Hey all, Brendan here! Just wanted to make a small announcement regarding steam cloud saves. It was brought to my attention that the cloud saves didn't transfer across platform / operating system so I made a few changes so that the game now supports that.
Make sure to open the game next on a the platform you'd like the cloud save to come from, so no save data gets lost.
There may also be an alert on steam saying your cloud data is out of date, simply click it to refresh!
Thanks for playing the game all, and alerting me to bugs and fixes I can make. I am aware of some other bugs as well and just need to find the time to fix them. Cheers, Brendan (DogmaQuest)
Bunny Hill Online
Hello! Thank you all for your patience and for playing the game! Bunny Hill online is finally available to play. It is a free update for everyone, I hope you enjoy it. Below are the patch notes
Patch Notes
new features
Online support for up to 8 player hosted lobbies
Online name tag and color that you can change in the main settings menu
small changes
nerfed Helen extremely slightly
removed jungle cloud hitboxes
fixed a bug where the finish line would occasionally not register if you were going very fast
general bug fixes
have fun playing the game!
I have a new game in the works as well called Cavern here on steam, if you like what I do please go give it a Wishlist!
Bunny Hill Discord!
Hello all! I am working on getting online multiplayer up and running for the game, (slowly (very) (apologies) haha, but surely!) It is going smoother than I expected.
I hope all the new players are enjoying the game as well.
Here is a link to the Dogma Quest Discord: https://discord.gg/ARdqegweJr
Please come join and discuss random stuff, making games, speed running, Bunny Hill, and more!
I'm happy to answer any questions / field suggestions for the game! I will also probably be turning to the discord for some beta testing of future games...
Eventually I hope this to be a place where people can come to connect online to set up Bunny Hill online games as well.
I hope you are all having fun with the game, and again thanks for all of the support! - Brendan "dogma quest"
1.1.4 - Character Update Hotfix
Hotfix Patch Notes - Fix for the display number decreasing on time trial unlockable characters. - fix for random small bumps in the generated courses (the game is now smoother, faster, and easier to play.)
By fixing the bumps, all characters got a small buff. They are all a bit faster and more viable now. Jim, pretty much stayed the same due to his collider being big enough to gloss over most of the bumps before this update. It should also make collision detection a little bit better, so that close calls favor the player.
Hope it's more fun to play now, and shout out to the player who reported the bug!
Bunny Hill v1.1.3 - CHARACTER UPDATE
Hello all, Hope you are doing well!
Update 1.1.3 the Character Update finally comes to Bunny Hill. Here are the patch notes,
NEW CONTENT
4 New Characters - Helen the Silver Fox - Hubert the Frozen Penguin - Mimi the Reindeer - Ezekiel the Baboon (Ezekiel offers a new and exciting twist... by driving his Snowmobile!)
I hope you can unlock all of them!
- Lo, Jim, Debbie, and Raul are all now locked behind playing a specific number of races for easier access / achievable small progression. - 15 new In-Game and Steam achievements (include character unlocks) of varying difficulty, along with an achievements menu and notifications. - Race details now display at the end of the race (for the speedrunners out there!)
Thanks for playing! I hope you enjoy the new update. If the game is broken please reach out here or at contact@dogma.quest !
Next I plan to work on Online play, and if that goes well, console ports, and potentially a special stretch goal party mode map! And then Bunny Hill 2 in 2038! maybe
Anywho, I appreciate everyone who has played my game and given me feedback! I hope it continues to be a fun experience for you all.
Update V1.1.2 BUNNY HILL HD
Hello all! I realised that there is an annoying glitch when trying to go back between menus in the last patch. This is now fixed. There are also a couple new things
New stuff - Options Menu! (merged all option type stuff into a single menu) - High definition gameplay. You now have the ability to upscale the pixel filter to play the game in higher definition. This is way better for 4 player games as the players get to be a very small amount of pixels. It still defaults to the small resolution, but it can be changed in the Options Menu! - Some small visual changes.
Plans! - I'd like to add 4 new unlockable characters in the future, all with cool special properties! - I am currently looking into Online Multiplayer where you can join random and private lobbies! - I am also looking into some very promising console porting options! (will get cross compatible online, and all the content!)
Thanks for playing the game all, please let me know if anything is broken!
Update V1.1.01 Hotfix!
Hello all, Just some small quality changes, and a big fix to the M1 Mac version, making it actually playable now. - Jump delay on leaving the ground for some light forgiveness. If you just left the ground you can jump instead of trick. - Raul is slightly quieter (not sure if too quiet now....) - Added some key bindings for keyboard (E for Camera, R for back, and Space for Jump) for a one handed experience.
Thanks for playing everyone! I'd like to do more content in the future so stay tuned! And let me know about any more bugs!
Bunny Hill on speedrun.com!
Bunny Hill now has leaderboards on speedrun.com ! Go compete against the world's fastest in a slew of different categories. You can find it here: https://www.speedrun.com/bunny_hill
The most sensible categories are the Level Categories, as they correspond to each course.
I had help from my cousin setting this up and we are also looking for moderators! If you are actively planning to speed run the game reach out after you've posted some verified runs at contact@dogma.quest. We will vet the mods and make sure people are following the rules!
Hope you have fun competing for number 1!
Bunny Hill Update V1.1
Hello all, this is Brendan Roarty, creator of Bunny Hill. Update V1.1 is here! As of now this will be the last major content update, thank you all for continuing to hit the slopes! Below is a changelog of everything included in the update.
New Features
2 new Courses, the Lava Pass and Lush Jungle!
New mechanics for each map with some fun interactions
6 new tracks in the Original Soundtrack by Gupi!
Time Trial mode with unique set maps to speedrun
Speed running maps come in 2 lengths, 2500 & 5000, and display your best times
Race end screen with placing, times, and number of gates and flags hit
A much needed quick restart button for speed running!
Tons of other small quality of life updates!
We are working on getting on speedrun.com as well! Post your times in the Community Tab, I'd like to see how fast you can go!
I am attempting to start a small game studio, called Dogma Quest. You can see all upcoming projects there if you like my games and want to see what I'm up to next! I would love to be able to make Bunny Hill 2 in the future, even crazier and packed with a lot more content, maps, modes, more complex systems, characters, and music!
I may also make a cool Bunny Hill hat in the future as well!
Thank you and stay skiing! -Brendan Roarty
Bunny Hill OST by Gupi
Hello all, This is Brendan again with good news
The Bunny Hill OST by Gupi is available on SoundCloud and YouTube. It will be coming shortly to Spotify and Apple Music!
The link is in the text SoundCloud and YouTube, I hope you enjoy it.