Bulwark: Falconeer Chronicles cover
Bulwark: Falconeer Chronicles screenshot
Genre: Real Time Strategy (RTS), Strategy, Indie

Bulwark: Falconeer Chronicles

Bulwark: Falconeer Chronicles | Trade, Tribute and Spoils Reveal Trailer

Wired Direct ‘24 provided a first look at Tomas Sala’s first Bulwark: The Falconeer Chronicles Free Update: Trade, Tribute and Splinters.

Bulwark: Falconeer Chronicles launched just last month, but it's already getting its first in a series of sizeable updates as solo developer Tomas Sala shares the first look at Free DLC. Revealed as part of Wired Direct ‘24, Sala’s latest update will allow players to secure and spend fresh resources, while battles will now result in ‘splinters’, a form of plunder that players can seize from their enemies and put towards reshaping and revolutionising their own strongholds.

Check out the trailer here:

Set in the tempestuous seas of the Ursee, Bulwark has received a dedicated fan following with players creating homes for more than 100 million inhabitants in this war-torn world. Vast cities have sprung up across the ocean, with this city-building sandbox still having plenty more up its sleeve.

If you haven't experienced the creativity of Bulwark: Falconeer Chronicles yet. You can find it here: https://wiredproductions.com/games/bulwark-falconeer-chronicles/#where-to-buy


https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Miss the full Wired Direct ‘24? Watch it here: http://wired.gg/WiredDirect

Wired Direct '24 sale is now LIVE!

Message from Bulwark: Falconeer Chronicles publisher, Wired Productions.

Hey Indie Games Lovers!

Wired Direct '24 is now LIVE!

Watch the official livestream here:

Watch brand-new trailers, announcements, wishlist upcoming games, DLC, and buy all current Wired discounted games!

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Bulwark Community Roundup 2

Hello Surveyors!

Some Bulwark: Falconeer Chronicles screenshots have caught our eye in the last few days, so we wanted to share them with you. Look at those magnificent structures and great shots captured by the Community. If you made nice looking shots from Bulwark, let us know in the comments and drop your screens on Steam Community, so you will be next to show off on Bulwark's blog!

For now... enjoy the view!














See you in the Great Ursee!

https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

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Unlocking the Mystery: Our Top-Secret Project Revealed!

Message from Bulwark: Falconeer Chronicles publisher, Wired Productions.

Ladies and gentlemen, gamers and thrill-seekers, gather 'round! The moment you’ve all been waiting for is finally here. After two years of clandestine development, late-night coding sessions, and more coffee than any sane person should consume, we’re ready to pull back the curtain on our latest creation. Buckle up, because this is going to be one wild ride!

We are delighted to reveal we are working with celebrated indie developers Just Add Water.

Now, we know you’ve been wondering, “What’s this secret project all about?” Well, we’ve been as tight-lipped as a vault, but the wait is almost over. The game is like a locked treasure chest buried deep in the digital sands. The key? Your curiosity! 🔑

Wired Direct '24: The Grand Reveal:

Mark your calendars, set your alarms, and prepare to have your minds blown. On April 23rd, precisely at:
  • 12:00 PST
  • 15:00 EDT
  • 20:00 BST
We’ll be revealing more at Wired Direct '24, streaming straight to your screens.

Where to Watch:
Head over to wired.gg/WiredDirect to witness the magic unfold. Trust us; you won’t want to miss this. More links!

The Countdown Begins:
In the meantime, grab your favourite snacks, put on your lucky gaming socks, and join us as we embark on a brand-new adventure

Disclaimer: No actual secrets were harmed during the making of this blog post. But our excitement levels? Off the charts! 😜

The Making of Bulwark: Falconeer Chronicles Part 2

"With Bulwark: Falconeer Chronicles I've tried to make something which is a bit more joyous, which celebrates creativity."

Watch the second episode of 'The Making of Bulwark: Falconeer Chronicles | Part 2: Building the Builder.' documentary hosted by PC Gamer. Learn more about the creative and developing process of The Falconeer and Bulwark: Falconeer Chronicles.



Buy Bulwark: Falconeer Chronicles now on Steam!
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Announcing Wired Direct '24!

Message from Bulwark: Falconeer Chronicles publisher, Wired Productions.

Hey Indie Games Players, Fans, and Creators!

We're back with Wired Direct livestream!

We're proudly presenting Wired Direct '24 - our biggest stream announcing upcoming Indie Wired games, official release dates, teasing new IPs, DLC, updates, and much more!

Watch Wired Direct '24 Teaser Trailer:

Make sure you subscribe to our YouTube channel and turn notifications on by ringing the bell!
https://www.youtube.com/@WiredP

If you are a Creator, we have also a co-streaming opportunity for you!
https://bit.ly/WD24Stream
Fill out the form and become our streaming partner!

See you at Wired Direct '24 on April 23rd 12:00 PST / 15:00 EDT / 20:00 BST

patch # hotfix 2


  • faction politics reset if you reset a scenario
  • surveyor remains responsive when switching to it on a busy city section
  • fixed that resource depletion turned off would deplete all resources
  • skyways can no longer end floating in air

Small update to complement the big patch


  • fixed that resource capacities don't reset on load (free replenish)
  • fixed that a quick mouse click in a dialogue to close it would actually make a snap choice without you knowing
  • fixed that some random encounter (resource masters and Atun oft reported) would go unresponsive because another had spawned.
  • fixed resource anomalies not spawning on the resources
  • increased the twitch voting timer to 50
  • captains show what they transport on the map even if you selected the endpoint
  • prevented a potential crash due to switching the resource flow on and off at breakneck speeds

Announcing the Bulwark Roadmap



Hello everyone - it has been a hell of a week, with our first community roundup and 3 patches culminating in Wednesdays first 'Large' update, and as we've hinted at a few times now there is PLENTY more to come, and reasons to be excited about the future of Bulwark.

Today I'd like to share with you the currently planned roadmap for what we are going to add to the game, spanning at very least the next year of development, before we begin though, a little look at the launch and what Bulwark means for me.

I have dedicated three years of my life to 'Bulwark,' and it is the incredible support of this community from the announcement, all the way through the evolving demo that has fuelled my journey every step of the way. The launch has surpassed my expectations, and I am delighted to pledge my commitment to furthering my work with Wired Productions on the game, inspired by the passion of you. My journey has been shaped by the collaborative spirit of our players, whose feedback and aspirations have guided the evolution of the game – it has been a spectacular launch, and we’re only just getting started.

So let's take a look at the Roadmap, and I'll break down what is included in the first two months in a little more detail :



The first two updates consist of feedback and requests from the community on launch for more ways to interact with the game world and its inhabitants, as well as providing additional challenges and combat scenarios for players to tackle - let's take a look at what is coming this month!

April - Trade, Tribute and Spoils Update


An update that allows players additional ways to secure and spend resources and interact with settlements in the Ursee which includes :

3 new captains
Specialised in trading with other factions and then providing buffs on the output.

3 new diplomacy events.

  • Request Tribute (angry factions will reduce their unrest if you pay tribute)
  • Demand Tribute (a peace offering but at a price for the settlement)
  • Offer Tribute (a peace offering to other settlements)

Spoils
After each victorious combat or certain world encounters players will receive spoils . Spoils are collected in the inventory and can be used to make a new extractor or repair your battlegroup. Spoils may also be gained from certain world events.

This is likely to be be released towards the end of the month, not pinning a specific date yet (after all, still plenty of patches and bug fixing and feedback to process too!) But as soon as I can see a suitable lock in date - you'll be the first to know.

Following this, we'll look at giving you some more challenges in May, and some new ways to tackle them...

May - Naval Command Update



The Naval Command Update adds the ability to create an independent naval task force of battleships and give it a destination independently of your surveyor taskforce - whilst also allowing players to declare a 'Total War' scenario.

The central core of this is a unique harbour, the Naval Command harbour to which you can assign up to three combat captains who will execute on your orders - it includes :

1 unique harbour
The Naval Command HQ, that comes with mechanics to set a destination for your naval task force.

4 new carrier ships
These come equipped with their own aerial escorts to protect the Naval task force from threats.

3 new naval events

  • Blockade (factions with high unrest might blockade an area near you, restricting access to trade routes.
  • Naval Fortress (an enemy takes up a fortified location at a strategic location)
  • Naval Manoeuvres (an enemy fleet takes up station at a strategic location)


Total War Scenario
All out war comes to the Ursee, everyone is hostile, diplomacy holds no sway here - shore up your defences - utilise you new naval task force and attempt to strategically take out blockades, fortresses and raids as you attempt to expand your settlements.

The Future



This is only just the start of the continuing evolution of Bulwark, some of these concepts born from your feedback and requests, some of it long term additions that I've wanted to add to the game for a while. Whilst I'd love to break down every single update on the list (and show you the rest!) I feel like it's always fun to have a couple of unanswered questions on the horizon. What is a Mad Lector? What kind of modding will be supported? (This ones a bigger question I'm still figuring out at the moment, more on that later).

Don't take this as the ONLY updates coming though - as I'm sure you're all aware of with Bulwark - both with my own way of working and coming up with ideas, and of course interpreting your feedback, there is always the chance that other things not mentioned now could find their way into life!

Anyway - that's all for now, please keep your reviews and suggestions and feedback coming - tell your friends about the game and share your creations, and I'll be confirming the date for the first update on the roadmap very soon.

Bye!

Bulwark Community Roundup 1



Hello Surveyors!

It has been 9 days already since you began to build your settlements in the Great Ursee, and we've been taking your bug reports and getting some early patches in (the latest which went life yesterday if you missed it ) and making notes about what you like about the game, and what you would think would make it even better (More on this INCREDIBLY soon)

We've also been keeping an eye on all of your creations too, from epic map spanning constructions set to Daft Punk, to wallpaper worthy screenshots (and would you believe one particularly pacifist minded discord user even modded the game to allow all commanders to have a neutral allegiance, essentially unifying the Great Ursee).

It's been overwhelming seeing everyone fall in love with the Chaotic Creativity of Bulwark, so we've collected some of the things that have made us laugh, smile and applaud at your efforts.

Around The Wor... Ursee



Youtuber 'FearTheViking', asked the question nobody else thought to pose (except one INCREDIBLY dedicated QA member here during development), "What if I built in one continuous structure across the entirety of the map?"

The results speak for themselves, with a long chain of bridges linking the two furthest landmarks on the map, and crossing the mighty maw itself - interrupted with suitable clustered settlements on anything that would house a population - all synched to the head bopping beats of Daft Punk and (thankfully) sped up.



Cheers for your efforts Viking, (and for the earworm)

Let's do the Time Lapse again



One of the most satisfying features in Bulwark (besides, y'know - watching the little towers get LARGE) is the time lapse feature you can use in photo mode - and seeing creator 'MaddMilliner' discover it for themselves live was a joy unto itself.

Time Lapse Short

Also, this is totally your reminder to go and do this on your biggest creations for that good Dopamine!

Peace Out



The Ursee is a tough and at times downright hostile place to try and rebuild a population. But that doesn't mean there aren't moments of peace to be found amongst the strife! If you've found yourself calmly watching a giant whale breaking the waves during sunset as the clouds disperse and your tower flags billow gently in the wind - then you'll know what we mean!

Bulwark Zen

Creator 'Dracsfantastic' certainly understood the assignment, and after a lengthy first lets play session stream they took it upon themselves to put a little short together celebrating the peaceful moments between all the raiding parties and resource gathering.

Worth a Thousand Words



You know what they say about pictures - you should take them as often as possible and share them where we can see them on our socials!
The photo mode built into Bulwark allows for some spectacular shots (especially when you can control the pass age of time, time of day, depth and all those other fun little things).

We've collected a handful of shots here taken from virtual photographers and hobbyist gamers from Tomas home in the Netherlands, China, and all over the rest of the world for your viewing pleasure.


(From Tegank)




(submitted via Arcus)


(From Cyber2084)


(From TheEpicDude)




(From The Bulwark Discord)






(From GeekNamedMike)

Alright, that's enough for now - but PLEASE continue to submit your creations at our socials or discords all over the internet, we are watching and want to share your passion and creativity with the world - and please remember to drop a follow on any of the linked channels and creator accounts tagged above to let them know you appreciate their efforts as much as we do!

We'll be gathering and sharing these community round ups regularly as we find your creations - so whether it's fan art, live streams, clips from streams using the twitch integration, screenshots, impressive builds / artistic shots - or simply a youtube video sharing your own unique settlement - be sure to upload and tag us across the internet where possible on the links below.

As Tomas hinted at in yesterdays patch notes, there's plenty of reason to be very excited about the future of Bulwark, which we'll share very soon - but until then - thank you for a fantastic launch week! We can't wait to see what you do next :)

Have a great week!

- Gary from Wired Productions

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