was set this way to allow final tweaks to gameplay and presentation, polish and bug fixes, localization, and most importantly, to avoid overlapping with Steam’s Next Fest and Summer Sale.
All the best, Merso
Spoiler Alert! A sneak peek at one of the two possible endings!
New Demo Available!
A new demo of Buccaneers Shipshape is up! This time it includes three playable stages - give it a try!
Intro Cutscene!
Here's the intro cutscene of the game!
The evil Captain Winters has stolen the treasure map and ship of our heroes. This is the last straw!
Check it out in motion and with audio below! Featuring brand new music (the soundtrack of the game is getting a complete overhaul)
New Boss: Two-Patch
This pirate thinks he's so cool, he wears not one but two eye patches!
Of course he eventually realizes there's a good reason why other pirates don't this.
New Rooftops Stage
This stage consists of advancing on the roofs of the buildings in the town.
To make things extra challenging, the characters (players and enemies) slide down constantly to the edge of the roofs, and the camera moves automatically to the right. Fun times!
New animated title screens
These title screens will pop up at the start of each stage. Each one features the stage's title and its main villain, in new, more detailed illustrations:
New Paddle Boarding Stage
A brand new stage has been added to the game - a paddle boarding section in which our heroes try to reach their stolen ship.
Here we'll encounter vicious seagulls, hungry sharks, aggressive mermen, and many obstacles, in faux "mode 7"!
Underwater Level Boss!
Just added a new character to the game - Lester Oyster, the boss of the underwater level. An aggressive mollusk!
Town stage update
Progress continues! The Town stage has been updated with tweaked, recolored graphics, additional enemies, and a formidable boss. Currently the stage is 90% complete (or more), only needing some fine tuning related to enemy placement.