This is a hotfix to address a crash bug within the level generation.
Bunker Punks Ver. 0.2.7.4 Release Notes - Hotfix
Bunker Punks Version 0.2.7.4 is live.
This is another follow up to previous hotfixes to address a complicated issue in the level generation.
Apologies to everyone who has experienced this problem. We are working hard to address the issue and get everyone back up and playing again.
Bunker Punks Ver. 0.2.7.3 Release Notes - Hotfix
Bunker Punks Version 0.2.7.3 is live.
This is a follow up on the previous hotfixes which address an issue in the procedural level generation.
Apologies to those who were affected by the issue.
Bunker Punks Ver. 0.2.7.2 Release Notes - Hotfix
Bunker Punks Version 0.2.7.2 is live.
This is a follow up on the previous hotfix and addresses some edge cases which were not fixed in the previous build.
Apologies to those who were affected by the issue.
Bunker Punks Ver. 0.2.7.1 Release Notes - Hotfix
Bunker Punks Version 0.2.7.1 is live.
This is a hotfix to address an issue where some users were unable to load Security levels. This bug has been fixed and there are no other changes in this build.
Apologies to those who were affected by the bug.
3 New Enemies Added and More!
Bunker Punks Version 0.2.7 is Live!
Additions:
- 3 New Enemies have been added: The Mother Drone, Roller Bomb and Spread Turret
Changes:
Changes were made to add more variety to the levels (and more will be coming in future updates):
- Some enemies only appear on certain level types.
- Different level types will have different ceiling heights and room sizes
- The odds of pillars appearing in levels varies by level type
- Number of rooms on a level is determined by level type
Other changes:
- Weapon balancing
- Enemy balancing
- Field of View (FOV) settings adjusted to allow for more range
Bug Fixes:
- Adjustments to mouse input to address a horizontal lag issue some users were experiencing
- The Revolt Helmet now spawns the correct pickup when dropped
- Adjustments made to controller inputs to increase deadzone and also improve aiming with controllers
- When exiting the game on the Wasteland Merchants, the game is reset correctly
Bunker Punks Version 0.2.5 Release Notes
Additions:
- Players can now remap their keyboard bindings from the Options Menu in the Main Menu
Changes:
- Damage on 50 Cal and Hunting Rifle reduced slightly
Bug Fixes:
- Fixed some pop-up menus so that they can be navigated using a controller
We've been hard at work on a bunch of new content and some gameplay changes, so keep your eyes peeled for those in the coming weeks.
Bunker Punks Version 0.2.4 Release Notes
Bunker Punks Ver. 0.2.4 is live
Additions:
- Controller support has been added to Main Menu, Recruit Punks Screen and Pause Menu.
Changes:
- Controller Aim curve has been adjusted to allow for more precise aiming.
Bug Fixes:
- Deadzones for analog gamepad sticks has been increased to reduce drifting.
- Error where the incorrect ammunition appears for dropped weapons has been fixed.
Note: The ability to remap buttons/keyboard inputs has been delayed will be in the next update.
Bunker Punks Ver. 0.2.3 Release Notes
Bunker Punks Version 0.2.3 is now live!
Additions:
Controller Support has been added.
- Most controllers should be supported with the default layout.
- Both Right Trigger and Right Bumper fire the weapon. This is because of compatibility issues with analog trigger buttons on some controllers.
Changes:
- Punks can be deselected on the Recruit Screen by clicking on their recruit button.
- Tooltip formatting is improved.
- The first room on every floor has significantly less enemies. This should reduce problems with getting cornered in the elevator in later levels.
- There is an increased delay before enemies take their first shot. This will reduce problems with enemies shooting as soon as a door is opened.
- Some weapons provide a brief ‘stun’ effect on the enemy where they will not shoot.
- Changes made to camera movement to reduce camera stuttering on some machines.
Note: Button/Controller Mapping has been delayed and will be in the next update.
Bunker Punks Ver. 0.2.2 Release Notes
Bunker Punks Version 0.2.2 is now live.
Additions:
- Difficulty Settings added: Easy, Normal and Hard.
- On Easy mode, enemies do less damage and have lower health.
- Normal mode is unchanged from previous game balance.
- On Hard mode, enemies do more damage.
Changes:
- Number of floors in an enemy bunker has been reduced. There is also a more pronounced jump in difficulty when the player starts a new bunker.
- Amount of Creds in Medium and Large Creds pickups is increased. This is to balance out the loss in Creds from having less floors in a bunker.
- Doors now stay open instead of closing automatically. This is to prevent exploits as well as help level navigation.
- The number of enemies per room in harder levels is increased.
Bug Fixes:
- Multiple small fixes made in the sprint system. Recovery for sprinting now works properly and recovers if you are pressing the sprint button while recovering.
- Hitboxes on the Brute and SpiderWalker were adjusted for more consistent collision detection.
- Fixed a bug where the procedural level generation dug out a corner in a room, creating a non-accessible doorway.
- Fixed a bug where the Assassin’s Sight was being dropped instead of the Doctor’s Mask.