Thanks a lot for all this feedbacks and suggestions, you guys are great, for helping us to make Bullet Sorrow VR a better game. Everyday we collected and discuss almost each of the suggestions, and find out quite a few points to be added of modified, however it need time....
We sincerely apology for this delay, which we had not imagine it would take so long. Only thing I can promise the Early Access Version would not let you down from any points.
We still will keep upgrading to the demo every week. Thanks again for reading this~
Upgraded new version, optimized fluency and also the Blink!
We think we found the cause why some players got framerate problem. This upgrade probably could solve it totally.
We also modified the cool down time for Locomotion, we added 3 blink power bars to it, every blink would cost 1 bar, the bars is recharging over time, so you can plan how to use the moving chance with strategy.
We are going to make upgrades every week until the final version come, suggestions are always welcomed anytime.
Thanks again for liking the demo!
New version updated yesterday morning. Fixed some bugs.
New version updated. Fixed some bugs
Sorry for the not so fluent playing experience for some players. We worked on optimization all this weekend and finally made an improved version. Hope it can solve the problem somehow. We are still collecting the feedbacks and trying to update another version asap to totally improve the performance.
Thank you all for liking the demo, we hate to let you down, and hope the final version of this game can surprise you.