Public betas availiable for Buildmark - check them out here. Here are some shots from Desert challenge (no gameplay yet, but you can try to build something there):
And an example of new hologram shader:
Note that current beta 5 crashes a lot -_-".
Buildmark 2021.1g hotfix 2
This tiny update will fix:
Build mode spawn objects/materials problem - never ending "loading" issue.
Main menu UI problem - "Play" button background was messed if there are no saves available for Play mode.
Buildmark v2021.1g hotfix 1
A micro-update was added to 2021.1g version of the game: - Fixed bug when player can't jump while standing still. - Player movement improved - no more sudden halts when running on the stairs. - Reduced height of players physbox (now you won't stuck while moving under the trees in Build mode for example). - Auto-detection script (that searches for optimal graphics Tier on Bulidmark startup) was improved. - Graphics Tier 1 and Tier 2 works much faster because there non ray traced shadows are used, but this comes with a price because there will be no more semi-transparent shadows from glass on those Tiers. Hope this was good trade off. - Quality of ray traced shadows gradually increases from Tier 3 (1 sample per pixel) to Tier 8 (12 samples). So, less noise & more smoothness for shadows on higher Tiers but with a price of performance. Previously there was always 4 samples per pixel - not good enough for quality and not fast enough for low Tiers. - Removed black outline from inner part of the progress bar in Play mode.