Thanks to everyone who helped out along the way. Although we've reached full release, we will keep watching for bug reports and fix anything that may have slipped into the game. Please be sure to report your bugs in the discussions. I'm taking notes and will do my best to clean things up in the coming weeks.
Update 1.13: Ready for Full Release Nov 16th!
Full Release (Nov 16th, 2018) We are going Full Release on November 16th, 2018. The game is in a fully playable state right now.
Achievements I finished coding the rest of the Achievements for the game. Now, every single achievement can be unlocked. The latest achievements include the following;
Box of Chocolates
Smell Shocked
Chemical Warfare
Silent Butt Deadly
Flatulator
Chubby Spree
Holy Fat Kid
Mighty Brawler
Titanic Frenzy
Fatinator
Monstrosity
Porky Power
Bully Beatdown
Penny Pincher
Piggy Banker
Tax Collector
Greedy Bastard
Thug
Brute
Slayer
Butcher
Predator
Bully Dozer
Avenger
Vigilante
Punisher
Cereal Killer
Update 1.12: Achievements
Full Release Coming Soon We are planning to go Full Release on November 16th, 2018. I am currently working on completing the last of the Achievements for the game. You can watch me working on the game live on my AlmightyGamesDev Twitch.tv channel.
RECENTLY COMPLETED ACHIEVEMENTS... Below are the recently completed Achievements. There will be one more batch before all of the Achievements are finished. For now, here's what was recently added...
Sharing is Caring This Achievement demands that you fart on every single character within the game.
Sandbagger You must kill any enemy using only a sandbag trap to issue damage. (This is a bit harder than it sounds.. try it!)
Spreading The News Without spoiling the location of the Achievement, this one requires the player to stomp on a pile of newspapers somewhere within the game.
Almighty Beatdown This Achievement requires the player to beat all of the levels (regardless of difficulty settings) at least once without dying.
Wrecking Ball Destroy all breakable objects in the entire game.
Update 1.11: More Updates
New Achievements Although there are now 48 Achievements in the game, I have only scripted some of those achievements. You can currently get achievements for finishing the game on each of the 4 difficulties and for maxing out each individual skill. In this update, you can now get an achievement for finding the Save Jesus logo and for squashing all roaches, spiders and rats throughout the game. More to come!
Broadcaster Voice Doubling The broadcaster voice for combo bonuses was sending out duplicates, resulting in a loud echoing voice effect which was unintended. This has been fixed. now only one broadcaster voice plays, instead of dozens at at time.
Stop Sound When Level Completes Previously, you could continue to hear sounds such as the Fat Kid's Bowling loop after the level was completed. These sorts of sound effects are now being turned off at the time of level completion.
Belly Freeze There was a bug that caused Fat Kid to freeze, unable to do anything other than hang in the air while looping through the new Belly Burst animation loop. This bug should be fixed now.
Head Butting Hurts The Head Butt attack style which appears randomly along with other special attack styles when you achieve high combo bonuses was not inflicting any damage upon enemies. This has been fixed.
Collider Issues Fixed the colliders where you fight Nega Fat Kid on the falling platform. Also fixed the colliders in Hell. Previous versions of the game allowed players to fall outside of the game boundaries resulting in being stuck in open space.
Update 1.1: Stable Build
Belly Bump (Burst) Added a new Belly Bump Upgrade. Now, Fat Kid can burst forward, plowing through enemies as he uses the Belly Bump attack. This feature unlocks and continues to enhance as you gain Skills in Belly Bumping.
Combo Bonus Cooldown Timer Added a Cooldown Timer Bar to allow players to visualize the amount of time before the Combo Bonus Timer is reset. Also increased the cooldown timer from 5 to 8 seconds.
Fart DOT Fixed the Fart's Damage Over Time (DOT). Also changed the Fart Skill Progression table to max out at 800 Farts (instead of 3,600 which was just too much)
Particle System Updates I spent some time improving the smoke, dust, and cloud particles throughout the game. The new particles appear a little smoother than before.
Language Settings The Language selection menu is now accessible from the Main Menu. Created a new graphic button to make the Language Selection more noticeable.
Boiler Room Upgrades Made some cosmetic changes to the Boiler Room scene. Now you can see a glimpse into Hell as you progress through the level.
Sandbags Damage Enemies The Sandbag traps that appear in the scaffolding in level 4 now inflict damage to enemies who are caught in the damage zone.
Key Binding Glitch Fixed Fixed a glitch when playing the tutorial and exiting before completion where the bound keys become unbound.
Unlocked Skills on Scoreboard The Unlocked Skills was showing the wrong values. This problem is now fixed.
Update 1.09: Bug Fixes & Name Change
Full Release Coming Soon! I am currently working day and night to finish the game with the hopes to fully release by November 16th. You can watch me work live on my AlmightyGamesDev Twitch.tv channel. The game will continue to be improved even after full release.
Name Change The game has now officially been renamed to "Bully Beatdown". I felt that the previous name was unattractive to the average gamer and hope that the new name will be more interesting to all.
Bug Fixes
Player can now punch, kick, stomp, bowl and belly bump all items that are breakable or wobble.
Player now gains skills as a result of hitting all enemies, bosses and special boss objects.
Damage Text is now shown on all enemies and bosses.
When killing bosses, all enemies are automatically eliminated, except for those visible on the screen.
Player now needs to unlock levels for each difficulty setting.
While playing in the Tutorial, energy automatically refills when low.
Boss abilities are now set by difficulty settings.
Minimized Smoke Particle Systems to help improve performance for slower computers.
Prevent enemy from following player after death.
Menu controls, such as the Escape Menu, are now locked until the level is fully loaded.
Roster now displays all stats correctly.
Fixed minor rubble props to look more like garbage, and less likely for the player to want to pick those items up.
Character portrait changes to a hurt face when health drops below 50%.
Added squish sounds when stepping on Rats and Roaches.
Wave colliders are now wider than before to help prevent players from passing through waves by being hit.
Large items now have semi-transparency to allow the player to see characters as they walk behind those objects.
Improved enemy path finding obstructions.
Improved bottleneck problems in some of the tighter areas of the game.
Fart Immunity is now limited to higher level enemies. There are no longer any enemies who are HALF immune.
Update 1.08: Gameplay Tweaks
Breakables Now you can walk around punching, kicking, stomping, and bowling through all of the breakable items in the game. I was reluctant about enabling this capability, but after play testing the game for myself, it's obvious that this was the best choice.
Semi-Forced Tutorial The Tutorial can be skipped shortly after killing the first enemy. The previous versions of the game required players to complete the tutorial before allowing them to proceed to level 1. After watching a few players struggle with this, I decided to only require the first segment of the tutorial where the player binds the keys and competes against the first enemy.
While working on the Tutorial level, I also changed a few minor things. The first enemy spawns a little bit further from the wave wall than before. I also made the warehouse shelves breakable in two steps (rather than only one).
Hell Fixes Added “Imp Beast” to Roster and fine-tuned this enemy's health settings to balance over different difficulty settings. I also fixed the Imp's health who spawn from the Book, which were overpowered in previous versions. The fireball's damage range has also been changed to reflect difficulty settings. Fixed a glitch where players were being pushed through the invisible wave walls and then stuck on the wrong side of an invisible wall.
Other Difficulty Settings Adjusted Player’s Stomp, Belly and Bowl costs depending on Difficulty Settings. This should cost less on Easy, and more on Nightmare.
Adjusted Enemy's Health depending on Difficulty Settings. The health was previously very high on Normal Difficulty.
Changed the Interrupt Delay which allows enemies to strike back at the player even while button mashing. This setting used to be one number for all difficulty levels. With some careful fine-tuning, the enemies now interrupt attacks appropriate to difficulty settings.
Cosmetic Changes Changed Red Color of Menu Selected Interface buttons to make them stand out a bit more.
Edited Stomp Cloud particles to make them appear a little thinner than before. (They were much too thick and dominated the scene every time the player stomped)
Edited Coin Pickup effects with a Yellow Hue and fewer particles so that they don’t clutter up the scene.
Post-It Details Glitch Fixed a glitch in the Skill Advancement notification where the Post-It note message always claimed that Punch Speed was being upgraded. The note now correctly describes the appropriate upgraded skill.
Update 1.07: Asian Localization
Chinese, Japanese & Korean Languages This update features Chinese, Japanese and Korean Language Support.
There's still a little bit of work left to do with the overall localization. For example, we haven't finished making "Achievements" for the game yet, so we'll hold off before translating the Achievements. The Scoreboard that appears when you complete each level will also be translated before Full Release.
With all of the recent additions, the Language Selection Menu has gotten pretty crowded. I intend to create a menu that displays language choices with a little more space between selections.
Language Updates Language support features translations for all cut scene dialogue, tutorial system & menus throughout the game. Added support for the following languages;
* Spanish
* Brazilian Portuguese
* Turkish
* Russian
* German
* Italian
* Polish
Lights & Shadows Improved the lighting of the game and added drop shadows to many objects to further enhance the game's appearance.
Progress Bars for Attack Skills There is now a series of progress bars located near the Player's health/energy in the top right corner of the game. The new progress bars show details about the player's progress with each attack skill. You can now monitor your progress as you continue unlocking new skills in various attacks.
Regeneration Changes Player can no longer regenerate health or energy while within combat range. To regenerate, player must simply stand or walk a few steps away from nearest enemy.
Enemies Fight Back Enemies are more aggressive than before. Instead of waiting 5 to 7 seconds to interrupt the Player's attacks and squeeze in an attack, they now only wait about 1 second before returning blows. It is possible to avoid return attacks from enemies by constantly moving in and out of combat range every second or so, but this makes the game much more realistic in terms of fist fighting, where the enemy should be allowed to fight back about as often as the player.
Update 1.05: Color & Lighting
Color & Lighting Enhancements I spent some time configuring the game's settings to enhance the color and lighting effects. The game's color was very dull before. Now, the colors appear as they were originally drawn, which is much warmer and overall, just a better visual experience. The lighting effects have changed on some of the later levels too. Where before they were just dark and dull, now they are shadowy and rich in vibrant colors.