Hey everyone, thanks for the amazing first week! Patch 1.0.1 is live, and it fixes a lot of...bugs.
Most importantly, Softlocks related to Gen&Eri's quest, the Chapter title cards and the Bandit Hideout have been fixed!
The full list is:
+Added 1440p resolution setting. +Added a failsafe to ice cubes that shall break them if they are in the player's respawn point after falling in a pit/spikes. +Added a cuttable grass near where Tod's ball is so it is a bit easier to find it. +Hurricane Toss' key help in default mash mode now goes slower to show the proper timing. +It is now possible to hold the overworld action button to perform the tap action before you have unlocked the hold skills. +Spy Cards discovery now unlocks after any game instead of only after beating Carmina in a real match. +Changed Psicorps to only do the fakeout attack in hard mode. +Changed delayed projetile attacks to not happen if all enemies are dead (should fix weird softlocks in Devourer's fight and make things a bit easier in general). +Fixed Icefall's cursor not showing in some enemies (like Spider when it is hanging up). +Fixed issue where sometimes the guard near the gate outside of the association would not spawn. +Fixed some item descriptions not matching the effects completely. +Fixed issue where some stat medals would break some stats on battle retry. +Fixed being able to select underground enemies with attack items. +Fixed level up music not stopping in some sections in Chapter 7. +Fixed softlock if you have a follower during Gen and Eri's quest (like Leby). +Fixed softlock if you had no items in a segment in Chapter 4 where they get stolen and then get those items back later. +Fixed softlock at the end of battle and at chapter title cards if your volume setting is set to 0. +Fixed softlock in Spy Cards when picking your cards sometimes. +Fixed being able to cancel out of the retry menu. +Fixed Flowering card effect in Spy Cards. +Fixed issue with frostbite on underground enemies causing the sprites to disappear. +Fixed some graphical issues with the final boss in rematches. +Fixed 3D outline option making some objects completely black when set to OFF. +Fixed Hard Charge's text becoming red when you don't have TP despite using HP to use it. +Fixes to some text overflows in english and japanese. +Tweaked Needle Toss's trajectory and detection a bit, should be easier to hit enemies now. +Tweaked a respawn point in the Chapter 3 dungeon. +Tweaked a respawn point in the sand pit area in the Lost Sands. +Tweaked a respawn point in an optional dungeon. +Tweaked/Added some props in Snakemouth Den and the Chapter 6 dungeon to make them less empty. +Tweaked an ice puzzle in Snakemouth Den to be simpler. +Many general tweaks to some colliders and props. +Typo fixes in english and japanese.
Bug Fables: The Everlasting Sapling Available NOW!
Hey everyone! Go see what all the buzz is about!
Bug Fables is now officially available for purchase on Steam!
Join Kabbu, Vi and Leif on their adventure today!
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Bug Fables Release Is Only One Week Away!
Mark your leaves!
Bug Fables: The Everlasting Sapling launches on November 21st! Get ready to follow Kabbu, Vi and Leif on the journey of a lifetime!
Follow Bug Fables on Twitter for the latest info: https://twitter.com/PaperBugDev
Also check out DANGEN Entertainment: https://twitter.com/Dangen_Ent