Important Notice: Permanent Price Raise for Full Release Version after 15 April
As we'd mentioned in Early Access Q&As before:
it is not our best choice, however we are going to rise the price to $24.99 , due to tons of stuffs added to the game, and somehow cover the cost of PVP online server.
Notice:
<*> You can still enjoy a (kinda) early bird discount from now on before 15 April,
at current price $19.99;
<*> Again no influence to those who'd already bought the game;
<*> Have a nice weekend :p!
Temporary Demo Off Store
We'd been hesitant about this decision for quite a long time.
Since we are seriously lack of time to fix the demo to a standard of current version; On the other hand, we had not changed our mind on always to share a free demo, so more people could enjoy our work~
However, after some days of observation, it seems that bugs in this demo has been kicking new players away from Bullet Sorrow VR (thanks to the remind from ID: yngndrw).
So we think we just have to cancel the demo for a short time, and it will probably soon be back around April 15th, right after a comprehensive optimization.
Thanks for the concern.
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Full Release Version on April. 15th and New Features Preview!
After all these days of planning and measurements, we can finally quite confirm the update time of full release to half a month awayːsteamhappyː.
Here I'm excited to share the new stuffs we added to it, functions are 99% completed now (can also check the roadmap in community) :
1. One new PVE map and 3 new PVP maps;
2. Ultra gene buff system;
3. New story acted by fresh native speakers’ voice;
4. Up to 8 different weapons added;
5. A Unique and mind blown PVP mode!
I still saved features to remain untold here :p. You may see them on some news we release later~
P.s. Game price would have a raise as we described in early access Q&A before. No influence to those already made the purchase though.
Oculus Touch wrist angle problem fixed
We've made a small update in order to adjust the wrist angle, now it is more reasonable for most of the Touch users:).
Thanks guys, again for keeping up the feedbacks.
P.S. We found the rotation function in feels really good, it might fit better for those Oculus users with limited play room, we decided to add it in our next updates soon, plz be patient~
1.0.4.1 Some bugs fixed for Oculus
Sorry just hadn't notice that I failed to post this announcement early this morning, now here it is:
1. Fixed occasionally control problem for Oculus Touch: now the "A" button would not switch to the stick anymore when jumping out of a heavy gun tower;
2. Fixed occasionally character sunk down problem while choosing stages.
My apology for not as focus on the community here recently, ever since the whole team has been devoted themselves in the full version(multi-player) of this game.
We still really need you guys very much on feedbacks and suggestions, especially there will be a lot more new stuffs adding to the full version:)
I'll try my best to response more quickly from now on.
Thanks and all the best!
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1.0.4 Update for Oculus Touch Users! And new 2nd Level Optimization.
Hey, long time no see~
I'm really happy to bring this good news here----Finally an official version available for Oculus Rift!
Details:
1. Oculus Touch adaptation, no more aiming angle or shot gun problems(maybe still few tiny bugs, we'll keep testing);
2. Less performance problems in 2nd Level this time. We run it on much more kinds of circumstances with different GPUs and CPUs. (Yet still not include 980ti);
3. Enemy born points optimized: Fixed the circumstances enemy born stuck by obstacles;
4. Bullet Time: A bit increased the rate of slow motion.
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1.0.3 Update & Welfare For Reviewers!
1. Reduced easy mode's difficulty;
2. "Bullet time" duration a little bit extended;
3. Game details optimization.
Full version with hardcore PVP mode will come in early next year.
In order to encourage more reviews, we'd love to invite steam reviewers as our VIPs, to play PVP first and help us test it out before full release!
Would be easy for you to leave a review to win the chance!!ːsteamhappyː