Jumping in the air while falling is no longer possible.
Dying while using mortar will correctly put you in spawn menu.
Tanks now always play shoot animation and projectile explosion.
Tweaks
G43 and Garand headshot damage increased significantly.
Plane maneuverability adjusted.
Buildables have decay.
Quick hotfix for nameplates in scoreboard
Come join the alpha test session! :) Keys given on Discord
8th of December Patch notes
Infantry
Added Melee
Added Sprint
Unlocked faction specific weapons
Axis have Luger pistols
Plane
Friendly fire removed
Bombing icon changed
Plane speed effects maneuverability
Tank
Crosshair changed
maneuverability tweaks
Weapons
New sounds for multiple weapons
Fixed issue with shotgun doing less damage than intended
Heavy machine gun prone has FPS view
Sniper bullet improved
Buildables
Buildables take a few seconds to build up
Gameplay
Hit sounds when you hit an enemy
Frontline game mode spawns adjusted
1.12 Test session interrupted
Hi!
We found two big bugs that affected performance and because of that we took servers down. We are scheduling new event tomorrow where those bugs are fixed!
Check events and hope to see you there
End of November update logs
Hello community
Another month gone by with a few test sessions on the front lines.
Tomorrow it's time to shave off your Movembers and prepare for some serious combat action, so look sharp and drive fear into your enemies hearts!
Below is the changelog for next test session:
Plane
-Steering completely controlled with mouse and camera angle changes on sharp turns, giving you a better perspective what is going around your plane.
Suggested by community member: kraken_07_ AKA POUTINE
Tanks
-Camera stabilizer (crosshair wont be bouncing on every bump)
-Hitbox added for turret collision (was missing)
Infantry
-Life regeneration kicks in after 15 seconds of not taking any damage and heals player for 10hp/second.
-Helmets will block % of damage instead of negate full damage on hit.
-Added sound to helmet impacts
-Added camera shoulder switching (default key: Caps lock)
-Added minor camera shake to walking
-Adjusted camera height for better usage in buildings and bunkers
-Adjusted camera distance, now closer to character
-Characters have close quarters animation to aiming if your target is next to you
Weapons & kits
-Sniper head shots now kill instantly
-removed "autofire" mechanic from semiautos (previously could hold down mouse1 to autofire)
-Ammobox, medkit and mines are now dropped instantly on equip
-Added proper pistol for germans
-Fixed bazooka hitting player on shoot
-Flamethrower tweaked
Buildables
-New sandbag model providing better cover
-Barbed wire fence, spawn 5 at a time
-Tank traps spawnd in clusters of 3
-Bunkers disabled for redesign
Game mode
-Pushit has a victory condition
-Map restart when game ends
-Scoreboards have proper player names (used to have pc names)
-Building walls take damage from other than explosive sources
-Score are now grouped by type, rather than all scores being independent (damage numbers shouldn't flood your screen)
-Added new score types
News from the front
What's up BULLETGROUNDS community!
First of all we want to thank everyone who participated on 24:th of November test session, we got lots of feedback & suggestions!
Why feedback and suggestions are important?
Well here is a good example:
Our community member kraken_07_ AKA POUTINE gave feedback and followed up by a suggestion on how to improve flying experience and make it fun.
We implemented, tested and everyone will see the feature in 1:st of December test session!
HUGE thanks to kraken_07_ AKA POUTINE!
Work work and more work
This week we have been doing a lot of improvements and by a lot i mean A LOT.
Improved flying, improved vehicles, reworked buildables... and maybe something related to snipers!
More about them in friday patch notes ;)
meanwhile, check out these screenshots from last saturday test session:
Next test session: 1:st of December at 19.00 GMT+2 (Helsinki local time)
Want to join? Come on our discord and ask Igor for a key.
https://discord.gg/ATC7D6C
Updatelog 21.11
Work work
We have been busy bees here on our game, fixing, improving and planning for new features!
Thanks to our great community in test sessions, we managed to find out new nasty bugs and thanks to feedback we're improving some things for our next test session!
Changes:
Fixed hit indicators showing wrong directions
Fixed bullets could spawn on other side of an object (walls, sandbags)
Fixed ammo count not showing correctly
Added hearbeat sound when taking damage
Added hurt sound for fall damage
Added Hitmarkers on crosshair when hitting players
Added proper main gun particle and screen shake for tanks
Added screenshake for tanks when they take damage
Added 1.2s cooldown on jump mechanic
Added accuracy penalty while jumping
Increased pistol fire rate
Increased Carbine fire rate
Sherman tank texture updates
New features
Team mates can now be seen through walls and obstacles. (tanks will receive same feature a bit later and the outlines will be improved)
Tanks will get "spot" mechanic later on and maybe infantry aswell.
Work in progress
Textures for buildings
Bunker variations
Score board planning
Close quarters map
Sniper scope variations
Sound attenuation
17.11. test session
BULLETGROUNDS would like to invite you to try out the game and help us out with those bugs that are still hiding from us!
Test session details:
Saturday 17.11.2018
Time 18.00-21.00 ||| 6pm-9pm GMT+2
Get your game key on our discord. PM @Igor
https://discord.gg/ATC7D6C
November update log
Hello BULLETGROUNDS community!
We're hard at work with the game to ensure a smooth gameplay somewhere around december.
Here is a list of major issues that we have patched up all thanks to our testers.
If u're interested in testing, contact Igor on our official discord channel!
https://discord.gg/ATC7D6C
Performance improvements
LOD updates for performance
Particle effects caused performance issues
network replication improvements
Vehicles
Leaving vehicles made player fall through ground sometimes (fixed)
Plane wing collision fixed
Infantry
Flamethrower bugs fixed
Mortar usage fixes (sometimes players using mortars didn't die while using it)
Prone mechanic only usable while machine gun is equipped
Germans now use proper SMG
Quality of life and misc.
respawn timer added on death
Added more keybind options
missing weapon icons added
Added hit indicators for infantry, tanks and planes (easier to see where u're being shot from)
BULLETGROUNDS has entered a closed test stage and is scheduled to be open for everyone in december (date TBA).
If you're interested in closed testings that takes place on weekends, read below.
Requirements for closed testers:
---------------------------------------
- Feedback
- Bug reports
- Availability. We test during weekends. Be part of testing as much as you can.
- microphone is required
- Fluent english skills
Notes
---------------------------------------
game might have some game breaking bugs and testing isnt fun all the time
https://discord.gg/p4b8J7m and drop a PM @Igor
See you there!
P.S. We need Spanish/Portugese/Chinese translator volunteers.