Added the effect of various damage levels to the scoreboard
Scoring system was revised and updated
Friendly fire kills now subtract 2 points instead of 7
You can now have a negative score
Improved respawn areas on all maps
Players can swap sides in team play even if all spots are full
Changed controls in “Layout 4” - weapon swap was changed from right Alt (AltGr) to 'N'
Capture the Flag
Added the night mode
Flags are highlighted in the night mode
Fixed AI getting stuck in a map for 12 players 12 hráčů
Fixed a bug where the interface covered the players
Fairy-tale
Added fireflies to the night version
Factory
Fixed a bug where the player was respawned behind inaccessible objects
Explosive barrels were reworked
Disco
Increased the health of the DJ table from 8 to 24
Fixed the collision of solid objects which you could shoot through
Rocket launcher
Fixed a bug where the rocket launcher had only one missile instead of two
Bug fixes
Added atmospheric particle effects
Fixed various minor graphic bugs
Fixed various minor bugs
Fixed a bug where two Bulanci could respawn on the same spot
Fixed a bug where the player could not kill themself with their own shot
Fixed a bug where the weapon shot from a wrong spot during weapon swap
Fixed a bug where the shot went in a wrong direction when the player turned and shot
Fixed a bug in the PFX animation menu
Adjusted the size of poems in the menu
Adjusted facial animations in the gameplay menu
Update #2 ver. EA 1.2
Gameplay changes
Game
Loading time optimalizations
Build size reduction
Added restart of the game at the end of the round (set of rounds)
Added more pillowcases for Bulanci
The game now remembers the settings
The game can be paused by players using both gamepad and keyboard now
Added more names for Bulanci
Added the first two pages of the history book
Added new kinds of animations
Added highlighting of a player after respawn
Added a protection time of 2 seconds after respawn of a Bulanek, during which it cannot die or shoot
Factory
Added a protection time of 5 seconds after the respawn of the Zombie Bulanek, during which it cannot die or shoot
Disco
Fixed falling through the sliding dance platform
Fixed a bug which made the player get stuck under the stairs
Minigun
Changed the bullet dispersion from random to symmetrically spread out
Mine
Fixed a bug which made it impossible to lay down the mine
Bug fixes
Fixed a bug which caused weapons to shoot after reloading
Fixed a bug which caused weapons to shoot after the player respawned
Fixed a bug which caused the game to not remember previous choices
The interface has been reworked for 12 players
Fixed a bug which caused the appearance of a Bulanek in the selection to not match its appearance in the game
Fixed various minor graphic glitches in medium detail
Fixed various minor bugs
Update #1 ver. EA 1.1
Gameplay changes
Game
The screen will stop after loading, and the countdown to start the map will begin
Capture the Flag
Now you can set the number of winning flags to 3 and 5
Adjusted interface
Factory
The bullets now travel through the pipes in a fixed fashion instead of a random one
Disco
Added idle dancing Bulanci animation
Decreased the volume of the floor dance pads
Mine
Smaller zone of activation
Bigger zone of explosion
Activates 1.5 sec after placing
Explosion after 1 sec
Fixed the sound of the mine
Bug fixes
Fixed visual glitch on low detail settings on Intel graphic card
Reworked artificial intelligence
Adjusted the options of user interface
Adjusted the options of sound
Fixed various bugs in the interface
Title screen with language selection will now show only once
Fixed the shadow of a dead Bulanek
Fixed a bug that prevents DJ from playing music occasionally
Fixed various minor bugs
Czech & Slovak Games Week Stream!
Gameplay stream of Bulanci for the Early Access release for "Czech & Slovak Games Week"
Czech & Slovak Games Week Stream!
Gameplay stream of Bulanci for the Early Access release for "Czech & Slovak Games Week"
DevLog #1 - Bulanci Hit Early Access!
Bulanci Hit Early Access!
Welcome to our first devlog. Let’s have a look at how far we managed to go thanks to everyone who had supported us.
More than 20 years ago, the world saw a tiny game called “Bulanci”, developed for desktop PCs, which found many fans in classrooms, households, offices, and PC cafés in Central Europe. There were even several expansions, and the game also received a mobile version later on. As time went by, the game ceased to catch up with new technologies and gradually became just a remote memory of cruel pillow fights.
In 2020, Bulanci awoke again, mainly thanks to the massive support on the Czech crowdfunding platform Startovac, where Bulanci became the most successful project in the history of this platform. And so, the idea to create Bulanci 2.0 became reality, and the game grew from a small remake to a full-fledged project, with many new features and expansions we’d never dreamt of.
Today, however, Bulanci are coming to you – only in Early Access for the time being, but that’s mainly because we are interested in your feedback and we want to allow you to participate in further development of the game with us.
Getting to this point was not a small feat; since the end of the crowdfunding campaign, there were several significant crises which shook the world, us included. In the end, though, we managed and we believe that the dedication we put into the game translated in proper battle mood. The Early Access brings three locations for now, which might spark nostalgia in players who are already familiar with Bulanci. These are the Fairy-Tale, the Factory, and Disco. Everything is new, however, and we also added team battles and Capture the Flag. You can play all of this with up to four friends using a single keyboard, or you can test your mettle against computer opponents. If you want to show Bulanci to your friends that are not next to you, you can invite them to play via Steam remote play.
And what is next for us?
Things are only beginning for us now, and we are looking to getting feedback from all of you who want to influence further development of Bulanci.
In coming months, you can look forward to new maps, new locations and new game modes. We also plan to expand the history of Bulanci as well as the design of their appearance.
We hope you will embark on this adventure with Bulanci and our whole team, and that the game brings you many hours of fun.