Bunny Madness Anarchy cover
Bunny Madness Anarchy screenshot
Genre: Indie

Bunny Madness Anarchy

Bunny Madness Anarchy Full Release V2.0

Hey Renegades!

Full release of the game is finally here. These are the improvements you will find in version 2.0 of Bunny Madness Anarchy.

-Two (2) new maps playable in all game modes: Downtown & Sequoia Forest Dam.
-Unlockable Grand Prix skin for all characters and weapons.
-New animation fixes.
-All Steam Achievement have been fixed.
-Infected Madness AI revamp.
-Announcer implementation for Infected Madness, Hostile Takeover and Supply Run game modes.
-Melee improvements.
-Revamped graphic settings functionality.
-New Particles for Malice's sonar, Magnus' shield and Ramree's stun grenade.

Patch Notes BMA BETA V1.03

Bunny Madness Anarchy

Patch Notes BETA V1.03

-Fixed explosions for all characters for better gameplay.
-Bug fixes for Supply Run mode were implemented.
-Magnus equipment changed from a flash grenade to a shield.
-Added regions to lobby creation.
- Blood indicator now only appears when health is low.
-All skins now appear greyed out in menu until unlocked.
-Added health and shield bars to the UI.
-Recoil from hip different from recoil while aiming.
-Character animation improvements
-Character balancing
-General tweaks and fixes.

Patch Notes BMA BETA V1.02

Bunny Madness Anarchy

Patch Notes BETA V1.02

-Added kick functionality to the host in the game lobby.
-Host can now see who is not ready in the game lobby.
-Added Health Warning disclaimer screen.
-Fixed issue with characters not sprinting with the gamepad.
-Added indicator to ammo pickup and changed its mesh.
-Malice's sonar antenna is now visual on clients.
-Fixed issue where graphics settings were defaulting when starting a match.
-Ramree's Stun Grenade now completely stuns the enemy.
-Cooldown countdown text has been added for clarity.
-Sound notifier has been added when equipment is ready to be used.
-Equipment animation now takes priority over shooting (can't cancel).
-Directional hit markers have been added.
-Fixed issue with recoils not working.
-Added position marker for allies.
-Added position marker that shows where an ally was killed.
-Fixed issue where mapping gamepad controls to keyboard would cause the game to crash.
-Character animation improvements.
-General character balancing.
-General tweaks and fixes.

Create with the Devs!

Hey Renegades, Happy Monday!

Today we will begin a new segment, on the MeepHead LLC Facebook page, called Create with the Devs! Starting today at 2pm EST, our Character Artist, David Sánchez, will be live streaming some of our character creation process. Tune in so you can get a closer look at how the characters of Bunny Madness: Anarchy are made.

Remember you can join our Official Bunny Madness Anarchy Discord server. There we have created text and voice channels for Create with the Devs so you can talk with them LIVE.

Link: https://discord.gg/vWhdkzV

Tell us in the comments what other parts of production you would like to get a closer look into so we can include them in the Create with the Devs segment.

Link: https://www.facebook.com/MeepHeadLLC/

Official Discord Server & Play with the Devs!

Hello renegades!

We want to share with all of you, the release of our Official Bunny Madness Anarchy Discord Server. Here you will find a commonplace for all things BMA.

You will be able to chat with players and developers alike, keep up to date with announcements, find people to play with, report any issues and give your suggestions for the game. Join us today!

Once you go in remember to go into the server info channel to learn more about what the server is all about.


https://discord.gg/wXNXjd6

And don't forget that this Friday July 21 we have the Play with the Devs Event! Hope to see you all there.

Patch Notes BMA BETA V1.01

Bunny Madness Anarchy

Patch Notes BETA V1.01

-Equipment has been changed from a quantity system to a cool down system.
-Reticle textures have been remade to look smooth.
-Reticles now change to blue when aiming at allies.
-Hit markers now appear on the reticle whenever an enemy is being hit.
-Kills with head shots now cause the head to explode.
-Alan's grenade has been changed to a grenade launcher.
-Kill feed now shows cause of death.
-Melee system has been upgraded.
-User Interface in Host Menu has been improved to clarify what game mode is being chosen.
-User interface in Supply Run Mode has been changed to provide clarity.
-Volume changes now apply to lobby.
-Character animations have been improved.
-General tweaks and fixes.

Play with the Devs!